D&D 5E Adjudicating Hide, You Decide Challenge!

Mistwell

Crusty Old Meatwad
I am about to play a Halfling Rogue (9th level, Arcana trickster) / Sorcerer (3rd level, Draconic or Wild). He is attuned to a Dagger of Blindsight, and has the spells Fog Cloud, Minor Illusion, and Tasha's Hideous Laughter (in addition to many others).

I have a lot of questions about how to adjudicate the Hide action and its interactions with some other abilities.

Potentially relevant rules:

Line of Sight: To determine whether there is line of sight between two spaces, pick a corner of one space and trace an imaginary line from that corner to any part of another space. If you can trace a line that doesn’t pass through or touch an object or effect that blocks vision—such as a stone wall, a thick curtain, or a dense cloud of fog—then there is line of sight.

Cover: The accompanying diagrams illustrate cover on squares or hexes. To determine whether a target has cover against an attack or other effect, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies. If one or two of those lines are blocked by an obstacle (including a creature), the target has Half Cover. If three or four of those lines are blocked but the attack or effect can still reach the target (such as when the target is behind an arrow slit), the target has Three-Quarters Cover.

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Naturally Stealthy (Halfling trait): You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.

Cunning Action (Rogue Class Feature at level 2): Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.

Magical Ambush (Rogue Subclass Feature at level 9): If you have the Invisible condition when you cast a spell on a creature, it has Disadvantage on any saving throw it makes against the spell on the same turn.

Hide [Action]: With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you have the Invisible condition. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check. The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.

Invisible [Condition]: While you have the Invisible condition, you experience the following effects. Surprise. If you’re Invisible when you roll Initiative, you have Advantage on the roll. Concealed. You aren’t affected by any effect that requires its target to be seen unless the effect’s creator can somehow see you. Any equipment you are wearing or carrying is also concealed. Attacks Affected. Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don’t gain this benefit against that creature.

Heavily Obscured: You have the Blinded condition while trying to see something in a Heavily Obscured space. See also “Blinded,” “Darkness,” and chapter 1 (“Exploration”).

Blinded [Condition]: While you have the Blinded condition, you experience the following effects. You can’t see and automatically fail any ability check that requires sight. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.

Cover: Cover provides a degree of protection to a target behind it. There are three degrees of cover, each of which provides a different benefit to a target: Half Cover (+2 bonus to AC and Dexterity saving throws), Three-Quarters Cover (+5 bonus to AC and Dexterity saving throws), and Total Cover (can’t be targeted directly). If behind more than one degree of cover, a target benefits only from the most protective degree. See also chapter 1 (“Combat”).

Dagger of Blindsight: This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Blindsight: If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.

Minor Illusion: Cantrip, Casting Time 1 Action, Range/Area 30 ft. (5 ft. *) Components S, M, Duration 1 Minute, School Illusion, Attack/Save None: You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again. If a creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. Image. If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot Cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.

Tasha's Hideous Laughter: Level 1st, Casting Time 1 Action, Range/Area 30 ft., Components V, S, M, Duration Concentration 1 Minute, School Enchantment, Attack/Save WIS Save: One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it’s capable of laughter, and it can’t end the Prone condition on itself. At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Fog Cloud: Level 1st, Casting Time 1 Action, Range/Area 120 ft. (20 ft. ), Components V, S, Duration Concentration 1 Hour, School Conjuration, Attack/Save None: You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured. It lasts for the duration or until a strong wind (such as one created by Gust of Wind) disperses it. Using a Higher-Level Spell Slot. The fog’s radius increases by 20 feet for each spell slot level above 1.
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Strategy: On the Rogue's turn they will move to a Spot, cunning action hide as a bonus action, and attempt to cast an upcast 3rd level Tasha's Hideous Laughter spell on as many foes they can see up to a maximum of three foes, with the intent to use Magical Ambush to impose Disadvantage on the initial saving throw against Tasha's Hideous Laughter (but not on any following saving throws that creature makes as it will not be made on the same turn).

