Adult: GUCK Development Forum again

Psyckosama said:
I was being sarcastic really... it was more of a generalised poke and a sarcastic questioning... "If we don't want to make is complex, then why bother with dick size?" ^_^

Well your sarcasm is still correct and to the point.
 

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Psyckosama said:


Make a spell that directly affects the threat range for having twins. Normal magic increases the chances, so directly going for twins (or more) shouldn't be that hard...

Nice.

Injecting some RW details.

Faternal Twins are due the female releasing two or more eggs, getting them fertilzed.

Identical Twin are due the fertilized egg(s) dividing an additional time in the very early stages. In later stage one gets conjoined twins.

Faternal twins are specifically caused/created by the female.

Idenitical twins are speciifically caused/created by the male's gentics.

How do I know this well I one time asked this type of question of Chief Of Surgery while helping? in Conjoined Twin separation. What I doing there, I was there to keeping the medical equipment functioning and I was walking camera boom.:D I am not vertially challenged.

I have three nieces that have 3 fraternal twins, 2 set identical twins, and one set of tripplets.

Yes I know for some of you this is too much detail.

I believe that the staminal of the male such be reflected in the chances of conception. It would so the number, motility etc of the spem involved.

One could also have fertilty magic that requires both participants, kinda like the Great Rite.
 

Sorn said:
Yes, let's not get too detail oriented here. Otherwise it won't be D&D, it'll be Rolemaster 2nd Edition, where it could take forever to fill out all your physical stats, from shoe size to hat size.

No it can't be D&D that is why the original version had its name changed due to T$R requiring it.:D

Rolemaster does not have as much as Chivarly and Sorcery or Space Opera. AHhh got to love the Ursiods for the planet of Ankaa IV.:p
 



Well your sarcasm is still correct and to the point.

Danke.

Injecting some RW details.

Faternal Twins are due the female releasing two or more eggs, getting them fertilzed.

Identical Twin are due the fertilized egg(s) dividing an additional time in the very early stages. In later stage one gets conjoined twins.

Faternal twins are specifically caused/created by the female.

Idenitical twins are speciifically caused/created by the male's gentics.

How do I know this well I one time asked this type of question of Chief Of Surgery while helping? in Conjoined Twin separation. What I doing there, I was there to keeping the medical equipment functioning and I was walking camera boom.:D I am not vertially challenged.

I have three nieces that have 3 fraternal twins, 2 set identical twins, and one set of tripplets.

Yes I know for some of you this is too much detail.

Yes. Let the DM choose, it's easier that way.

I believe that the staminal of the male such be reflected in the chances of conception. It would so the number, motility etc of the spem involved.

Don't work with the conception rules I drew up. Maybe with a case by case set, but the monthy test is too generic.

One could also have fertilty magic that requires both participants, kinda like the Great Rite.

Maybe with a higher level "You WILL get pregnant. Period" spell, but I say keep the lesser ones simple.
 

Re: Re: Re: Breast Size 1A

SinbadBleu said:


Hmmm is have seen the clothing having an effect on seduction!.

By the way I like the detail on clothing and the removal of same.

No every DM or player has the first or second hand experience of those that wish to "charm" them out of their funds.

Any character who has money or the appearance of money will attract the charming ones. Like was said in the PI "You Have Peso nality" The monied character will have to worry about his or her charisma either.:D

I have been to JoLo's at the end of Magsaysay Blvd in Olongopo, and seen many a serviceman get charmed out his money dispite that he did not go there to get charmed.

I have been in many a party and had players not want to get charmed despite the surroundings and would not role play the situation partially due to the lack of experience.

IMHO the seduction mechanic need to be included.

The clothing have an effect on the action of having sex as discussed here. Not on seduction. We have already discussed about seduction rules and we voted against it for many good reason. The GUCK will not include rules for love only for love making.
 

Re: Re: Re: Re: Breast Size 1A

Bastoche said:


The clothing have an effect on the action of having sex as discussed here. Not on seduction. We have already discussed about seduction rules and we voted against it for many good reason. The GUCK will not include rules for love only for love making.

IE: It'll only be useful to a small number of perverts who wish to detail when their characters :):):):) in the game. Pardon me, but I can't see many people that would be very useful too.

