GUIDE TO UNLAWFUL CARNAL KNOWLEDGE – EXTENDED MECHANICS V1.5.1
The core mechanics found below are the product of many fruitful imaginations combining over at the EnWorld forums in what began as an editing and resulted in practically a rewrite of the d20 GUCK conversion. The rules below are intended to be homogenous, make reasonable sense and easily fit in to any campaign that would like to use them.
Before people start complaining about the quality of writing, presentation and suchlike, please bear in mind this is purely an accumulation of our work so far – impetuous individuals such as yourselves who could not wait for the full edition should be less picky. The draft copy below was designed to be simple, and as such lack the fancy titles, charts and other commodities that would be expected of the finished product, so don’t complain. Instead, you would be best advised to pop over to the ‘GUCK development forum III’ at the EnWorld forums and mustering whatever ideas, advice and expressions of delight you can come up with.
Cheers,
Death By Surfeit, on behalf of VVrayven, Asher, Sorn, Kolvar, Bastoche, Gez, Anabsterconian, Alzrius et al.
May 2003
STATUS CONDITIONS
The following are additions to status conditions as found in Chapter 2 of the DMG. Physical arousal and mental horniness only affect those creatures with an active sexual alignment – constructs, elementals, plants, undead and vermin are immune to the following unless specifically stated otherwise.
PHYSICAL CONDITIONS (AROUSAL)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text, Peaked, Climaxed and Ecstatic characters are also considered ‘Aroused’, as Peaked, Climaxed and Ecstatic are stronger forms of Arousal.
Aroused
Aroused characters are physically aroused and ready for congress, males having become erect and females lubricated. Unless compensated for somehow, any attempts at conventional intercourse without being Aroused beforehand incur a -5 circumstance penalty on the Prowess check. Aroused characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate situations, including combat). Successful spellcasting requires a Concentration check (DC 10 + spell level). An Aroused character that is not yet Horny must make a Will save (DC 5) each round or become so. A successful Spot check (DC 15 male, 20 female) will give away this condition in another person.
Peaked
Peaked characters are in a heightened state of arousal; their skin flushes with blood, their heart rate and breathing accelerates and they are on the approach to climax. The vivid sensations coursing through their bodies cause Peaked characters to suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for one minute. When this period expires, characters are Aroused instead. They require a Concentration check (DC 20 + spell level) to cast spells successfully, and if not Horny require a Will save (DC 10) each round to avoid becoming such. A successful Spot check (DC 5 male, 10 female) will give away this condition in another person.
Climaxed
Climaxed characters are overcome by waves of pleasurable sensation, either held in the rapture of an orgasm or teetering on the cusp of one. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 30). If they are successful, they may act as if slowed but with a -8 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 30 + spell level) to be successful. The condition is obvious to all onlookers.
Ecstasy
Not all orgasms are equal and these are the best of them: an Ecstatic character is lost to courses of blissful pleasure, lost to the world and held deeply in the rapture of exquisite sensation. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 40). If they are successful, they may act as if slowed but with a -16 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 40 + spell level) to be successful. The condition is obvious to all onlookers.
MENTAL CONDITIONS (HORNINESS)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text, Lustful and Delirious characters are also considered ‘Horny’, as Lustful and Sexually Delirious are stronger forms of Horniness. The penalties incurred by arousal and horniness do not stack; a given character only takes one set of arousal penalties and makes one Concentration check for spellcasting, taking the most severe value in each case. A character that is Horny may become Aroused as a free action: this condition lasts as long as they remain Horny, unless maintained by some other means.
Horny
Horny characters are mentally psyched up and raring to go. Characters can typically become Horny by their own discretion unless extenuating circumstances prevail; DMs should feel free to set a Will save in such circumstances.
Unless they can make a Will save (DC 10) for each minute they remain in this state, characters will approach any desirable partners present with advances, regardless of how out-of-place their comments may seem. They need a similar check each round to abstain from sexual activity should the opportunity present itself.
Indecent thoughts cloud the mind of a Horny character, causing them to suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and twice this amount to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 10 + spell level). A successful Sense Motive check will give away this condition in another person (DC 20).
