Adult: GUCK development forum III

Well, here's a solution since I think the consensus is that this is very difficult but impossible.

1) Treat the 'Alternate Penetrative -- Recieving' as a separate act, as described.

2) Penetrative is always used whenever giving, but the DC modifiers for alternate orifices are given a flat +20 across the board. Numbers may need adjustment.
 
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While we await the finalization of step one on our conquest of carnal knowledge, here's another listing for the races category:

Doppelgangers: Doppelgangers have no inherent sexuality as we understand it. Their ability to change shape, and thusly sex, at will makes questions of homo- or heterosexuality meaningless to them, and they don't consider such labels as applying to them. Instead, these creatures use their ability to read minds to become what a target would find most attractive. They possess the ability to fertilize when in male forms, and can be fertilized when in female forms. Children who were fathered by doppelgangers are of the mother's race as normal. Doppelgangers who become pregnant always give birth to other doppelgangers, however. They must remain in a female form (but not necessarily the same form) throughout their entire pregnancy or suffer a miscarriage, which can be quite painful in later stages of pregnancy.

As a note, I don't have my Monster Manual with me, so I have no idea how much of what I wrote above contradicts the flavor text for doppelgangers.
 

Wotcher,

There's been some confustication with the boards over the last week, so posting has been delayed somewhat. Count this as an interval post; I am squrrelling away at the Extended Mechanics and Alignment/Kinks system as fast as I can - they'll be posted before long, so keep your eyes peeled.

Oh and Alzrius, your monster sexuality descriptions are great, but a little out of sequence. By all means continue along this vein, but perhaps your ideas are best posted when we are covering that topic?

Still awaiting clarification on Core Mechanics. With regards the NVI group, it is one available for use ONLY by the recipient. Exotic proficiencies can be used on someone, but they'd have to perform a separate act themselves to pleasure you back. Yes, theoretically it could be faintly stimulating, but you'd be better placed moving into a position where you can use some alternative proficiencies back on them.

To clarify: NVI is NOT the same as Penetrative. As with my variant on Sodomy (before it was absorbed as a part of NVI), it is used purely for receiving. We may, however, introduce the 'just lie there' rules for it - ie a recipient may make a Prowess roll without ranks back without counting against other uses of Prowess.

Hope you like the adjustments,

DbS
 

Huzzah!

Here we go - enclosed below is a complete copy of the Extended Mechanics, including the modified Core Mechanics. As ever, numerous changes have been made under my own impetous, and I hold myself fully accountable for any controversiality or problems that result. Feedback would be very much appreciated, else confirmation of the rules so that we can march ever onward. If Java Girl could step in with some statistics for the new system, we can attune numbers as per necessary (sorry for making your job harder!).

DbS
 

GUIDE TO UNLAWFUL CARNAL KNOWLEDGE – EXTENDED MECHANICS V1.5.1

The core mechanics found below are the product of many fruitful imaginations combining over at the EnWorld forums in what began as an editing and resulted in practically a rewrite of the d20 GUCK conversion. The rules below are intended to be homogenous, make reasonable sense and easily fit in to any campaign that would like to use them.

Before people start complaining about the quality of writing, presentation and suchlike, please bear in mind this is purely an accumulation of our work so far – impetuous individuals such as yourselves who could not wait for the full edition should be less picky. The draft copy below was designed to be simple, and as such lack the fancy titles, charts and other commodities that would be expected of the finished product, so don’t complain. Instead, you would be best advised to pop over to the ‘GUCK development forum III’ at the EnWorld forums and mustering whatever ideas, advice and expressions of delight you can come up with.

Cheers,

Death By Surfeit, on behalf of VVrayven, Asher, Sorn, Kolvar, Bastoche, Gez, Anabsterconian, Alzrius et al.

May 2003


STATUS CONDITIONS
The following are additions to status conditions as found in Chapter 2 of the DMG. Physical arousal and mental horniness only affect those creatures with an active sexual alignment – constructs, elementals, plants, undead and vermin are immune to the following unless specifically stated otherwise.

PHYSICAL CONDITIONS (AROUSAL)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text, Peaked, Climaxed and Ecstatic characters are also considered ‘Aroused’, as Peaked, Climaxed and Ecstatic are stronger forms of Arousal.

Aroused
Aroused characters are physically aroused and ready for congress, males having become erect and females lubricated. Unless compensated for somehow, any attempts at conventional intercourse without being Aroused beforehand incur a -5 circumstance penalty on the Prowess check. Aroused characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate situations, including combat). Successful spellcasting requires a Concentration check (DC 10 + spell level). An Aroused character that is not yet Horny must make a Will save (DC 5) each round or become so. A successful Spot check (DC 15 male, 20 female) will give away this condition in another person.

Peaked
Peaked characters are in a heightened state of arousal; their skin flushes with blood, their heart rate and breathing accelerates and they are on the approach to climax. The vivid sensations coursing through their bodies cause Peaked characters to suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for one minute. When this period expires, characters are Aroused instead. They require a Concentration check (DC 20 + spell level) to cast spells successfully, and if not Horny require a Will save (DC 10) each round to avoid becoming such. A successful Spot check (DC 5 male, 10 female) will give away this condition in another person.

Climaxed
Climaxed characters are overcome by waves of pleasurable sensation, either held in the rapture of an orgasm or teetering on the cusp of one. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 30). If they are successful, they may act as if slowed but with a -8 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 30 + spell level) to be successful. The condition is obvious to all onlookers.

Ecstasy
Not all orgasms are equal and these are the best of them: an Ecstatic character is lost to courses of blissful pleasure, lost to the world and held deeply in the rapture of exquisite sensation. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 40). If they are successful, they may act as if slowed but with a -16 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 40 + spell level) to be successful. The condition is obvious to all onlookers.

MENTAL CONDITIONS (HORNINESS)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text, Lustful and Delirious characters are also considered ‘Horny’, as Lustful and Sexually Delirious are stronger forms of Horniness. The penalties incurred by arousal and horniness do not stack; a given character only takes one set of arousal penalties and makes one Concentration check for spellcasting, taking the most severe value in each case. A character that is Horny may become Aroused as a free action: this condition lasts as long as they remain Horny, unless maintained by some other means.

