Adult: GUCK development forum III

The system we're developing seems to be changing and revising a bit too much, so for that reason I think that Delerious is fine as it is.

I now pretty much agree.

I still want the fatigue problem looked at and we might have a couple of minor new issues. I have the program run complete. You can look at it at:

http://www.geocities.com/vvrayven/vvrayven.htm

I fixed a major problem, Ectasy wasn't turned on. <smug look> Oh well, it's fixed now. :) By the way, the reason the Sex Gods have such low results is because Ecstatic kills durations and they can easily reach it. Hmmmm...

Now, the open issues as I see them:

1. Fatigue. Might need to be based on something other than just orgasms.

2. HD damage per orgasm per level whilst exhausted is too weird.

3. Male vs Female gratification issues.

Hugs to all. Hope this all helps.

I'd also like to endorse my solution to the Male Grat. Shown at the bottom of the webpage.
 
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Fatigue mechanics...

Thanks for the feedback on my querys.

How bout this for the exhaustion....

Use the same mechanics that are used for Long-distance running for activity that requires considerable exertion. Orgasms themselves require a constitution check.

However, how bout borrowing something from another system.(7th Sea specifically.)
In that game, for damage in combat, you gained "flesh wounds" until you failed a constution check. Flesh wounds gave you no penalty. Then you gained a "dramatic wound" and lost all the flesh wounds. However, you now had a penalty.

So, what I'm thinking, is that for every orgasm you have, you need to make a constitution check. If you fail the check you gain the stun damage. The checks stack, so that if you have had three orgasms in a row, you have a major penalty to your con check. However, as soon as you fail one, you go right back to no penalty to your check. (The stun damage represents the physical exhaustion.)

If that seems a little too heavy on the damage, You could always give a bonus to the first few times the character comes....

Just an idea, with no testing whatsoever....

Stuart
 

Wotcher,

I’ve got a rather heavy workload on at the moment, so you’ll all have to hold on for the kinks & alignment system for now... nevertheless, I’ll try to summarise the proviisonal rules so that any noteworthy issues can be discussed a little later on.

Regarding fatigue and gratification: Initially, I wanted fatigue to be the ‘cap’ preventing ludicrous sexual performances, and the fatigue system reflected that. However, the thought occurred to me that higher-level characters can withstand blows that would kill a lesser person, so why shouldn’t they be capable of undergoing marathon sexual experiences?

Basically, when exhausted, a character takes 1d6 points of subdual damage for each round they spend in Climax, and 5d6 for each round they spend in Ecstasy. This adjustment may require changes to the Gratification Table to scale results accordingly, but I’d like to see the numbers in play.

How does giving males a number of Climaxes equal to their Con score before Exhaustion change things? I would hope their lower DCs are offset by females’ greater capacity for extended climaxes, but I’m not sure. Perhaps this is a case for Java Girl?

A quick fix: The Delirious condition CANNOT be induced by Wisdom damage. Ecstasy now only deals 1 point of temporary Wisdom damage, Climax deals none – otherwise, people will be recuperating from an intense love-making session for the next fortnight.

SEXUAL ALIGNMENT & KINKS
DbS’s rough jottings

Sexual alignment: A parallel with conventional alignment, reflecting a person’s libido an attitude toward it. Two components: drive (abstinent/moderant/indulgent) and orientation (andro/bi-andro/bi/bi-gyno/gyno) combine to give overall picture. No defined relation with conventional alignment, but is a haphazard and irrational force: chaotic characters tend toward Indulgent, and lawful characters Abstinent. Include example or three.

Kinks: Build upon sexual alignment. If used, may be chosen in character creation or roll on chart according to sexual alignment – abstinent likely to have more frets, indulgent likely to have more fetishes. Kinks have a ‘Kink Potency’, representing their overall hold over the character. Mundane kinks have a Potency of up to 3, magically-induced may have more. Two types – fetishes (positive) and frets (negative).

Fetishes: When confronted with the subject of their desire, characters must make a save (DC 10+Kink Potency) or become Horny. When the subject is shown in a particularly evocative way, DC may be increased by GM. Prowess checks made against a character involving their fetish get kink bonus of +(Kink Potency). Optional: if character does not indulge in fetish within time increment (dependant on Potency), must make additional save (as above) each further increment or suffer –(Kink Potency) as a morale penalty to all actions until they can indulge again.

Frets: When confronted with the subject of their fret, characters must make a save (DC 10+Kink Potency) or lose all Horniness. Extent of contact may increase the DC at Gm’s discretion. Prowess checks made against a character involving their fetish get kink penalty of -(Kink Potency).

that just about summarises my thinking at this moment in time. Hope to have a proper write-up for you all as soon as possible.

Cheers,

DbS
 

Sexual alignment feedback...

Regarding your ideas on the base alignment,

I like the general ideas, here's a quick one building off them.

How bout nine quick roll tables that allow you to roll up a character's sexuality based off their alignment, (GM table for NPC's but for those players who like a little randomness in their character as well). I just think a person's moral code, can and does have a bearing on their sexuality. (There are many exceptions of course, which is why I think a chance for any sexuality, but a tendency towards one or the other, is appropriate.)

