Mistwell
Crusty Old Meatwad
We all know how to adjudicate "I hit it with my sword" or "I cast magic missile at it". But as a RPG, as opposed to a computer game, players are expected to do all sorts of creative things which are not specifically covered by a rule.
I think this is a strength of a good RPG, not a weakness. I don't want an RPG to cover every conceivable action the players can imagine, as that's both an impossible task and asking for a tomb of rules so dense that mastering the rules takes over a major part of the game itself.
Instead, a good set of rules provides numerous examples and tools to help a DM adjudicate different kinds of situations, and lets the DM make the call in the moment on how to handle it. I think 5e does this well.
So in this thread I wanted to explore some different scenarios which are just not covered directly by the rules, but which in the moment a player might try to do. And, which a good DM would let them try. I am wondering how you would rule each scenario.
I'll throw out the first one, but do please feel free to throw out your own.
You're the DM. How would you rule on this: The Mummy, Chair Throw
I think this is a strength of a good RPG, not a weakness. I don't want an RPG to cover every conceivable action the players can imagine, as that's both an impossible task and asking for a tomb of rules so dense that mastering the rules takes over a major part of the game itself.
Instead, a good set of rules provides numerous examples and tools to help a DM adjudicate different kinds of situations, and lets the DM make the call in the moment on how to handle it. I think 5e does this well.
So in this thread I wanted to explore some different scenarios which are just not covered directly by the rules, but which in the moment a player might try to do. And, which a good DM would let them try. I am wondering how you would rule each scenario.
I'll throw out the first one, but do please feel free to throw out your own.
You're the DM. How would you rule on this: The Mummy, Chair Throw