Horny
Horny characters are mentally psyched up and raring to go. Characters can typically become Horny by their own discretion unless extenuating circumstances prevail; DMs should feel free to set a Will save in such circumstances.

Unless they can make a Will save (DC 10) for each minute they remain in this state, characters will approach any desirable partners present with advances, regardless of how out-of-place their comments may seem. They need a similar check each round to abstain from sexual activity should the opportunity present itself.

Indecent thoughts cloud the mind of a Horny character, causing them to suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and twice this amount to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 10 + spell level). A successful Sense Motive check will give away this condition in another person (DC 20).

Lustful
A Lustful character not only desires sex, they crave it - their mind is consumed by lust and they seek to lose themselves in the sweet dreams of a libido without bounds. Such powerful desire seldom has a mundane basis, and can typically only be brought about by powerful sexcraft, carnal magics or exotic substances.

Unless they can make a Will save (DC 20) each minute they are in this condition, a Lustful character makes moves toward any possible partners, in accordance with their sexual alignment. If rebuffed, characters of evil alignments or low wit may attempt to rape the subjects of their attentions; others are likely to masturbate until they find relief. A successful check allows them to act normally, but with the penalties listed below. Should an opportunity arise, the character needs to make a similar Will save each round to avoid indulging.

Lustful characters suffer a -4 arousal penalty to all non-sensual attack rolls, and twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor. Lustfulness typically lasts ten minutes, regardless of circumstances, before residing to Horniness. If the condition is brought about by a spell effect with a fixed duration, Lustfulness lasts that long. Successful spellcasting requires a Concentration check (DC 20 + spell level). A successful Sense Motive check (DC 10) gives away the condition in another person.

Delirious
A Delirious character is beyond the reach of the world and lost in a private world of sensuality, devoid of the will to do anything but satisfy an all-consuming desire for base pleasure. This is not by any means a natural state - only through the machinations of powerful enchantments or by having their Wisdom reduced to 3 or lower whilst aroused can a character enter this state.

Unless the character succeeds in a Will save (DC 30) each round, they are considered Helpless, incapable of taking any action beyond seeking out the nearest source of sexual relief and indulging themselves They lack the awareness to make seduction attempts, instead throwing themselves at whatever looks most satisfying - sexual alignment plays a role where there is a choice of partners, but beyond that a Delirious character will consent to pretty much anything and anyone. They fail any saves they are required to make, and are suggestible as if hypnotised.

If the check is successful, the character may act with a -8 arousal penalty to all non-sensual actions (twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor), spellcasting only being possible with a Concentration check (DC 30 + spell level). They will remain in this state until the spell’s duration expires (if the condition was caused by a spell effect), more likely, they pass out through over-exertion. A Delirious character’s condition is obvious to the most casual look.

OTHER CONDITIONS

Unwilling
If a character does not wish sexual activity, they may declare themselves Unwilling as a free action. All arousal and horniness resulting from checks against the character are resisted with an unwilling bonus of between 1 and 20 or more for as long as the condition lasts. Becoming horny negates the benefits of being Unwilling.

Fatigued
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse a Fatigued character is increased by 2.

Exhausted
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse an Exhausted character is increased by 6. As Exhaustion overlaps Fatigue, only apply the largest penalty of the two.

Recovery
When a male falls from a Climaxed or Ecstatic state, he goes into a period of Recovery. The DC for Prowess checks to arouse him is increased by 8. Recovery overlaps Exhaustion and Fatigue, so only apply the highest penalty of the three. This state lasts for five minutes, or until the character becomes Aroused again.


THE PROWESS SKILL
This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB.

PROWESS (Cha)
Use this skill to bewilder your sexual partners with an array of exotic techniques. Prowess is a class skill for all characters.

As with the Perform skill, each rank in Prowess grants you a sexual proficiency, either physical or mental, within which you can apply your rank bonus to checks - you may not apply your Prowess bonus to any application for which you do not have the appropriate proficiency.

For example, three ranks in prowess could allow a character to be proficient with Masturbation (Male), Penetrative (Matrimonial), and DSM (Domination). These three proficiencies would allow the character to add their +3 rank bonus to a Prowess check; all other proficiencies would be with a +0 instead.

The groups of proficiencies are listed overleaf, alongside a brief description of their nature. Some of these groups are open-ended (with ‘etc.’ after the suggested proficiencies); feel free to concoct your own additions to these proficiency groups, provided they are within the nature of those preceding them.

Special: Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature.

PROFICIENCIES

Physical Proficiencies:

Caress (By type - Breasts, Erotic Massage, Stroking etc.)
Gentle touches, brushes and strokes of the anatomy.
Aroused +0, Peaked +2, Climaxed +10, Ecstatic +10

Masturbation (Male, Female)
More forceful manipulation of the sexual organs, with some limited stroking of erogenous zones.
Aroused +5, Peaked +0, Climaxed +0, Ecstatic +5

NVI (By orifice - Anus, Breasts, Thighs etc.)
Receiving a phallus in a nonvaginal orifice. Used to pleasure the thruster.
Aroused +10, Peaked +2, Climaxed +0, Ecstatic +0

Oral (Cunnilingus, Fellatio)
The application of oral sex on women and men, respectively.
Aroused +5, Peaked +0, Climaxed +0, Ecstatic +5

Penetrative (By position - Cross, Frontal, Half-facing, Inverted, Matrimonial, Negresse, Rear, Riding, Scissors, Standing etc.)
Vaginal intercourse, separated by specific position.
Aroused +10, Peaked +2, Climaxed +0, Ecstatic +0

Toys (By item - Dildos, Fruit, Wands, Wizards' Staffs, etc.)
Similar to masturbation, but with the use of objects.
Aroused +10, Peaked +2, Climaxed +0, Ecstatic +0

When a partner is using a Penetrative technique against them, characters always make a Prowess check back, if only by virtue of just lying there (this is regardless of whether or not the partner wishes to). If they do not add their rank bonus to this reflexive roll, this ‘passive’ check is considered a free action and does not impose any penalties against any other Prowess checks they may wish to make that extended round.

Mental Proficiencies:

Bondage (By type - Contortion, Hanging, Inverted, Ties etc.)
5 or more ranks in Use Rope provide a +2 synergy bonus to this proficiency. Subjects may be bound with a successful (DC 10/11) use of this proficiency. They then receive the kink modifiers associated with bondage for further arousal.