Lustful
A Lustful character not only desires sex, they crave it - their mind is consumed by lust and they seek to lose themselves in the sweet dreams of a libido without bounds. Such powerful desire seldom has a mundane basis, and can typically only be brought about by powerful sexcraft, carnal magics or exotic substances.
Unless they can make a Will save (DC 20) each minute they are in this condition, a Lustful character makes moves toward any possible partners, in accordance with their sexual alignment. If rebuffed, characters of evil alignments or low wit may attempt to rape the subjects of their attentions; others are likely to masturbate until they find relief. A successful check allows them to act normally, but with the penalties listed below. Should an opportunity arise, the character needs to make a similar Will save each round to avoid indulging.
Lustful characters suffer a -4 arousal penalty to all non-sensual attack rolls, and twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor. Lustfulness typically lasts ten minutes, regardless of circumstances, before residing to Horniness. If the condition is brought about by a spell effect with a fixed duration, Lustfulness lasts that long. Successful spellcasting requires a Concentration check (DC 20 + spell level). A successful Sense Motive check (DC 10) gives away the condition in another person.
Delirious
A Delirious character is beyond the reach of the world and lost in a private world of sensuality, devoid of the will to do anything but satisfy an all-consuming desire for base pleasure. This is not by any means a natural state - only through the machinations of powerful enchantments or by having their Wisdom reduced to 3 or lower whilst aroused can a character enter this state.
Unless the character succeeds in a Will save (DC 30) each round, they are considered Helpless, incapable of taking any action beyond seeking out the nearest source of sexual relief and indulging themselves They lack the awareness to make seduction attempts, instead throwing themselves at whatever looks most satisfying - sexual alignment plays a role where there is a choice of partners, but beyond that a Delirious character will consent to pretty much anything and anyone. They fail any saves they are required to make, and are suggestible as if hypnotised.
If the check is successful, the character may act with a -8 arousal penalty to all non-sensual actions (twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor), spellcasting only being possible with a Concentration check (DC 30 + spell level). They will remain in this state until the spell’s duration expires (if the condition was caused by a spell effect), more likely, they pass out through over-exertion. A Delirious character’s condition is obvious to the most casual look.
OTHER CONDITIONS
Unwilling
If a character does not wish sexual activity, they may declare themselves Unwilling as a free action. All arousal and horniness resulting from checks against the character are resisted with an unwilling bonus of between 1 and 20 or more for as long as the condition lasts. Becoming horny negates the benefits of being Unwilling.
Fatigued
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse a Fatigued character is increased by 2.
Exhausted
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse an Exhausted character is increased by 6. As Exhaustion overlaps Fatigue, only apply the largest penalty of the two.
Recovery
When a male falls from a Climaxed or Ecstatic state, he goes into a period of Recovery. The DC for Prowess checks to arouse him is increased by 8. Recovery overlaps Exhaustion and Fatigue, so only apply the highest penalty of the three. This state lasts for five minutes, or until the character becomes Aroused again.
THE PROWESS SKILL
This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB.
PROWESS (Cha)
Use this skill to bewilder your sexual partners with an array of exotic techniques. Prowess is a class skill for all characters.
As with the Perform skill, each rank in Prowess grants you a sexual proficiency, either physical or mental, within which you can apply your rank bonus to checks - you may not apply your Prowess bonus to any application for which you do not have the appropriate proficiency.
For example, three ranks in prowess could allow a character to be proficient with Masturbation (Male), Penetrative (Matrimonial), and DSM (Domination). These three proficiencies would allow the character to add their +3 rank bonus to a Prowess check; all other proficiencies would be with a +0 instead.
The groups of proficiencies are listed overleaf, alongside a brief description of their nature. Some of these groups are open-ended (with ‘etc.’ after the suggested proficiencies); feel free to concoct your own additions to these proficiency groups, provided they are within the nature of those preceding them.
Special: Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature.
PROFICIENCIES
Physical Proficiencies:
Caress (By type - Breasts, Erotic Massage, Stroking etc.)
Gentle touches, brushes and strokes of the anatomy.
Aroused +0, Peaked +2, Climaxed +10, Ecstatic +10
Masturbation (Male, Female)
More forceful manipulation of the sexual organs, with some limited stroking of erogenous zones.
Aroused +5, Peaked +0, Climaxed +0, Ecstatic +5
NVI (By orifice - Anus, Breasts, Thighs etc.)
