*clambers out of the void*
Sorry for the unexplained and rather lengthly absence, everyone. It’s been a while since I’ve been able to access the forum, and it’s taken me some time to get up to speed – glad so see such rip-roaring impetus, everyone!
Righto, working from where I left off onward, I’ll see what I can do… *casts eyes back* first off, may I compliment VVrayven on her marvellous clothing mechanics. The system is great, but as a few have pointed out a handful of errors have arisen. I’ll do my best to address them.
* Regarding Pysckosama’s comments: judging by their weight I assume the PHB was running along the assumption that royal/noble garments WOULD be in 15/16th century style. Whilst it may seem a little unnecessary, it might be an idea to provide a full clothing list as a broader contribution of the guide.
* Sorn’s comments on fashionability, and related topics: I would disagree with giving fixed modifiers for clothing based on its quality/fashionability/backwardness, as such a thing really depends on the situation. A GM may impose a penalty for wearing a commoner’s clothing to a trendy social club, but wearing cutting-edge fashion whilst visiting isolated rural towns isn’t going to do you any favours, either.
Furthermore, multipliers for clothing are very much non-3e. If we should come up with this clothing list, I would recommend simply stating after each whether it is complex or scant as part of the descriptive text. The advantages/disadvantages of each are fairly neutral (scant clothing is seldom appreciated outside of the appropriate circles).
* Regarding spell lists: Looking at possible spell concepts, the ones that wave my wand are the more all-purpose ones: a spell that surrounds you with pheremones, causes orgasms in a touch or castrates a particularly loathed target has a sensual nature and application, but is also useful in the wider world. Hence, all spells are likely to be useful.
Plomping sensual spells into a separate school is not a good idea: the majority of them mesh with conventional types, whatever EA: Nymphology has to say about it. I’d echo the DbS’s [Arousal] and [Libido-Affecting] descriptors and leave it at that. I would opt for a handful of sensual-type classes (maybe converted, DbS style-ee) with full access to the lists, with a few spells available to conventional spellcasters. This avoids the core classes getting too much for nothing, and provided we don’t make the sensual-type classes too specialised we can avoid them being useless beyond a very narrow scope.
* Psyckosama’s rules on pregnancy: I have reservations as to having a monthly system for working things out, and a few things don’t quite add up (eg common human in their Prime has over a one in six chance of getting pregnant after having sex once in a month. In real-life statistics, you’re looking at a third of this. Furthermore, it gives flat bonuses for ‘magic’, whereas 3e recommends no ‘passive bonuses’ – fertility magic should be as listed in the spell description. However, I really, really like the recent suggestion on critical ranges for multiple children – very much in flavour.
I would leave no more than my hesitations on the post, but thought I’d jot a few of my own suggestions on the topic. I have decided not to include menstrual cycles and such as this is both excessive (who would want to keep track?) and futile (what with variation and all that, you cannot cover everything). As usual, rules text is rough-edged and hazy. Clarification is on hand, improvement happily accepted.
CONCEPTION
When a male undergoes Climax as a part of vaginal intercourse, he should make a Constitution check against a DC determined by his race (natural 20 always succeeds):
Low fertility: 20
Medium fertility: 19
High fertility: 18
Character is Middle-Aged: +1
Character is Old: +2
Character is Venerable: +3
This indicates the possibility that conception has taken place. The female should make a similar check dependant on her own race’s fertility (natural 20 always succeeds, unless partners are Unrelatable):
Low fertility: 20
Medium fertility: 19
High fertility: 18
Character is Middle-Aged: +1
Character is Old or Venerable: impossible
Partners are same race: +0
Partners are Related: +1
Partners are Relatable: +2
Partners are Unrelatable: automatic failure
(these refer to as yet unestablished interbreeding rules. I am using the DbS version as a working model)
If both of these rolls have succeeded, conception has taken place.
PREGNANCY
Pregnancy is broken down into nine stages. Amongst the common humanoids, each of these stages represents a month of pregnancy. At the beginning of each stage, the mother must test once each against Weakness, Awkwardness and Exhaustion. Failure represents the loss of a point of Strength, Dexterity or Constitution, respectively – this loss cannot be removed until after the pregnancy, when it recovers at the usual rate. The DC for these checks, and for spotting that the childbearer is pregnant, are given in the table below:
Stage/Check DC/Spot DC
1/10/75
2/12/50
3/14/35
4/16/25
5/18/20
6/20/15
7/22/10
8/24/5
9/26/0
Should the mother roll a natural 1 on her Weakness, Awkwardness or Exhaustion checks during the first stage, the embryo will not implant and pregnancy will be negated. Thereafter, it will only be when two Weakness, Awkwardness or Exhaustion checks have rolled 1’s in the same stage that the child will die.
There are some very rough rules to mull over. Get back to me with your thoughts and feelings – this is merely the product of an idly spent hour.
Oh, and regarding SinBadBleu’s last comment, I feel it is a hopeless, daunting and ungratifying task to try to cater to everyone’s tastes – many would disagree with the existence of the guide altogether.
Cheers,
DbS
PS. ‘Wotcher’ is a somewhat antiquated English greeting. It is very hard to translate.