DSM (Domination, Submission)
5 or more ranks in Intimidate provide a +2 synergy bonus to the Domination proficiency; 5 or more ranks in Sense Motive provide a +2 synergy bonus to the Submission proficiency. Subjects may be turned on by your dominating or submissive performance with a successful (DC 10/11) use of this proficiency. They then receive the kink modifiers associated with domination or submission (respectively) for further arousal.

Dirty Talk (By approach - Filthy, Sweet, Poetic)
5 or more ranks in Innuendo provide a +2 synergy bonus to this proficiency, and 5 or more ranks in Diplomacy provide an additional +2 bonus; these bonuses stack.

Erotic Dance (By type - Lapdance, Poledance, Striptease, etc.)
5 or more ranks in Perform (dance) provide a +2 synergy bonus to this proficiency. If you incur a single –4 penalty, all people within 30ft with good line of sight may be affected by your check.


THE PROWESS CHECK

Prowess is used to induce a state of physical arousal or mental horniness upon another creature, or even yourself. To do so requires one minute (ten combat rounds) of devoted attention to make a single check.

The Extended Round
Where detail is necessary (such as simultaneous congress and combat), it is best to imagine minute-long ‘extended rounds’ broken up into ten combat rounds each. Prowess checks are declared at the beginning of each extended round, and (unless interrupted) resolved at the end of each.

Within each extended round, the first round may be used to change position, cast a performance-enhancing spell or some other action; this is time in which to prepare for further activity.

Each character must then declare which proficiency they are using, and against whom. Where you have a rank bonus in the proficiency, declare how much of that bonus you are using at this point.

The remaining nine rounds must be spent pleasuring your partner with the proficiency you stated (a full-round action incurring attacks of opportunity). Should you stop during any point in the nine rounds, the check automatically fails. Any circumstance, spell or other effects active for at least five rounds of this period will be included as modifiers to the Prowess check.

At the end of each extended round, work out the effects of Prowess checks against each individual involved, using the modifiers listed on Table 1-03: Prowess Check Modifiers. Consult Table 1-01: Arousal DCs or Table 1-02: Horniness DCs, and adjust the status condition for each character to that appropriate for the highest DC reached.

Where a character has been the subject of multiple Prowess checks, take the highest result as the basic roll. Each further roll sufficient to maintain or raise the character’s arousal or horniness adds +2 to this roll; each one rolling below this deducts –2 instead. Where physical and mental proficiencies have been used on a character, resolve this process for each.

Multiple Partners
It is possible to make physical Prowess checks against multiple partners, provided that they are all within easy reach and you each have sufficient appendages for the task, although a cumulative –4 penalty to all checks made is imposed for each Prowess check after the first. You may not make more checks simultaneously than (1 + your Dexterity modifier).

The tables below show the DC to increase a character’s arousal or horniness according to their present condition, and their gender (male characters use the numbers before the slash, females the number afterward). The highest DC acheived represents the new state of the character. Where the roll fails to acheive any listed DC for the character’s present condition no change takes place, and existing arousal or horniness may expire (according to its duration).

Table 1-01: Arousal DCs
Current Arousal - None - Aroused - Peaked - Climaxed - Ecstatic
None -/- 13/16 26/32 52/64 104/128
Aroused -/- 7/9 14/18 28/36 56/72
Peaked -/- -/- 8/10 16/20 32/40

Table 1-02: Mental Arousal DCs
Current Arousal - None - Horny - Lustful - Delirious
None -/- 10/11 50/55 90/99
Horny -/- 1/1 30/33 70/77
Lustful -/- -/- 10/11 50/55

Table 1-03: Prowess Check Modifiers
Subject Status
-2 when subject of check is Fatigued
-6 when subject of check is Exhausted
-8 when subject of check is in Recovery
Proficiency
-2 unusual proficiency
-5 inappropriate proficiency
-10 very inappropriate proficiency
-4 per additional Prowess check made during extended round
Circumstances
-2 awkward circumstances (eg. in public)
-5 dangerous circumstances (eg. in combat)
Fetishes & Frets
+fetish bonus (according to fetish) when used on a partner with the fetish
-fret penalty (according to fret) when appropriate
Damage
-total damage received in round if subject is not masochistic
+total damage received in round if subject is masochistic
+total damage dealt to partners in round if subject is sadistic
Compatibility
-2 subject is of an unpreferred gender
-5 subject is of an unaccepted gender
-4 subject is of a different creature Type.

Resisting Prowess Checks
Having Prowess checks made against you is not a passive process. When a physical or mental proficiency is used against them, characters are entitled to a Fortitude or Will save respectively to resist the effects. If a character is Unwilling, they will attempt this save against all checks used against them, adding their Unwilling bonus to the result.

This check is only made against mundane Prowess checks; arousal or horniness arising from spells and other supernatural means are resisted as described in the spell or ability descriptions.

Table 1-04: Arousal Resistance DCs
Rise to Aroused DC 10
Rise to Peaked DC 15
Rise to Climaxed DC 20
Rise to Ecstasy DC 25

Table 1-05: Horniness Resistance DCs
Rise to Horny DC 10
Rise to Lustful DC 20
Rise to Delirious DC 30

Climax and Ecstasy
When a check result indicates that a character has become Climaxed or Ecstatic, the next extended round for them is handled differently, as their partner(s) try to prolong or intensify the character’s rapture. They are in a Climaxed or Ecstatic state for the first round, but thereafter Prowess checks are made against them at the end of each round, to the DCs set out below. Should the checks fail to meet either at these DCs, the character’s arousal immediately resides to Aroused (if female) or None (if male), with no resisting save.

Table 1-06: Extended Climax DCs
Round Climax DC - Ecstasy DC
1st 24/25 - 32/40
2nd 32/30 - 48/50
3rd 40/35 - 64/60
4th 48/40 - 80/70
5th 56/45 - 96/80
6th 64/50 – 112/90
7th 72/55 – 128/100
8th 80/60 – 144/110
9th 88/65 – 160/120

Sexual Fatigue
Undergoing climax is exhausting both mentally and physically, and as such characters are limited to how long they can remain in this state. For both genders, each round spent in Climax does 1 point of temporary Wisdom damage, whilst each round spent in Ecstasy does 1d3 points of temporary Wisdom damage as a result of mental fatigue. Physical faitgue is as follows:

Male characters can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Fatigued. Once Fatigued, they can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Exhausted. Furthermore, once they have dropped from a state of Climax or Ecstasy, they go into a state of Recovery.