Receiving a phallus in a nonvaginal orifice. Used to pleasure the thruster.
Aroused +10, Peaked +2, Climaxed +0, Ecstatic +0
Oral (Cunnilingus, Fellatio)
The application of oral sex on women and men, respectively.
Aroused +5, Peaked +0, Climaxed +0, Ecstatic +5
Penetrative (By position - Cross, Frontal, Half-facing, Inverted, Matrimonial, Negresse, Rear, Riding, Scissors, Standing etc.)
Vaginal intercourse, separated by specific position.
Aroused +10, Peaked +2, Climaxed +0, Ecstatic +0
Toys (By item - Dildos, Fruit, Wands, Wizards' Staffs, etc.)
Similar to masturbation, but with the use of objects.
Aroused +10, Peaked +2, Climaxed +0, Ecstatic +0
When a partner is using a Penetrative technique against them, characters always make a Prowess check back, if only by virtue of just lying there (this is regardless of whether or not the partner wishes to). If they do not add their rank bonus to this reflexive roll, this ‘passive’ check is considered a free action and does not impose any penalties against any other Prowess checks they may wish to make that extended round.
Mental Proficiencies:
Bondage (By type - Contortion, Hanging, Inverted, Ties etc.)
5 or more ranks in Use Rope provide a +2 synergy bonus to this proficiency. Subjects may be bound with a successful (DC 10/11) use of this proficiency. They then receive the kink modifiers associated with bondage for further arousal.
DSM (Domination, Submission)
5 or more ranks in Intimidate provide a +2 synergy bonus to the Domination proficiency; 5 or more ranks in Sense Motive provide a +2 synergy bonus to the Submission proficiency. Subjects may be turned on by your dominating or submissive performance with a successful (DC 10/11) use of this proficiency. They then receive the kink modifiers associated with domination or submission (respectively) for further arousal.
Dirty Talk (By approach - Filthy, Sweet, Poetic)
5 or more ranks in Innuendo provide a +2 synergy bonus to this proficiency, and 5 or more ranks in Diplomacy provide an additional +2 bonus; these bonuses stack.
Erotic Dance (By type - Lapdance, Poledance, Striptease, etc.)
5 or more ranks in Perform (dance) provide a +2 synergy bonus to this proficiency. If you incur a single –4 penalty, all people within 30ft with good line of sight may be affected by your check.
THE PROWESS CHECK
Prowess is used to induce a state of physical arousal or mental horniness upon another creature, or even yourself. To do so requires one minute (ten combat rounds) of devoted attention to make a single check.
The Extended Round
Where detail is necessary (such as simultaneous congress and combat), it is best to imagine minute-long ‘extended rounds’ broken up into ten combat rounds each. Prowess checks are declared at the beginning of each extended round, and (unless interrupted) resolved at the end of each.
Within each extended round, the first round may be used to change position, cast a performance-enhancing spell or some other action; this is time in which to prepare for further activity.
Each character must then declare which proficiency they are using, and against whom. Where you have a rank bonus in the proficiency, declare how much of that bonus you are using at this point.
The remaining nine rounds must be spent pleasuring your partner with the proficiency you stated (a full-round action incurring attacks of opportunity). Should you stop during any point in the nine rounds, the check automatically fails. Any circumstance, spell or other effects active for at least five rounds of this period will be included as modifiers to the Prowess check.
At the end of each extended round, work out the effects of Prowess checks against each individual involved, using the modifiers listed on Table 1-03: Prowess Check Modifiers. Consult Table 1-01: Arousal DCs or Table 1-02: Horniness DCs, and adjust the status condition for each character to that appropriate for the highest DC reached.
Where a character has been the subject of multiple Prowess checks, take the highest result as the basic roll. Each further roll sufficient to maintain or raise the character’s arousal or horniness adds +2 to this roll; each one rolling below this deducts –2 instead. Where physical and mental proficiencies have been used on a character, resolve this process for each.
Multiple Partners
It is possible to make physical Prowess checks against multiple partners, provided that they are all within easy reach and you each have sufficient appendages for the task, although a cumulative –4 penalty to all checks made is imposed for each Prowess check after the first. You may not make more checks simultaneously than (1 + your Dexterity modifier).