So, here's my quick thoughts on the tables, let me know what you think. (Mirrors some of the stuff on the site, but not all of it.)

Lawful characters tend towards one of the absolutes. Their adherance to law insists that they make their choice and stick to it, with none of the flexibility that other alignments allow. The full spectrum of drive is present in these characters, good characters more often then not channeling their desire into their (usually monogamous) relationships, while evil characters take advantage of anyone they legally can have.

Neutral (With regards to law/chaos) tend to have no consistent pattern. The full spectrum of sexuality is found in them, often depending on how close to either law or chaos they themselves are. Neutrals do not tend toward any particular gender or drive, since as a whole they represent the "middle ground"

Chaotic. Chaotics tend towards the "if it feels good, do it" school of thought. Whereas lawful characters tend toward the extremes of sexual orientation, Chaotics tend towards experimentation. Good chaotics always take their partners feelings into account, sometimes even not starting a relationship if their partner cannot handle the chaotics "free spirited" ways. Evil chaotics tent to take what they can get, regardless of other's feelings. Again, drive varies with chaotics, since it is not the appetite, but the tendency towards variety that the chaos suggests.

Good. Good tends towards honesty and truth in relationships. Whether lawful or chaotic, good characters will not deliberately take advantage of their lovers or try to hurt them emotionally. As far as sexuality goes, Good does not tend towards any one orientation (Despite the words of some Lawful Neutral priests). The one place that good does tend toward something is in drive. Good tends towards the abstinent drive, for the simple reason that good believes in holding itself in check. Whether lawful or chaotic, good does not believe in doing ANYTHING that is desired, the feelings of others are always considered.

Neutral (Good/evil) Neutral, once again, is the middle ground. However, in this area, Neutral does tend towards the "Moderate" sex drive. The reason being that the vast majority of neutrals may occasionally indulge in areas that a good character would not.

Evil . Evil once again does not tend towards any orientation. However, the emphasis on self gratification means that evil characters tend to have an indulgent sex drive. Though by no means the rule, (There are plenty of good characters who are also indulgent) the emphasis on getting what they want means that evil characters tend to have a larger appetite than others.

There's my quick thoughts, I can go on a bit more if you like.
(Hope I'm not too far off topic here....)
Stuart
 

Okay. The Program has been modified for the new fatigue system which changes the numbers dramatically by the way. However, it does fix the problem of higher level characters lasting shorter periods of time. The two fixes were the removal of the Delerious condition and Wis damage fix, AND the change to the subdual damage during exhausted status (which allows high level characters to go far longer now, 20-30 climaxes as opposed to 6).

As a side note, once you hit really hit prowess and hit point levels, it doesn't matter how many hit points you have because Ectasy causes Wisdom damage. So unless you have a really high wisdom, you'll pass out because of wisdom loss long before you pass out from the 300 subdual damage...

If you want the complete report from my findings, go here:

http://www.geocities.com/vvrayven/vvrayven.htm

Here is the short version in regards to the gratification fix:

Core Mechanics currently give:

Gratification (M/F)

Commoner (lvl 1): (1.0 / 0.5)
Level 1: (1.0 / 1.5)
Level 5: (15 / 20)
Level 10: (30 / 39)
Level 15: (41 / 51)
Level 20: (54 / 73)

Male gets 1 climax before fatigue, CON before Exhaustion:

Commoner (lvl 1): (2.0 / 0.5)
Level 1: (2.0 / 1.5)
Level 5: (30 / 22)
Level 10: (41 / 44)
Level 15: (48 / 56)
Level 20: (60 / 76)

So. It looks like DbS's solution works! Good idea! :) <blows a kiss> Well, I'm really busy this week as well. But I will try and post as much as possible. <hugs all>
 

That looks very good VVrayven.

Just out of curiosity, can your program handle other situations as well? Multiple partners, carnal arts, kinks/frets (once we have them) etc.

If it does, it might not hurt to run a few of those examples as well, just in case.
 

Thanks! Javagirl!

Woah, looks like the problem's solved. I'm happy with those scores.

Since the main problems with the "core" mechanics seem to be solved, are there any other things we need to cover on the topic before we stick a fork in it?

Stuart
 

Ok, I'm almost back!

I don't remember if I explained my absence, I had a qualifying exam for my Ph.D. I getting my oral exam tomorrow afternoon. Then I'll have time to look at what happened in 4 weeks and be back to the project again.
 


New feat idea.

Hey, just checked the to-do list, and saw that the feats were the next thing up,

Soooo, had a suggestion for a new feat, since I want to contribute. I was thinking what would be an equivilent feat to the female side of the Massively Hung feat....

Since the size matters rule is what we're looking at with the feat, how bout this....

Extremely Tight (General)

You are built considerably smaller than average for your race.
Prerequisites: Must be Female, must be taken at 1st level.
Benefit: Your vagina is a half a size category smaller than usual for your race. (For example, a Halfling would count as a tiny-and a half, and an Orc would count as a Medium.)

Special: Certain races already count as smaller than a normal orifice (unintended) of their size category; if they gain this feat, the circumstances stack. (Major ouch if combined with the massivly hung feat...)

Well, just trying to level the playing field a bit, whaddya think?

Stuart
 

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