The Spot they move to will change the scenario each time. It might be an existing Fog Cloud spell (which they can see through because of their Dagger of Blindsight), an existing Minor Illusion spell with two walls (cast on a prior round), behind an ally at least one size larger than them (trying to use naturally stealthy), or it might be behind a cart large enough to provide some meaningful cover against foes (halfling is 5 feet tall, cart is at least 4'2" feet tall), or the corner of a building.

How would you resolve this strategy for each foe in each of these depicted scenarios which each lists a different Spot:

Scenario 1: The Cart, halfling PC is #4, foes are 1, 2 and 3, 5 is just an ally

g4A7QTy.jpeg


Scenario 2: The Ally, halfling PC is #4, Ally is #5, foes are 1 and 2

EPcqunW.jpeg


Scenario 3: The Fog Cloud

oKgBEUF.jpeg


Scenario 4: The Illusion, minor illusion is the red wall next to PC

LAT45lc.jpeg


Scenario 5: The Corner.

LSSNAE6.jpeg
 
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85 views and not one comment? I must have written too much. All this thread is really about is look at the 5 pictures and quickly off your instincts rule on which enemy the #4 rogue has 3/4s cover, full cover, or concealment from.
 

85 views and not one comment? I must have written too much. All this thread is really about is look at the 5 pictures and quickly off your instincts rule on which enemy the #4 rogue has 3/4s cover, full cover, or concealment from.
I didn't have time to look at everything, but one thing that jumped out at me was your statement that the dagger of blindsight let you see through the fog cloud. Unless 5.5e changed things, blindsight doesn't let you see through it.

"BLINDSIGHT
A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense."

Tasha's relies on you being able to see the target(s). As written, at least in 5e, that strategy wouldn't work since while you would know where they were, you could not see them. No idea about 5.5e, though.
 

If you make the effort to set up a strategy like this, I rule you get the benefit against all of them in every scenario shown. In all cases, you can justify being out of sight, and that's sufficient for a game where the rules don't track facing or precise positioning with greater than 5-foot granularity.

In the fiction, I simply assume the rogue knows how to hide and pick their optimal moment within the 6 seconds of simultaneous action a turn represents.
 

Strategy: On the Rogue's turn they will move to a Spot, cunning action hide as a bonus action, and attempt to cast an upcast 3rd level Tasha's Hideous Laughter spell on as many foes they can see up to a maximum of three foes, with the intent to use Magical Ambush to impose Disadvantage on the initial saving throw against Tasha's Hideous Laughter (but not on any following saving throws that creature makes as it will not be made on the same turn).

The Spot they move to will change the scenario each time. It might be an existing Fog Cloud spell (which they can see through because of their Dagger of Blindsight), an existing Minor Illusion spell with two walls (cast on a prior round), behind an ally at least one size larger than them (trying to use naturally stealthy), or it might be behind a cart large enough to provide some meaningful cover against foes (halfling is 5 feet tall, cart is at least 4'2" feet tall), or the corner of a building.

How would you resolve this strategy for each foe in each of these depicted scenarios which each lists a different Spot:

Scenario 1: The Cart, halfling PC is #4, foes are 1, 2 and 3, 5 is just an ally

g4A7QTy.jpeg
It looks to me like the rogue has 3/4 cover from enemies 2 and 3, but not from 1. So, they can make their Stealth check to try to hide from enemies 2 and 3, and assuming they get above 15 and above those enemies’ passive Perception scores, those enemies will have disadvantage on their saves. Enemy 1 will not have disadvantage because the rogue will not be hidden from it.

[EDIT: On further inspection, I think the rogue might only have half cover from enemy 2. Because of the diagonal positioning of the cart, it’s unclear if it should be blocking 2’s line of sight to the left-hand corners of the rogue’s space. I tend to err on the side of ruling in the players’ favor in cases like this, so my answer doesn’t change, but I think there’s an equally valid case to be made that the rogue can only hide from enemy 3.]

