Adjucating Summon Spells

Protection from Good. Will pretty much keep the Summoned Creatures out of Combat. I actually love party builds like this, as a DM it really gives you the freedom to develop multi layered combats, where different party members need to accomplish various goals.

The Rogue might need to disarm a trap and fool the ancient sunlock buried underground to enter the Treasure Chamber, while the Conjurer needs to decipher the magical script on the pillars of the chambers that holds the secret for the Golden Mcguffin in the Treasure chamber, while the Druid uses Wild Empathy on the Advanced Giant Crocodile swimming into the water filling chamber, while the Fighter/Monk and Animal Companion and Summoned monsters climb up to the Alcoves above where the Skeletal archers are firing posioned arrows, (CON damage of course to go with holding your breath underwater), and by the way did I mention the spiked ceiling is coming down.

Pretty memorable, and challenges the party to use every class power at their disposal.
 

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Hypersmurf said:
For all the Celestial and Fiendish animals on the Summon Monster lists, it will be Common; they all have an Int of 3, and none of their entries mention any other language, so per the rules for Intelligence, they understand Common.

Yeah, but I'd guess that most people (me included) do not play it that way, hence the 'usually Celestial'. ;)

Bye
Thanee
 

Thanee said:
Yeah, but I'd guess that most people (me included) do not play it that way, hence the 'usually Celestial'. ;)

Bye
Thanee
Also if anyone has read the original post, the caster speaks celestial, so all the discussion about having to communicate and what languages they speek is mute. but thanks for your contribution.

According to RAW (regardless of which language you think the bison speaks) the wizard should be able to command the bison to grapple. The poor druid requires a second spell speak with animals to command his own summons this way. You might allow an animal handling check to perform a trick that's not typical of it's combat style like flanking, triping or grapling. I think the DC is pretty high to coax an animal to perform a trick in which it hasn't been changed.
 

The wizard is also able to command to the bison to give another character first aid with an untrained heal check.

That doesn't mean that it should be allowed, however. ;)
 


TheGogmagog said:
Also if anyone has read the original post, the caster speaks celestial, so all the discussion about having to communicate and what languages they speek is mute. but thanks for your contribution.

Moot. It's moot, not mute.

Pet peeve of mine. Someone used to call it Mute Court instead of Moot Court, and it made my head explode.
 

Mistwell said:
Moot. It's moot, not mute.

Pet peeve of mine. Someone used to call it Mute Court instead of Moot Court, and it made my head explode.
And just to add to that, every discussion is moot. The most commonly-used form of "moot" is something 'deprived of practical significance, made abstract or purely academic', but it also means something that is 'open to question.' So if you say something is moot as in not worth discussing, you're right. And if you say it's moot to indicate it is worth discussing, you're still right. Ah, the whacky, whacky English language!
 

Sorry mist, I do know better, just wasn't thinking.

Thanks Shilsen. It's open to debate, but not worth debating. Funny, i never noticed moot is a verb too. Certainly something to moot?
 


Infiniti2000 said:
The wizard is also able to command to the bison to give another character first aid with an untrained heal check.

That doesn't mean that it should be allowed, however. ;)
:p I use the bison to appraise, gather information, and use rope too. You think I shouldn't?
 

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