Female characters can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Fatigued. Once Fatigued, they can sustain (Con score) rounds of Climax or one round of Ecstasy before becoming Exhausted.

Whilst a character is Exhausted, becoming Climaxed inflicts a points of subdual damage equal to their character’s HD. Becoming Ecstatic whilst Exhausted inflicts enough subdual damage to render a character unconscious, plus a further points equal to a character’s HD.
 

SIZE MATTERS
So the saying goes, and with the myriad of diverse species of the Great Wheel are concerned, it becomes an ever more significant factor. When using a Penetrative, Sodomy, Toys or similar technique, compare the size of the phallus to the orifice concerned and consult the table below for the effects to the recipient.

The owner of the phallus may also be damaged – where the difference is one-and-a-half size categories or more, the owner of the phallus receives damage as if the difference was one size category than it actually is.

Note that although larger phalli give bonuses to Prowess checks, the damage caused makes the check harder – in most cases, it’s best to have an even match.

Smaller still: Fruitless. No appreciable sensation of any kind.
Two sizes smaller: Pathetic. Both Prowess checks incur a -8 size penalty. When using the Soft Focus rules, this penalty is reduced to -4.
One and a half sizes smaller: Dismal. Both Prowess checks incur a -6 size penalty. When using the Soft Focus rules, this penalty is reduced to -3.
One size smaller: Disappointing. Both Prowess checks incur a -4 size penalty. When using the Soft Focus rules, this penalty is reduced to -2.
Half a size smaller: Weak. Both Prowess checks incur a -2 size penalty. When using the Soft Focus rules, this penalty is reduced to -1.
Same size: No special rules.
Half a size larger: Chunky. Both Prowess checks gain a +2 size bonus. The recipient incurs 1 point of subdual damage each turn, unless they can succeed at a Fortitude save (DC 10): work affairs out hard-focus in case of incurring unconsciousness (!).
One size larger: Dangerous. Both Prowess checks gain a +4 size bonus. The recipient incurs 1 point of subdual damage for each Hit Dice they possess each turn. A successful Fortitude save (DC: 10 + partner’s HD) reduces this to just one point per turn. Apply hard-focus rules, as unconsciousness is likely.
One and a half sizes larger: Perilous. Both Prowess checks gain a +6 size bonus. The recipient incurs 1 point of subdual damage for each Hit Dice they possess each turn. A successful Fortitude save (DC: 15 + partner’s HD) reduces this to just one point per turn. Apply hard-focus rules, as unconsciousness is likely.
Two sizes larger: Lethal. Both Prowess checks gain a +8 size bonus. The recipient incurs 1 point of actual damage for each Hit Dice they possess each turn. A successful Fortitude save (DC: 20 + partner’s HD) reduces this to subdual damage. Use hard focus rules: affairs are likely to be very brief.
Larger still: All pain, no gain. Concerted attempts simply incur damage as if two sizes larger: see above.

A VERY SOCIAL ART
Noteworthy performances can result in NPC attitude changes, allowing you to sleep your way to success if necessary. A given character can only have their attitude shifted by one performance at a time; the attitude changes overlap (do not stack). These alignment changes are not permanent; they are the result of emotional attachment, and your own actions may negate this bonus as the DM sees fit.

It is possible to shift a person’s attitude beyond those listed on page XX of the DMG with a particularly good performance. A person whose attitude is shifted one rank above Helpful is considered charmed, two ranks is considered dominated and four considered enthralled, all as the spells and powers of the same name.

Measuring Gratification

Whenever a character Climaxes, they receive gratification points. As shown on Table 1-07: Climax Gratification, below, these are accumulated over the course of an extended round in which a character Climaxes. These scores are cumulative – a character that is Ecstatic in the first round and Climaxed in the second and third gains 2+2+3 =7 points of gratification, for example. These gratification points are kept as a running total; at the end of a session of sexual activity, consult Table 1-08: Total Gratification for each character to see what kind of experience they have had. Descriptions of each, and their game effects, are listed overleaf – players are encouraged to role-play any attitude changes their characters undergo.

Table 1-07: Climax Gratification
Round Climaxed / Ecstatic
1st 1 /2
2nd 2/4
3rd 3/6
4th 4/8
5th 5/10
6th 6/12
7th 7/14
8th 8/16
9th 9/18
10th 10/20

Table 1-08: Total Gratification
Points Experience Temporary/Permanent attitude change
0 Disappointing experience –1/0
1 Satisfactory experience 0/0
2 Enjoyable experience +1/0
4 Memorable experience +1/+1
8 Fantastic experience +2/+1
16 Extraordinary experience +2/+2
32 Heavenly experience +3/+2
64 Rapturous experience +3/+3

Disappointing experience - You have failed reach satisfaction, leaving you yearning for more with little place to turn to. Your frustration manifests as a negative attitude change (from Neutral to Unfriendly, for example) toward your partner(s) for the next week.

Satisfactory experience - You have achieved satisfaction, and that is always good, as we all know. But it was nothing remarkable.

Enjoyable experience - Your partner has exhibited a bit more flair than the standard lover, and the experience has certainly benefited as a result. You experiences one positive attitude change (from Neutral to Friendly, for example) toward your partners for the next day.

Memorable experience – The joy you have experienced will serve as a delightful memory for some time. You experience one positive attitude change (from Neutral to Friendly, for example) toward your partner(s). Characters showing this level of flair may develop a local reputation as a good lover.

Fantastic experience - Even the most jaded of lovers would be impressed by the wondrous encounter you’ve undergone. You experience two positive attitude changes (from Neutral to Helpful, for example) toward your partner(s) for the next day, and one positive attitude change thereafter. Characters showing this level of flair may garner a regional reputation as a lover of some note.

Extraordinary experience – This numbers amongst your most treasured experiences, leaving you with blissful memories you’ll retain for the rest of your life. You experience two positive attitude changes (from Neutral to Helpful, for example) toward your partner(s). Characters showing this level of flair may have their reputation as a lover spread nationwide, given time.

