Adding on to an artefact weapon of Truth

Voadam

Legend
I've taken over running a shared world campaign with a high level group and an artefact that was hinted to have more powers that might be discovered later.

The PCs just finished an adventure gained a lot of loot, and hit 16th level.

The PCs are strong, have high stats, and a ton of items.

The paladin had quested for this sword, recovering it from the banewarrens, then purging it of its former corruption and restoring it to its original holy status.

I took over DMing the campaign at that point.

Now the paladin wants to use his share of loot (25,000 gp) to go on a religious vision quest or whatnot to see what new powers he can discover in the Sword of Truth instead of spending his money on things like improving his amulet of natural armor another plus or two which he feels would be effective (he has a 30 AC already) but roleplaying wise boring. He said he will be happy with whatever he discovers even though he is not choosing it, etc.

So there is room to do this in the history and I like the story flavor here of this option, I just need to come up with an appropriate add on power to an epic artefact sword that is 25K gp appropriate.

The Sword is called the Sword of Truth, it is a +2 epic good cold iron longsword evil bane, arcane user (spell or spell ability) bane, does a targeted dispel magic on crits, and grants its wielder True Sight. Evil wielders gain a negative level as do arcane wielders. Not clear if it was used in Clash of Gods War where they amalgamated as single champions squaring off on Good/Evil/Neutral alignment axis. It prohibits wielder from speaking a knowing falsehood. In past used in church trials to get truth out of suspects.

Yes, grossly powerful, but he still does less damage than the PC dwarf fighter cleric when that PC gets going large and in charge.

If it was a normal sword I could easily figure out a power, but it is an artefact and the gp cost for adding a power on I'm fuzzy on in my head.

Here are the powers I was thinking of and possible limitations.

Turns opponents hit (on crit) back to original shape if in alternate form (Save). [he has not hit a shapechanger yet]

Dispels automatically (no dispel check) illusions on opponents struck (on crit). [Don't think anybody with an illusion yet since cleansed]

Grants wielder darkvision (although the paladin generates 4th level magical light as a prc ability already).

Illumine struck invisible creatures revealing their presence (fairy fire on strike)

Bonus on Search checks

Bonus on Spot

Arcane Sight

Zone of Truth power

Discern Lies

Intelligent magic item powers

Any suggestions on what is appropriate for 25K?

Thanks
 

log in or register to remove this ad

Grants the wielder an insight bonus versus liars/evil creatures once per day. Must be voice activated, say the words "For Truth" and must be spoken in Song of Creation (or what ever that feat is that the good version of Vile.)

It can be more but I think an insight or divine bonus to hit and do double damage against evil creatures might work out for you.

Arcane sight...eh.
 

The Sword is called the Sword of Truth, it is a +2 epic good cold iron longsword evil bane, arcane user (spell or spell ability) bane, does a targeted dispel magic on crits, and grants its wielder True Sight. Evil wielders gain a negative level as do arcane wielders. Not clear if it was used in Clash of Gods War where they amalgamated as single champions squaring off on Good/Evil/Neutral alignment axis. It prohibits wielder from speaking a knowing falsehood. In past used in church trials to get truth out of suspects.

Some Ideas:

Always on Detect Evil

+3 Effective Levels for Turn Undead

Zone of Truth 1-3/day

See Invisible 1-3/day

Additional +'s as well. (I would say 1 ability and a + as it grows with him)
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top