If a PC in these classes wants cantrips they can get them. As a Human they would do so at level one and maybe again at level four. All other races can do it at level four. Or if they are a high elf they can have cantrip.
If a player wanted cantrips like this, I would ask what abilities they'd be willing to give up. The natural answer, I suggest, is Fighting Style, which also comes at level 2.
Fighting Style or Cantrips -- a straightforward choice.
If a PC in these classes wants cantrips they can get them. As a Human they would do so at level one and maybe again at level four. All other races can do it at level four. Or if they are a high elf they can have cantrip.
I don't think cantrips fit thematically with the Ranger and Paladin. They don't really need to be able to cast every round. In fact, I'd rather they be pushed toward a mundane solution, by default, with magic to augment.:
If Rangre got cantrips, I would totally make Hunter Mark a cantrip
No argument from me. *shrugs* The implementation of Hex and Marks is fundamentally flawed for classes that want to be in melee. Making them cantrips are the easiest way to make them work in my opinion.Hunter's mark shouldn't even be a spell, maybe Rangers instead should get at level 2 a Hunter's Mark feature which would take a bonus action to size up a seen for for their weaknesses, and then give the +1d6 damage to future attacks against that opponent, until another foe is sized up or a short or long rest passes, and no concentration required.
I disagree. You're substantially weakening your main attack in exchange for... what? A secondary attack option that's still far weaker than your main attack? Some minor special effects?If a player wanted cantrips like this, I would ask what abilities they'd be willing to give up. The natural answer, I suggest, is Fighting Style, which also comes at level 2.