Heavenly experience - Things were done in the bedroom that are the stuff of legends and ribald pornographic etchings! The gods and goddesses of pleasure would be proud of you. In time, your blissful endeavours may incite them to make contact in person! You experience three positive attitude changes (from Neutral to charmed, for example) toward your partner(s) for the next day, and two positive attitude changes thereafter.

Rapturous experience - You have been utterly consumed your partner(s)’ attentions and their pleasurous abilities have touched your very soul. Your acts arise as a beacon to the sensual gods above, drawing your presence ever closer to them. You experience three positive attitude changes (from Neutral to charmed, for example) toward your partner(s) from now on.

EXOTIC FEATS
These are in addition to the normal feats available to characters, as found in Chapter 4 of the PHB.

BODY TO DIE FOR (General)
You beauty is otherworldy - the mere sight of your body drives potential partners wild.
Prerequisites: Sex Appeal, Cha 17+
Benefit: By acting provocatively (a move-equivalent action), your sumptuous form acts as a gaze attack – all creatures of compatible sexual alignment within 30ft. must pass a Will save (DC:10 + Cha modifier) of become Horny. Characters may attempt to look away as usual.
Special: Your body’s shape must be clearly visible; you may not benefit from this feat whilst wearing armour or bulky clothing of any kind. By foregoing clothing entirely (rings, necklaces and other jewellery may still be worn), this ability is constantly active.

BULLETPROOF BEAUTY (General)
Your gorgeous form drives opponents to the point of distraction.
Prerequisites: Sex Appeal, Body to Die For, Cha 21+
Benefit: You may add your Charisma modifier as a bonus to AC, even when flat-footed or immobilised. This bonus does not stack with a monk’s Wisdom bonus.
Special: Your body’s shape must be clearly visible; you may not benefit from this feat whilst wearing any significant amount of clothing, let alone armour. By foregoing clothing entirely (jewellery may still be worn), you can impose a morale penalty equal to your Charisma modifier on all melee attacks against you from creatures of compatible sexual alignment.

COITAL CASTING (General)
Your physical arousal only improves your spellcasting abilities.
Prerequisites: Coital Concentration, 8 or more ranks in Prowess, 12 or more ranks in Concentration
Benefit: When you succeed at the Concentration check to ignore penalties for arousal, you may add your arousal penalty instead as an arousal bonus to the DCs of all your sensual spells.

COITAL CONCENTRATION (General)
You remain focused even whilst physically aroused.
Prerequisites: Sensual spellcaster, 4 or more ranks in Prowess, 6 or more ranks in Concentration
Benefit: With a successful Concentration check (DC 10 Aroused, 20 Peaked, 30 Climaxed, 40 Ecstatic), you may act normally, ignoring all penalties for physical arousal.
Normal: Arousal infers penalties on skill checks, attack rolls and saves. Spells require Concentration checks to cast successfully. Unless a Fortitude save can be passed, Climaxed or Ecstatic characters are considered helpless.

CONDUCTIVE KISS (Metapsionic)
You may disguise your powers as a passionate kiss.
Prerequisites: Ability to manifest telepathy powers
Benefit: By kissing an opponent (an attack-equivalent grapple action), you can ease the linking of minds that is the foundation of telepathy powers. The spells no have ‘Kiss’ range and affect only the creature kissed, but are affected as if by the Hide Power (all displays) metapsionic feats, regardless of whether you possess them.

DIVINE RAPTURE (Divine)
You may manifest your god’s power as raw sensual energy.
Prerequisites: Ability to turn/rebuke undead, ability to channel positive energy.
Benefit: By expending one of your turn/rebuke attempts, you may smite living foes with carnal power. Roll the turning check and damage roll as normal to determine who you can affect; each has a Prowess check made against them (d20 + Cha modifer; no ranks may be applied to this roll).

FLOWERS OF THE DECADENT BLOSSOM (Carnal Art)
Your experience encompasses the many techniques of this exclusive Carnal Art.
Prerequisite: Int 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Dexterity modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Dexterity modifier before resting.

IMMACULATE FORMS OF THE MASTER (Carnal Art)
You have been taught under the school of master Weil Hung.
Prerequisite: Str 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Strength modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Strength modifier before resting.

IMPROVED ENDURANCE (General)
Your sexual abilities allow you to resist stimulation better.
Prerequisite: Endurance, 1 or more ranks in Prowess
Benefit: You may add your ranks in Prowess to Fortitude saves to resist Arousal effects.
Normal: Mundane changes in Arousal may be resisted with a Fortitude save; magical effects may be resisted as explained in the spell description.

IRON CELIBACY (General)
Your powers of self-control are astounding with regard to sexual matters; your resolve in celibacy protects you from the attentions of others and the insidious effects of sensual magic.
Prerequisites: Iron Will, Abstinent sexual alignment
Benefit: You gain a Will save to ignore the effects of a successful Bluff (seduction) or Prowess check on you (DC: check result). This stacks with any other opportunities to resist seduction or arousal. You gain Spell Resistance equal to your character level plus your Wisdom modifier against spells with the [Libido-Affecting] or [Arousal] descriptors.
Special: If the character willingly engages in any form of sexual activity, the effects of this feat are suspended until a character Atones (see Atonement, PHB).

LORE OF THE TANTRIC ANCIENTS (Carnal Art)
You have researched the teachings of the ancient Tantric school.
Prerequisite: Wis 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Wisdom modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Wisdom modifier before resting.

MASSIVELY HUNG (General)
You are more than well hung for your race.
Prerequisites: Must be male, must be taken at 1st level
Benefit: Your phallus is half a size category larger than usual for your race (eg. a halfling could count as a small-and-a-half-size partner, or an orc Large).
Special: Certain individual races already count as larger than a normal member (unintended) of their size category; if they gain this feat, the circumstances stack (ouch).

PSIONIC CARESS (Psionic)
Your touch delivers surges of sensual pleasure to your target’s brain.
Prerequisite: Psionic Touch, Cha 13+
Benefit: If pay the cost of 1 power point beforehand, your hand becomes ‘charged’ with potent carnal energy. If you succeed with a melee touch attack against a target, you may make an immediate Prowess check, with all suitable modifiers. Your hand remains charged until you touch the target, else for a number of rounds equal to 1 + your Charisma modifier.
Special: If used in addition to a normal Arousal check, this skill allows you two attempts to stimulate a partner each turn.

