...
***
Beyond this, let me also add, re: The rule on p. 276 about Critical Hits dealing maximum damage v. the expanded rules on Critical Hits found on p. 278
I take the implication that, due to it's relative brevity and lack of clarifying detail, the rule on p.276 would be the general rule, and that the rule set on p. 278 with it's specific detailing would be the overriding specific rule.
This means, that even though the 276 rule states that a critical hit deals damage, we are informed by the more specific rule on p.278, under Maximum Damage, that there are times when a critical hit does NOT deal damage. By the explicit wording of the rules defining critical hits, an attack roll that results in a "miss" satisfies the conditions to be one of those times.
And because we have it as explicit and implicit that a "miss," in absence of explicit overriding rules such as miss effects on daily powers, does not get to apply damage and/or rider effects, we actually don't even have to worry about all the things that trigger on a crit, either.
-Dan'L
Wow.
Sorry but a
Critical Hit cannot
Miss by definition. A Critical Hit is a type of a Attack Result of which there are only two - Hit and Miss. A Critical Hit is of the type "Hit."
You
can have a
potential Critical Hit turn out to be a Miss, but once you "score a critical hit" you have indeed Hit.
I have seen the thought that a Critical hit can also Miss put forth a number of times, but that's an apparent misunderstanding of the way Critical Hits work.
If you can critical on a 19, then rolling a 19
does not give you a Critical Hit. Rolling a 19
plus having that roll meet the target's defense score
does score a Critical Hit. Rolling a 19 and failing to meet the target' s defense score gives you a miss - that's
not a Critical Hit that misses, it's a
possible Critical Hit that turns out to not be one and it misses entirely besides.
Because a Critical hit is defined as a hit and cannot possibly be a miss, if a feature or power states unambiguously that you "score a critical hit" then you must have also hit, by definition. You simply can't both hit and miss.
This leaves only the issue of Precision as a possible out for those who don't want Holy Arbor to actually have you "score a critical hit" on all doubles.
But, Precision really just lets you know that some powers might change the numbers you need to roll to qualify for a critical hit and, parenthetically, reminds you that only a 20 automatically hits, which,
in the context of modifying the previous Natural 20 paragraph, is pretty clearly just there to make sure folks don't think that if you roll a 19 and don't get a Critical Hit you get to automatically hit.