KrazyHades
First Post
The "official" guide for the CR of a group of monsters is that two monsters of the same CR have a total CR of that plus 2. For example, two CR 4 monsters should have a CR 6 together.
However, as I am sure many of you are aware, this rule really doesn't work at all. Two human level four clerics have no chance of challenging a level 6 party, even if they buff themselves. Chances are, they won't live long enough to have more than one or two turns.
This failure in the rules has really bothered me lately, as the latest adventure I wrote was (largely) a cakewalk, with the PCs not even taking damage until the last two encounters (of course, a PC almost died facing down the numblewright, but that's another story).
What is a good rule to help judge the ACTUAL challenge rating of an encounter involving multiple enemies?
However, as I am sure many of you are aware, this rule really doesn't work at all. Two human level four clerics have no chance of challenging a level 6 party, even if they buff themselves. Chances are, they won't live long enough to have more than one or two turns.
This failure in the rules has really bothered me lately, as the latest adventure I wrote was (largely) a cakewalk, with the PCs not even taking damage until the last two encounters (of course, a PC almost died facing down the numblewright, but that's another story).
What is a good rule to help judge the ACTUAL challenge rating of an encounter involving multiple enemies?