D&D 5E (2024) ADHD Medication Design Challenge: Let's skin this cat.

What should Steampunkette design next?


  • Poll closed .
Oh, I picked feats, but I have a specific proposal. I'd like to see material that convinced different character resources into a singular purpose. In particular, I'd love to see attunement slots repurposed into something other than activating some magic items. Feats that repurpose attunement, classes that can use them, etc.
 

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Custom Vote. I would love monster ecologies! One of my favorite things was reading all the ecology entries in Dragon Magazine. Most of them have gone away, in favor of the notion that monsters should be setting generic - and I don't disagree with that, but the ecologies were still incredibly fun!
I still go back to some of those if I need inspiration!
 

You are also really, really, really good at designing awesome cities and their surrounds, including adventures and encounters. I remember such a buzz from your Scorpion Lands game, where the cities were alive with factions, intrigue and personalities.
I could literally see the flickers of firelight from windows and smell the spices from cooking food as we stalked the darkened streets in search of those who planned terrible deeds.
 

Spells please. With bonus points if you fancy linking it into a kind of pages from the mages structure with a bit of a theme.

Bonus-bonus points if that theme is heist related, pirate/nautical related, desert related or jungle related.

Only one vote that said magic items would also be great. Again one of those themes would be awesome.
 

You are also really, really, really good at designing awesome cities and their surrounds, including adventures and encounters. I remember such a buzz from your Scorpion Lands game, where the cities were alive with factions, intrigue and personalities.
I could literally see the flickers of firelight from windows and smell the spices from cooking food as we stalked the darkened streets in search of those who planned terrible deeds.
Just for you, Guy. I started writing the following 9 minutes after your post.

Above the Kingdom of Gotlin, known to its neighbors as the birthplace of the Church of Thaera, the radiant ring shines in the sky. The forests and glens of the highlands and the low floodplains of the island nation glimmer green under her glorious light in the benighted sky. Here and there, sleepy villages and hamlets, no longer plagued by the horrors of the Age of Nightmares, are peopled by a sturdy common folk. Backs are broad, knuckles are thick, and callouses are many, for the land is a hard mistress to work in the most pleasant of times. But the Army of Light has passed this way, near two decades past, and the monsters which once claimed so many have been driven down into the darkness of the Earth, lest they be burned by the radiant ring of Thaera, or cut with silver-steel blades that make twisted flesh hiss and bubble.

Truly, in these lands, where whippoorwills call brightly in the trees and from the eaves of simple homes, are the people truly blessed. For no longer do monsters and horrors of the night wander the streets, nor press upon their doors while calling out in the voices of loved ones now lost. The streets are silent as the grave in the dark of night, as children remain fearful of the stories their parents tell, and the scratching of bare twigs upon the window sill can make even a grown man quail 'neath the covers from what horrors once plagued these lands in his youth. But with the dawn comes certainty, promise, of the light of Thaera shining upon all.

And it is here, in the lands so recently ravaged, that our story begins. With the scratchings on the window sill, deep in the night. With the silence of the whippoorwills in the eaves. And with the scream of a child ripped from a bed and pulled through an open window by the same clawed hand that scratched...
 


You are also really, really, really good at designing awesome cities and their surrounds, including adventures and encounters. I remember such a buzz from your Scorpion Lands game, where the cities were alive with factions, intrigue and personalities.
I could literally see the flickers of firelight from windows and smell the spices from cooking food as we stalked the darkened streets in search of those who planned terrible deeds.
Is this published somewhere?
 


It was a game I was running with friends. Guy's just talking up my DMing and Writing skills.
Really, I'm not. I'm just telling it as it is. @Steampunkette is a brilliant DM and an awesome writer.

It would be wrong to say that she is "wasted" on the more mechanical aspects of the game (classes, spells, archetypes etc.) because these things are crucial to all our play, and Rachel has a wonderful track record here. I look forward to more.
However, the real magic for me is in Rachel's writing skills and imagination when they come together to create worlds that are so vivid and real, but also so nuanced and vital, that one feels like one is there when playing a character in her games. They are that good. And her adventures/encounters are equally wonderful to play.
 


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