Note, I believe by RAW the rogue might not actually be able to hide because there’s an enemy that can see them, but I’m not 100% confident in that and I think it’s stupid anyway, so since you’re asking how I would rule, they can.
Scenario 2: The Ally, halfling PC is #4, Ally is #5, foes are 1 and 2

EPcqunW.jpeg
Rogue appears to have half cover from both 1 and 2, which due to Naturally Stealthy is sufficient to try to hide from them. Both will have disadvantage on their saves if the rogue passes the Stealth check.
Scenario 3: The Fog Cloud

oKgBEUF.jpeg
Rogue is heavily obscured from 1, 2, and 3, so they can try to hide from all of three. They can “see” all of three due to blindsight, so they can target all three with Hideous Laughter and all three will have disadvantage assuming the rogue passes the check.
Scenario 4: The Illusion, minor illusion is the red wall next to PC

LAT45lc.jpeg
Assuming none of the enemies have previously passed their Intelligence checks to determine the illusory nature of the walls and perceive them as translucent, rogue has total cover from all three and should be able to hide from them. All three will have disadvantage on their saves if the rogue passes their check.

Scenario 5: The Corner.

LSSNAE6.jpeg
Rogue only has half cover from any of the enemies. Since the cover is not being granted by a Medium or larger creature, Naturally Stealthy does not apply, and the rogue does not meet the conditions required to hide from any of them. If they use their bonus action to try to hide, a check is not needed to determine that they fail, and the bonus action would simply be wasted, though I would of course point this out to the player and allow them to decide to use a different bonus action if they wanted to, since this fact should be obvious to the character. The rogue can of course still cast Hideous Laughter, but none of the enemies will have disadvantage on their saves.
 
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I'd say he's hidden from 1, 2 and 3.
If he moves then 3 might be able to notice him.
If 5 shouts....he's over here...then everyone knows he's there.
I'd say that with blindsight....the creature could make some kind of skill check (i hate skill checks) or search roll if they are actively looking for him.
I didn't read the whole post though, I'm pretty lazy.
 

How I'd rule them really depends on if the enemies are already aware of the halfling when his round starts. I am gonna assume yes.


Scenario 1: Enemy 1 can see the halfling clearly. The halfling has a degree cover against Enemies 2 and 3 depending on how the player describes how the halfling is hiding behind the cart. Since the enemies saw the halfling move behind the cart, they at least know where he is and on their turn have more than enough movement to just come around the cart and see him.

Scenario 2: The halfling has half cover from the enemies, assuming they saw him go behind his ally, they know he is there. If he came sneaking around the corner behind his ally, then I'd do stealth vs. passive perception to see if they halfling is hidden.

Scenario 3: The halfling is hidden in the fog, as would anyone in the fog would be against other creatures more than 5 feet away from them. I'd ruled the halfling could use blindsight to target the enemies with the spell. It is called Blindsight - so that is as good as seeing to me.

Scenario 4: Has was too many factors to easily adjudicate without more info. Are the enemies familiar with the area and know walls aren't usually there? Did they see the walls come into existence in front of the halfling? They will not be able to target the halfling through the illusory wall without piercing its illusion somehow, but they will know he is there (or assume so) if the walls just appeared. The enemies do seem to have enough movement to just come around and see the halfling to attack.

Scenario 5: On his turn, the halfling can describe himself pressing his back to wall around the corner to stay out of sight, popping out to shoot an arrow or cast a spell at the enemies. Thus, he'd have full cover unless the enemies ready an action to attack when he pops out (assuming they know he is there) or if they simply come around the corner and see him. This is assuming they saw him go around the corner (though they might approach cautiously b/c they can't know if the halfling is hidden there or kept running down the alley).

I guess in most of these scenarios, when and if I call for rolls would depend on the specific circumstances of play which I cannot see from static images.
 

How I'd rule them really depends on if the enemies are already aware of the halfling when his round starts. I am gonna assume yes.
That makes sense for when it's the enemy turn. For this set of questions I am only asking if the Rogue qualifies as hidden on the Rogue's turn, since the Rogue is trying to fire off a spell and apply disadvantage to the foe's saving throw on the Rogue's turn using a subclass ability.
 

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