SEX APPEAL (General)
Your appearance is particularly alluring to the opposite sex.
Prerequisite: Cha 13+
Benefit: This feat confers a +2 bonus on all Bluff, Diplomacy and Prowess checks against creatures of compatible sexual alignment.

SMOOCH SPELL (Metamagic)
You can bypass opponent’s protection from your spells to resist by delivering them with a kiss.
Benefit: You can prepare any spell with this feat. Doing so decreases the spell’s range to ‘Kiss’, but ignores any Spell Resistance possessed by the spell’s target. In order to deliver this spell, you must kiss the subject of the spell; if the subject is unwilling, the kiss is an attack-equivalent grapple option.

SUBTLE CARESS (General)
Your knowledge of anatomy can be used to induce pleasure as easily as it can inflict pain.
Prerequisites: Sneak attack ability, 12 ranks of Prowess
Benefit: You gain a competance bonus to Prowess equal to your number of dice of sneal attack damage.

TECHNIQUES OF THE HALFLING HARLOT (Carnal Art)
You are privy to the Techniques of the Halfling Harlot, as passed down by the trade throughout the ages.
Prerequisite: Con 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Constitution modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Constitution modifier before resting.

TRICKS OF THE IMPROVISO (Carnal Art)
You have studied the Naughtie Works of the legendary gnome Arcanalist.
Prerequisite: Int 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Intelligence modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Intelligence modifier before resting.

TRUE LOVE (General)
You are truly, madly, deeply in love with someone else.
Prerequisites: None
Benefit: You may make a Will save to negate the effect of a Bluff (seduction) check made against you by anyone other than your true love – the same Will save may be made to negate any compulsion to hurt (physically, mentally or emotionally) your true love. If the love is reciprocal (that is, both people take the feat), you may double bonuses for flanking and skill cooperation when working with your true love.
Special: You really do have to be in love with another: unless you act accordingly, this feat is rendered useless until your differences are made up. And yes, it is possible (although hard) to take this feat multiple times, each relating to a different individual.

VETERAN’S KNACK (Carnal Art)
You have picked up a few tricks from sexual experience.
Prerequisite:3 or more ranks of Sexual Prowess
Benefit: You may safely use the maneouvres of this Art a number of times equal to your ranks in Prowess divided by three (round down) before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your ranks in Prowess divided by three (round down) before resting.
 

CARNAL ARTS
Carnal arts are positions, maneouvres which enhance your sexual prowess in new and interesting ways. Each of the Arts is linked to a key ability score - the higher your score, the more useful it will be to you.

In order for you to gain access to an Art, you must take the relevant feat. Once this is taken, you may use the Art’s techniques a number of times equal to the appropriate ability score (or more, if you take the feat multiple times). More and more different techniques become available as you progress in levels of Prowess, in much the same manner that more and more applications of bardic music become available when a bard goes up ranks in Perform.

When a character tries to use a maneouvre beyond their allocated uses for the day, they immediately incur Sexual Fatigue as if they had just Climaxed.

Descriptions of each maneouvre’s effects, when they can be activated and when they expire are listed below for the seven core carnal arts. Unless specifically stated otherwise, a character may end the effects of any maneouvre as a free action.

IMMACULATE FORMS OF THE MASTER
Before arising to become the Master of the Immaculate Forms, Weil-Hung lived a life of monastic seclusion, of quiet contemplation and iron discipline. It is against these principles that he rebelled - it is Weil-Hung’s dogma that life is best experienced by really living - sense achieved by sensuality. After a time of hedonistic travelling, he drew upon his martial prowess and sensual experience to found a school of martial arts that forms a very real war of the sexes.

3 Ranks Prowess - Mating Bull
May be activated as a free action. Allows character to apply their Str bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Charging Ram
May be activated as a free action. Allows character to increase the effective size of a phallus they are penetrating someone with by half a size category for the purposes of the Size Matters rules. When the character reaches 12 ranks of Prowess, the size may be increased in such a manner by a whole size category. This ability continues until the character Climaxes.

9 Ranks Prowess - Gulping Heron
May be activated before making a Prowess check. A character being penetrated may make a number of additional Prowess checks (Penetrative or NVI proficiencies as appropriate) equal to their Str modifier, taking the highest result. This ability is instantaneous.

12 Ranks Prowess - Squeezing Boa
May be activated when a successful grapple check is made. Allows character to put foe into a special pin in which they may make a Prowess check each extended round against foe, but take no other action. The character may roll a Prowess check instead of a grapple check to resist attempts to escape, but this check does not impose any Arousal or Horniness. This ability lasts until the pin is released.

15 Ranks Prowess - Stinging Cobra
May be activated before making a Prowess check. Should the Prowess check succeed, the partner must make a Fortitude save (DC 10 + Str mod + 1/2 character’s Hit Dice). If they fail, they are stunned for one round. After one round, they must make another save or be stunned for nine rounds.

FLOWERS OF THE DECADENT BLOSSOM
This art was born from the hedonistic aristocracy of Sumfing Oranutha, the noble and the rich who turned their backs on the concerns of the real world in order to immerse themselves in a lifetime of relationships, affairs and, more often than they would like to admit, downright debauchery. The Flowers were their only cultural legacy, a carnal art suited to such a solipsistic life.

3 Ranks Prowess - Courtesan’s Finesse
May be activated as a free action. Allows character to apply their Dex bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Love for Many
May be activated as a free action. The character halves penalties for making Prowess checks against multiple partners at once - that is to say that checks are at only -2 for each partner beyond the first. When the character achieves 12 ranks of Prowess, the penalty is removed entirely. This ability lasts until the character Climaxes.

6 Ranks Prowess - Secret Affair
May be activated as a free action. The character may make Prowess checks using a Caress proficency against a partner that is clothed or even armoured. No penalties apply to making checks against a clothed partner; the partner’s armour penalty applies to any checks made against them. This ability lasts until the character Climaxes.

9 Ranks Prowess - Love of Many
May be activated before making a Prowess check. By passing a Prowess check (DC 20), the character can apply two proficiencies they know at once against a single partner in a turn. Double their rank bonus, and apply any modifiers relevant to each proficiency (this may result in some modifiers being applied twice). They may instead attempt to apply three maneouvres (Prowess check DC 30), four maneouvres (DC 40) and so on, trebling or quadrupling the rank bonus and applicable modifers as described above. Should the Prowess check fail, they lose their rank bonus to Prowess for this turn. This ability is instantaneous.

