People keep mentioning Precision is a rule.
And this is my point. If you don't roll damage you cannot invoke Holy Ardor.Note: Damage rolls
If, on a miss, you do not roll damage, you don't apply weapon focus. If you do roll damage on a miss (i.e. half-damage), you would apply weapon focus.
Yes. Holy Ardor is not an example of this kind of power however.And certain powers say that you deal half damage on a miss, which is a specific trumps general exception.
Again you have not argued against my point. You either need a power that does damage on "Miss" (override to the normal hit/miss rules) or you need to "score a hit and deal damage" in order to deal damage. If you do not meet this requirement, then Holy Ardor does not apply (nor does Weapon Focus).Weapon Focus doesn't deal extra damage on a HIT if you don't roll for damage. So, it has nothing to do with hit/miss ... it has to do with rolling damge. So it's a moot point.
Also, you are basically saying "you can't do damage on a miss". But, a number of powers have the ability to overide that rule ... pretty much every power that has Miss: X will do something.
No. It overrides "Apply Damage" which requires you to "Hit".So does every power that applies damage on a miss override the general attack resolution? Because it allows damage despite a miss.
Damage p276 said:When you hit with an attack, your normally deal damage...etc.
Of course, you are claiming that the resolution rules are a single rule.
However critical hits are a SPECIFIC kind of hit. All Critical Hits are Hits, not all Hits are Critical Hits. Similar to Automatic Hits and Automatic Misses. While they are grouped together ... it's unquestionable that there are rules about hitting and missing, and that the rules for Automatic Hits and Automatic Misses break those normal rules (if you roll a 20, and would miss, you actualy hit. If you roll a 1, and would hit, you actually miss.) Rules pertaining to scoring a critical hit are similarly exceptions to the normal rule, and have to re-invoke the rules on hitting. In part this is because a 20 is already an Automatic Hit, so it has to check to see if it would hit without the Automatic Hit rule to result in Scoring a Critical Hit. Regardless, exceptions are nested within the more general rules throughout. It makes it a lot easier to not have to cross reference things if you list exceptions (albeit 'general case' exceptions) immediately after the more general case.
Another example: Opportunity Attack explains the various rules of opportunty attack, including threatening reach which is an exception to the earlier rules requiring the target of the OA be adjacent.
The first is impossible because:
(a) Weapon Focus doesn't deal damage. It modifies damage ROLLS. If there is no damage roll, it modifies nothing. There are powers that have no damage roll on a hit (Sleep, for example). And there are powers that have damage rolls on a miss (Fireball, for example). So, your first 'hole' is in fact an illogical argument itself.
(b) A rule cannot overide itself, true. However, there is a difference between a SINGLE rule, and a sequence of rules that explain hit/miss resolution AND include common exceptions to those rules. A common exception (such as a critical hit) is still an exception.
Prove that Precision is not a rule. It looks like rules text. Smells like rules text. It has a situation, tells you what you cannot do in that situation. Specifically calls things out.
Yeah, it looks like a rule to me.
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And that's the problem with this... the rules, as you all are claiming they work, allow powers to -completely- override all rules just because they are powers. This means that powers don't actually have to -follow- rules.
We've already proven there are situations where Holy Ardor does not guarantee a hit -because of the rules- so do not even -try- to insinuate Holy Ardor is not subject to the rules.
And 'Precision is not a rule because I say it is not a rule' is a dishonest argument. Prove it is not a rule, because otherwise, it is irrational to believe otherwise.
Now, let us try some more productive stuff.
Take a hypothetical Holy Ardor 2.0: On doubles (not 1s) you hit and crit. Does Precision cause misses?
Note that if crits were a subset of hits, then any place you read "crit" you could replace it by "hit and crit" with no change to anything. So, in that case, Holy Ardor 1.0=Holy Ardor 2.0.
Take a hypothetical Holy Ardor 2.0: On doubles (not 1s) you hit and crit. Does Precision cause misses?
Note that if crits were a subset of hits, then any place you read "crit" you could replace it by "hit and crit" with no change to anything. So, in that case, Holy Ardor 1.0=Holy Ardor 2.0.
If Holy Ardor were worded this way I would have no problems with it because it would then specifically overrule the "Compare attack roll to defenses" step of attack resolution. The way it is worded now does not do that, so Holy Ardor 1.0 <> Holy Ardor 2.0.
Also note that this would also override the natural 20 rules as well since you would now crit on a 20 as well.
So...according to the other side of the fence Holy Ardor overrides the following rules without calling any of them out specifically simply by excluding the word "can":
1. Precision (Holy Ardor isn't an "attack roll" so Precision doesn't apply).
2. Attack Resolution step 4 (compare attack roll to defenses) (Holy Ardor isn't an attack roll, but we can use it here anyway by claiming that crit = hit)
3. Natural 20 rules. Why use natural 20 rules when you can crit and hit on double 20's?
Did I miss any?
Anything else you guys want to add to the list of exceptions? Does this not even make you raise your eyebrows as absurd?
EDIT: Did it ever cross your minds that maybe, just maybe, Holy Ardor doesn't apply BECAUSE it isn't an attack roll as opposed to suggesting that because Holy Ardor isn't an attack roll that therefore it overrides all these rules?