Only reason I'm really intrested is the potential for rules involving reproduction, which adds a spice of mature realism to the game.
 

asra said:


How about:
vvvvvvvvvv
SEDUCTIVE - Those clothes are ment to enhance sex appeal,
providing a +1 equipment synergy bonus for seduction rules. A mastercraft version will enhance this bonus further to +2. Note that in certain cases, such clothing might cause a penelty in social reactions (such as in a church).

FASHIONABLE - Those clothes are the latest fashion trend and will provide +1 equipment synergy bonus to social reactions in the appropriate circumstances.

Bastone:See the above quote both do not directly involve the sex act.:)
 

Re: Re: Re: Re: Re: Breast Size 1A

Psyckosama said:


IE: It'll only be useful to a small number of perverts who wish to detail when their characters :):):):) in the game. Pardon me, but I can't see many people that would be very useful too.

Only reason I'm really intrested is the potential for rules involving reproduction, which adds a spice of mature realism to the game.

Hmmm by the mainsteam D20 players we are already perverts for even thinking of gathering together such ideas and rules.:D

We each have our own POV(Point of View) because of that each of has different needs on the rules being gathered together.

As for a small number of perverts it would amaze you as to how many copies of the Rules of Carnal Knowledge in all versions that have been downloaded, since the days of TSR rule.

My players are mature persons how have gone beyond the "normal" rules and desire the unusual things for thier characters to be involved in.

I have playing role playing games since the Primodial Days. Playing the same olde class is boring.

In a Shadowrun game I had a Shamen who was a shapeshifting specialist, primary use was to getting into places, ie cockroaches/rats usually do not set of off alarms. His other uses involved shapechanging himself and his partners into various forms during the sex act.:eek:

I feel that limiting the GUCK to our POV will limit the use to those who only share the majority POV here.

By the way where/when was the vote?
 

*clambers out of the void*

Sorry for the unexplained and rather lengthly absence, everyone. It’s been a while since I’ve been able to access the forum, and it’s taken me some time to get up to speed – glad so see such rip-roaring impetus, everyone!

Righto, working from where I left off onward, I’ll see what I can do… *casts eyes back* first off, may I compliment VVrayven on her marvellous clothing mechanics. The system is great, but as a few have pointed out a handful of errors have arisen. I’ll do my best to address them.

* Regarding Pysckosama’s comments: judging by their weight I assume the PHB was running along the assumption that royal/noble garments WOULD be in 15/16th century style. Whilst it may seem a little unnecessary, it might be an idea to provide a full clothing list as a broader contribution of the guide.

* Sorn’s comments on fashionability, and related topics: I would disagree with giving fixed modifiers for clothing based on its quality/fashionability/backwardness, as such a thing really depends on the situation. A GM may impose a penalty for wearing a commoner’s clothing to a trendy social club, but wearing cutting-edge fashion whilst visiting isolated rural towns isn’t going to do you any favours, either.

Furthermore, multipliers for clothing are very much non-3e. If we should come up with this clothing list, I would recommend simply stating after each whether it is complex or scant as part of the descriptive text. The advantages/disadvantages of each are fairly neutral (scant clothing is seldom appreciated outside of the appropriate circles).

* Regarding spell lists: Looking at possible spell concepts, the ones that wave my wand are the more all-purpose ones: a spell that surrounds you with pheremones, causes orgasms in a touch or castrates a particularly loathed target has a sensual nature and application, but is also useful in the wider world. Hence, all spells are likely to be useful.

Plomping sensual spells into a separate school is not a good idea: the majority of them mesh with conventional types, whatever EA: Nymphology has to say about it. I’d echo the DbS’s [Arousal] and [Libido-Affecting] descriptors and leave it at that. I would opt for a handful of sensual-type classes (maybe converted, DbS style-ee) with full access to the lists, with a few spells available to conventional spellcasters. This avoids the core classes getting too much for nothing, and provided we don’t make the sensual-type classes too specialised we can avoid them being useless beyond a very narrow scope.

* Psyckosama’s rules on pregnancy: I have reservations as to having a monthly system for working things out, and a few things don’t quite add up (eg common human in their Prime has over a one in six chance of getting pregnant after having sex once in a month. In real-life statistics, you’re looking at a third of this. Furthermore, it gives flat bonuses for ‘magic’, whereas 3e recommends no ‘passive bonuses’ – fertility magic should be as listed in the spell description. However, I really, really like the recent suggestion on critical ranges for multiple children – very much in flavour.