15 Ranks Prowess - Open Romance
May be activated as a free action. The character’s partner(s) and onlookers appear unconcerned about wordly matters, losing themselves in the act of passion. All penalties or saves against Prowess checks based on physical circumstances (such as location) and social circumstances (such as prior commitments, vows and relationships) are ignored by the character and any partners they have until they Climax. Should the character break off from the act of passion, the effect will also end.

TECHNIQUES OF THE HALFLING HARLOT
Legends state that the Art of the Halfling Harlot is as old as the profession, which, being the oldest in the world, makes its origins hard to trace indeed. The Art flourishes within the halfling prostitution community, passed down to young escorts as an essential survival skill as much as anything else; outsiders are free to learn it, but its limited application means that they seldom ask.

3 Ranks Prowess - Accomodation
May be activated before testing for damage under the Size Matters rules. The character automatically passes their Fortitude saves to minimise damage under the Size Matters rules. This ability continues until the character Climaxes.

6 Ranks Prowess - Relaxation
May be activated as a free action. Allows character to increase the effective size of one of their orifices by half a size category for the purposes of the Size Matters rules. When the character reaches 12 ranks of Prowess, the size may be increased in such a manner by a whole size category. This ability continues until the character Climaxes.

6 Ranks Prowess - Selflessness
May be activated at the start of a combat turn, when in a situation where both partners are actively making Prowess checks against each other. For the remainder of this turn, the character may get a bonus of up to twice their Con bonus to their Prowess rolls - all Prowess checks made against the character this turn receive an equal penalty. This ability continues until the character Climaxes, although the penalties taken can be changed each turn.

9 Ranks Prowess - Suffering
May be activated before taking damage as part of sexual congress. For the purposes of any partners or onlookers with the Sadism fetish, treat the damage as the maximum possible incurred (maximum value for damage rolls, treat Fort saves as if they were failed, and so on), regardless of how much is actually dealt. This ability continues until the character Climaxes.

15 Ranks Prowess - Melodrama
May be activated as a free action. All partners and onlookers gain the Sadism fetish until they Climax - should the character break off sexual activity, the effects of this maneouvre will also end.

TRICKS OF THE GREAT IMPROVISO
The sad demise of the gnome known only as the Improviso (and, since, the Great Improviso) was recorded less than a hundred years ago. The legendary arcanalist walked the world dabbling in the sensual arts, and his desire to acquire undisclosed knowledge is equalled only by his urge to pass it on - the Naughtie Works of the Improviso has since been etched in more than a dozen languages and circulated across the Great Wheel. For those who can afford the time to study it and the intellect to understand it, the Naughtie Works provide many useful nuggets of information.

3 Ranks Prowess - Imagination
May be activated as a free action. Allows character to apply their Int bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Adaptability
May be activated as a free action. The character halves penalties for making Prowess checks against creatures of a different Type - that is to say that such checks are at only -2. When the character achieves 12 ranks of Prowess, the penalty is removed entirely. This ability lasts until the character Climaxes.

6 Ranks Prowess - Improvisation
May be activated as a free action. The character may apply their Prowess bonus to the use of any proficiency, regardless of whether they are proficient in it or not. This ability lasts until the character Climaxes.

9 Ranks Prowess - Subtlety
May be activated before beginning a Prowess check using a Caress proficiency. The character making the check is so subtle that the recipient must make a Sense Motive check (DC: Prowess check result) to notice that they are doing so. This may be used to make Prowess checks against a partner that consents to basic bodily contact, provided they remain within 5ft for the course of the extended round - should they pass their check, however, they snatch away and the effect of the Prowess check is negated. This ability lasts for one extended round.

15 Ranks Prowess - Mind Games
May be activated after making a Prowess check against a partner. Unless the partner can resist (See Table 1-05: Resisting Horniness), they are fooled into becoming ever more passionate and their physical Arousal spurns mental Horniness - an Aroused partner also becomes Horny, a Peaked partner also becomes Lustful, and a Climaxed or Ecstatic partner also becomes Delirious. These effects last for as long as the status conditions do, and may not be willingly stopped by the character performing the maneouvre.

LORE OF THE TANTRIC ANCIENTS
Ancient tomes write of the wisdom of a monastic order from ancient times, whose control of body echoed through to a discipline of the mind and purity of spirit. Those few wise individuals that perpetuate the teachings of the tantric ancients welcome new pupils, knowing that with mastery over the body equal control over one’s destiny can be attained.

3 Ranks Prowess - Joy of the Spirit
May be activated as a free action. Allows character to apply their Wis bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Humble the Mountain
May be activated after character has been Aroused to Climax. Although all usual effects of the Climaxed state for that round are applied, no sexual fatigue is incurred. Characters undergoing an Ecstatic state instead incur fatigue as if they had merely Climaxed. Once the character attains 12 ranks of Prowess, even the fatigue of an Ecstatic state can be dismissed entirely. This ability is instantaneous.

6 Ranks Prowess - Dam the River
May be activated after a Prowess check is made against the character. Allows the character to automatically succeed in the Fortitude save to resist arousal. This ability is instantaneous.

9 Ranks Prowess - Climb the Mountain
May be activated after character has been aroused to Climax. The check result of the partner is modified to the minimum required to induce an Ecstatic state - apply all effects of this normally. This ability is instantaneous.

15 Ranks Prowess - Swim the River
May be activated at the beginning of a round. The character suffers no ill effect (adverse status conditions, penalties or Concentration checks) for any Arousal or Horniness they possess. Where relevant, bonuses still apply, as do penalties from sexual fatigue incurred. This ability lasts one turn.

ART OF THE IMMORTAL NYMPH
The greatest and most glamorous of courtesans pass around a group of postures, techniques and mindsets that serve only to enhance their natural charm. Only those demonstrating professionalism in attitude and prowess are deigned suitable to acquire such knowledge - the Art is seldom acquired outside of the Courtesans’ Guild.

3 Ranks Prowess - Encapsulating Touch
May be activated before making a Prowess check. If the check is successful, the partner against whom the check was made automatically fails any Concentration checks incurred because of Arousal. This ability lasts one round.