The tables below show the DC to increase a character’s arousal or horniness according to their present condition, and their gender (male characters use the numbers before the slash, females the number afterward). The highest DC acheived represents the new state of the character. Where the roll fails to acheive any listed DC for the character’s present condition no change takes place, and existing arousal or horniness may expire (according to its duration).
Table 1-01: Arousal DCs
Current Arousal - None - Aroused - Peaked - Climaxed - Ecstatic
None -/- 13/16 26/32 52/64 104/128
Aroused -/- 7/9 14/18 28/36 56/72
Peaked -/- -/- 8/10 16/20 32/40
Table 1-02: Mental Arousal DCs
Current Arousal - None - Horny - Lustful - Delirious
None -/- 10/11 50/55 90/99
Horny -/- 1/1 30/33 70/77
Lustful -/- -/- 10/11 50/55
Table 1-03: Prowess Check Modifiers
Subject Status
-2 when subject of check is Fatigued
-6 when subject of check is Exhausted
-8 when subject of check is in Recovery
Proficiency
-2 unusual proficiency
-5 inappropriate proficiency
-10 very inappropriate proficiency
-4 per additional Prowess check made during extended round
Circumstances
-2 awkward circumstances (eg. in public)
-5 dangerous circumstances (eg. in combat)
Fetishes & Frets
+fetish bonus (according to fetish) when used on a partner with the fetish
-fret penalty (according to fret) when appropriate
Damage
-total damage received in round if subject is not masochistic
+total damage received in round if subject is masochistic
+total damage dealt to partners in round if subject is sadistic
Compatibility
-2 subject is of an unpreferred gender
-5 subject is of an unaccepted gender
-4 subject is of a different creature Type.
Resisting Prowess Checks
Having Prowess checks made against you is not a passive process. When a physical or mental proficiency is used against them, characters are entitled to a Fortitude or Will save respectively to resist the effects. If a character is Unwilling, they will attempt this save against all checks used against them, adding their Unwilling bonus to the result.
This check is only made against mundane Prowess checks; arousal or horniness arising from spells and other supernatural means are resisted as described in the spell or ability descriptions.
Table 1-04: Arousal Resistance DCs
Rise to Aroused DC 10
Rise to Peaked DC 15
Rise to Climaxed DC 20
Rise to Ecstasy DC 25
Table 1-05: Horniness Resistance DCs
Rise to Horny DC 10
Rise to Lustful DC 20
Rise to Delirious DC 30
Climax and Ecstasy
When a check result indicates that a character has become Climaxed or Ecstatic, the next extended round for them is handled differently, as their partner(s) try to prolong or intensify the character’s rapture. They are in a Climaxed or Ecstatic state for the first round, but thereafter Prowess checks are made against them at the end of each round, to the DCs set out below. Should the checks fail to meet either at these DCs, the character’s arousal immediately resides to Aroused (if female) or None (if male), with no resisting save.
Table 1-06: Extended Climax DCs
Round Climax DC - Ecstasy DC
1st 24/25 - 32/40
2nd 32/30 - 48/50
3rd 40/35 - 64/60
4th 48/40 - 80/70
5th 56/45 - 96/80
6th 64/50 – 112/90
7th 72/55 – 128/100
8th 80/60 – 144/110
9th 88/65 – 160/120
Sexual Fatigue
Undergoing climax is exhausting both mentally and physically, and as such characters are limited to how long they can remain in this state. For both genders, each round spent in Climax does 1 point of temporary Wisdom damage, whilst each round spent in Ecstasy does 1d3 points of temporary Wisdom damage as a result of mental fatigue. Physical faitgue is as follows:
Male characters can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Fatigued. Once Fatigued, they can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Exhausted. Furthermore, once they have dropped from a state of Climax or Ecstasy, they go into a state of Recovery.
Female characters can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Fatigued. Once Fatigued, they can sustain (Con score) rounds of Climax or one round of Ecstasy before becoming Exhausted.
Whilst a character is Exhausted, becoming Climaxed inflicts a points of subdual damage equal to their character’s HD. Becoming Ecstatic whilst Exhausted inflicts enough subdual damage to render a character unconscious, plus a further points equal to a character’s HD.