CRGreathouse
Community Supporter
The real mechanic of interest isn't how long the person can stay silent (for all intents and purposes, you eventually won't) - it's if you lie or not.
shilsen said:If it is magical compulsion of some kind, like dominate (but not charm) spells, I am perfectly happy to take some control over what a PC does or doesn't do. But I can't see myself going with a "Okay, you missed your save against his Torture skill, so you crack and tell him everything." I'd much rather just roleplay it, especially since there would be repurcussions, both physical and mental, for a PC who holds out too long.
shilsen said:My co-DM and I discussed this recently, since he (justifiably, IMO) felt that if the Intimidate skill could be used by PCs (& NPCs) against NPCs, then the reverse should also be true.
buzzard said:What I've heard about torture says that it always works eventually
hong said:This is all well and good, but I would bet that many people are rather squeamish when it comes to roleplaying having your eyes and fingernails plucked out, being branded with hot irons, the skin being flayed off your bones, limbs dislocated and/or broken, and all those other fun ways of torturing people. Hence the abstract solution of rolling everything up into a saving throw or other die roll.
twjensen said:The rules are clearly stated in the DMG, PCs cannot be intimidated, diplomacy'd or otherwise forced to act against their will by a charisma check.
Using checks as an aid to role-playing, ie, "Your character is afraid of X" where X is an NPC who's made a really great intimidate roll, is I think still in the scope of the rules. But it is up to the PC as to what to do about being afraid.
shilsen said:
Your points are essentially what my argument was. Within the current rules, it specifically says (as you point out) that PCs should not be forced to act in any way by a Cha check. I agree, but I can see why someone (like my co-DM) could think that this loads the dice against the NPCs. I'm okay with that. Some people aren't.