6 Ranks Prowess - Dreamlike Presence
May be activated as a free action. Passionate exploits with the character take on a surreal edge - any partner or onlooker halves (round down) one penalty incurred due to differing sexual alignment or frets (character’s decision). Should the character acquire 12 ranks in Prowess, one penalty may be totally negated instead. This ability lasts until the character Climaxes.

6 Ranks Prowess - Beatific Presence
May be activated as a free action. All creatures of compatible sexual alignment within 30ft who are experiencing Horniness develop Arousal, as even the form of the character is enough to induce massive pleasure. Horny characters become Aroused, Lusftful characters become Peaked, and Ecstatic characters become Climaxed. This is treated as a gaze attack, with no save. This ability is instantaneous.

9 Ranks Prowess - Irresistable Touch
May be activated before making a Prowess check. The recipient is not allowed their usual Fortitude save to resist Arousal or their Will save to resist Horniness. Any other protection against Prowess checks, such as the bonus Will save conferred by Iron Celibacy, still apply. This ability is instantaneous.

15 Ranks Prowess - Monumental Presence
May be activated after a session of sexual activity. The bonus attitude change resulting from the Very Social Art rules is irrevocable - although their fundamental attitude may become more unfriendly (or even hostile), the sweet memories ensure that the attitude modifer from their time together still applies. This ability is permanent.

VETERAN’S KNACK
Not all of the finest lovers are privy to the secrets of enigmatic organisations and long-forgotten teachers. This Carnal Art represents the accuulation of techniques from extensive experience, and readily learnt by anyone who is practiced enough with their sensual skills. Instead of the normal progression, a character may learn one maneouvre whose prerequisites they meet when they reach 3, 6, 9,12 and 15 ranks of Prowess.

Requires 3 Ranks Prowess – Endurance
Each time you select this maneouvre, you gain one of the effects below permanently:
Withstand 2 orgasms before fatigue (male only).
Withstand 1+ (2 x Con bonus) orgasms before fatigue (female only).
Withstand 1+ (2 x Con bonus) orgasms before exhuastion (male only).
Withstand (Con score + Con bonus) orgasms before exhaustion (female only).

Requires 3 Ranks Prowess – Withdrawal
May be used after a male character becomes Climaxed. When using the withdrawal method to avoid pregnancy, you have a 75% chance to avert any chance of conception. When both partners use this maneouvre, chances increase to 100%. This ability is instantaneous.

Requires 6 Ranks Prowess – Resilience
May be activated after failing a Fortitude check to resist Arousal. You gain an additional Fortitude check to resist Arousal – should this check fail, you may use this maneouvre additional times to confer more bonus saves. This ability is instananeous.

Requires 6 Ranks Prowess - Selfishness
May be activated at the start of a combat turn, when in a situation where both partners are actively making Prowess checks against each other. For the remainder of this turn, Prowess checks made against the character may get a bonus of up to +5 - all Prowess checks made by the character this turn receive an equal penalty. This ability continues until the character Climaxes, although the penalties taken can be changed each turn.

Requires 9 Ranks Prowess – Forestall
May be activiated after making a successful Prowess check. Instead of changing your partner’s Arousal level to the highest DC reached, you may choose any status whose DC you have exceeded. This ability is instantaneous.

Requires 9 Ranks Prowess – Still Standing (male only)
May be activated after falling from a Climaxed state. The character is still Aroused, although the –8 recovery penalty still applies until a successful Prowess check is made against them.

Requires 9 Ranks Prowess – Staggering (females only)
May be activated after reaching a Climaxed state. For the next extended round, your Arousal DCs replace those usually found on Table 1-06: Extended Climax DCs as follows:

Table 1-09: Staggering Extended Climax DCs
Round Climax DC/Ecstatic DC
1st 25/40
2nd 28/45
3rd 30/50
4th 32/55
5th 35/60
6th 38/65
7th 40/70
8th 42/75
9th 45/80
10th 48/85

THAT’S ALL FOLKS
Comments, suggestions, recommendations etc. are as welcomly received as ever.
 


Death By Surfeit said:
Oh and Alzrius, your monster sexuality descriptions are great, but a little out of sequence. By all means continue along this vein, but perhaps your ideas are best posted when we are covering that topic?

I thought of that when I was posting this last one, but it's better for me to post them here now. I don't have a computer of my own, and I've lost info on disks too often to trust them, and my email account deletes mails older than a month. In essence, its a "now or never" thing, since I can't record these. At least this way, when we get there, we can cycle through the old threads to find them again. It's mildly ironic that you should say that though since I thought of these entries all at once, and doppelgangers were the last one to do.

With regards the NVI group, it is one available for use ONLY by the recipient. Exotic proficiencies can be used on someone, but they'd have to perform a separate act themselves to pleasure you back. Yes, theoretically it could be faintly stimulating, but you'd be better placed moving into a position where you can use some alternative proficiencies back on them.

Well, I disagree (and so does that guy who didn't realize the last thread on this is closed), but if that's the word from the top...that's that then.

We may, however, introduce the 'just lie there' rules for it - ie a recipient may make a Prowess roll without ranks back without counting against other uses of Prowess.

That does seem like a good idea.
 
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::yawn:: Mmmm... ::streches::

Wow! DbS, you have been SO busy! ::blows a kiss:: Great work!

And so I got to work, as you can see in my following post.

On the open issues:

1) I love your rework of my art and the name "Veteran's Knack" Let's go with it!

2) NVI... Alright. I love the category and the description, but if it is possible to give someone an orgasm using Caress(thigh) or Caress(Arm) I think we should allow NVI to pleasure the non-thuster... How? Well I'm not sure. I'd say allow the proficiency to go both ways. (if you are a girl and take NVI-Breasts, it's how to pleasure him, if you are a guy and take NVI-Breasts, it's how to get her off through NVI via the breasts....) Make it work just like any other reciprical prof. And I would go with the following modifiers:

Thruster (to pleasure the reciever)
Aroused +5, Peaked +10, Climaxed +15, Ecstatic +20

Non-Thruster (to pleasure the thruster)
Aroused +10, Peaked +2, Climaxed +0, Ecstatic +0

Just my thoughts. Let me know what you all think. :)
 

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