I would leave no more than my hesitations on the post, but thought I’d jot a few of my own suggestions on the topic. I have decided not to include menstrual cycles and such as this is both excessive (who would want to keep track?) and futile (what with variation and all that, you cannot cover everything). As usual, rules text is rough-edged and hazy. Clarification is on hand, improvement happily accepted.

CONCEPTION

When a male undergoes Climax as a part of vaginal intercourse, he should make a Constitution check against a DC determined by his race (natural 20 always succeeds):

Low fertility: 20
Medium fertility: 19
High fertility: 18

Character is Middle-Aged: +1
Character is Old: +2
Character is Venerable: +3

This indicates the possibility that conception has taken place. The female should make a similar check dependant on her own race’s fertility (natural 20 always succeeds, unless partners are Unrelatable):

Low fertility: 20
Medium fertility: 19
High fertility: 18

Character is Middle-Aged: +1
Character is Old or Venerable: impossible

Partners are same race: +0
Partners are Related: +1
Partners are Relatable: +2
Partners are Unrelatable: automatic failure
(these refer to as yet unestablished interbreeding rules. I am using the DbS version as a working model)

If both of these rolls have succeeded, conception has taken place.

PREGNANCY

Pregnancy is broken down into nine stages. Amongst the common humanoids, each of these stages represents a month of pregnancy. At the beginning of each stage, the mother must test once each against Weakness, Awkwardness and Exhaustion. Failure represents the loss of a point of Strength, Dexterity or Constitution, respectively – this loss cannot be removed until after the pregnancy, when it recovers at the usual rate. The DC for these checks, and for spotting that the childbearer is pregnant, are given in the table below:

Stage/Check DC/Spot DC
1/10/75
2/12/50
3/14/35
4/16/25
5/18/20
6/20/15
7/22/10
8/24/5
9/26/0

Should the mother roll a natural 1 on her Weakness, Awkwardness or Exhaustion checks during the first stage, the embryo will not implant and pregnancy will be negated. Thereafter, it will only be when two Weakness, Awkwardness or Exhaustion checks have rolled 1’s in the same stage that the child will die.

There are some very rough rules to mull over. Get back to me with your thoughts and feelings – this is merely the product of an idly spent hour.

Oh, and regarding SinBadBleu’s last comment, I feel it is a hopeless, daunting and ungratifying task to try to cater to everyone’s tastes – many would disagree with the existence of the guide altogether.

Cheers,

DbS

PS. ‘Wotcher’ is a somewhat antiquated English greeting. It is very hard to translate.
 

Death By Surfeit said:
*clambers out of the void*
<snip>
PREGNANCY

Pregnancy is broken down into nine stages. Amongst the common humanoids, each of these stages represents a month of pregnancy. At the beginning of each stage, the mother must test once each against Weakness, Awkwardness and Exhaustion. Failure represents the loss of a point of Strength, Dexterity or Constitution, respectively ? this loss cannot be removed until after the pregnancy, when it recovers at the usual rate. The DC for these checks, and for spotting that the childbearer is pregnant, are given in the table below:

Stage/Check DC/Spot DC
1/10/75
2/12/50
3/14/35
4/16/25
5/18/20
6/20/15
7/22/10
8/24/5
9/26/0

Should the mother roll a natural 1 on her Weakness, Awkwardness or Exhaustion checks during the first stage, the embryo will not implant and pregnancy will be negated. Thereafter, it will only be when two Weakness, Awkwardness or Exhaustion checks have rolled 1?s in the same stage that the child will die.

There are some very rough rules to mull over. Get back to me with your thoughts and feelings ? this is merely the product of an idly spent hour.

Oh, and regarding SinBadBleu?s last comment, I feel it is a hopeless, daunting and ungratifying task to try to cater to everyone?s tastes ? many would disagree with the existence of the guide altogether.

Cheers,

DbS

PS. ?Wotcher? is a somewhat antiquated English greeting. It is very hard to translate.

Please refresh my memory on the effects of multiple babies being carried on the montly checks?

I merely want as many details as possible that way I can discard the ones that do not work for my POV, like any experienced DM.:D

I understand the many issues of the GUCK and going into the gathering together of same.

DBS where is the most recent version of the GUCK, I have only found version 0.5 doc on your web page.
 

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