The Grassy Gnoll
Explorer
It's not an issue of maths, but an issue of parity and play style for me. I have no working to show other than this:
What is sauce for the goose is sauce for the gander. Any rule you make must work for the monsters as well as the PCs. In the long run, they will suffer.
There may be, say, 4 PCs but they're fighting large numbers of enemies - in LMOP the 1st level characters in their second or third encounter are likely to be up against a total force of ten-twelve goblins, plus a bugbear and a wolf, and each creature would potentially get the same ability to deliver damage on what would otherwise be a miss. And it scales with higher levels.
If you only let the PCs get the benefit of this rule and not the monsters, you're effectively nerfing the monsters, so you may as well just drop their AC or HP and get the same effect with less fiddly bits.
What is sauce for the goose is sauce for the gander. Any rule you make must work for the monsters as well as the PCs. In the long run, they will suffer.
There may be, say, 4 PCs but they're fighting large numbers of enemies - in LMOP the 1st level characters in their second or third encounter are likely to be up against a total force of ten-twelve goblins, plus a bugbear and a wolf, and each creature would potentially get the same ability to deliver damage on what would otherwise be a miss. And it scales with higher levels.
If you only let the PCs get the benefit of this rule and not the monsters, you're effectively nerfing the monsters, so you may as well just drop their AC or HP and get the same effect with less fiddly bits.