Adult: Guide to Unlawful Carnal Knowledge

Still Alive

Hi guys,

just wanted to drop in really quick and let you know that I am still here. Work has been pretty busy lately, and I was relying on the email notifications to keep me abreast of new posts (which obviously didn't work).

Anyway, looking forward to any finished material to layout. Just shoot me an email and let me know where I can d/l source files.
 

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kolvar said:


Yes, or different, but something, that makes up some kind of chapter

Na gut... See what I can do.

However, I'd like to get some feedback on the base ideas, are they good/bad/ugly ? Don't want to bother writing something that won't be appreciated.
 



I am just talking about the class-abilities, not about the feats or tricks, and they are basic ideas, that I think are aproprieate and not to unbalancing. It it these ideas are presented as possibilities and not as musts, than they are realy goog.

enough? I was a bit distracted the last weeks, sorry.
 

kolvar said:
I am just talking about the class-abilities

I guessed it. (Although I'm also curious about possible acceptance of the rest).

Well, since 100% of the feedback so far is postive, I'll give it some harder work. Maybe next week there'll be something.
 


for some reason This thread keeps appearing in my email. I read it for the first time in a long time today and thought I'd say a few things.
1. on the bonus to armor for nudity, it has ground in actual fokelore. The Celts would run into battle naked with tribal symbols on them making them Invincible. Might I suggest this be a spell that has to have certain symbols painted on the body(perhaps with paints/dyes/blood whatever) costing about 10 gp.
2. The infertilty spell is a very good idea also having very solid ground in folklore. My only question is why have it drain your constitutuion? why not instead have "signs" that you have been put under a spell and that is why you cannot concieve childern., like milk going bad around you in seconds etc.
 

I'm working on a Prestige Class that might fit in with your work here. It's for a specific campaign setting, so the rules don't jive with D&D or your rules on this thread, but you might be able to get some use out of it.

Maiden of the New Moon

Hit Die: d8

Requirements: To qualify to be a Maiden of the New Moon, a character must fulfil all the following criteria.

Heal: 5 ranks.
Sense Motive: 4 ranks.
Knowledge (religion): 4 ranks.
Knowledge (nature): 4 ranks.
Feats: Skill Focus (Heal), Subdue Cycle.
Special: The Character must be female and must be trained by another Maiden of the New Moon.

Class Skills:

The Maiden's class skills (and the key ability for each skill) are: Alchemy (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Innuendo (Wis), Intimidate (Cha), Knowledge (all skills, Int), Listen (Wis), Perform (Cha), Read Lips (Int), Search (Wis), Sense Motive (Wis), Speak Language (none), Spot (Wis), Stabilize Self (Con), Voice (Cha), Wilderness Lore (Wis).

Skill Points at Each Level: 6 + Int Modifier.

Code:
[color=white]
TABLE: The Maiden of the New Moon

        Base           Fort    Ref     Will
Level...Attack Bonus...Save....Save....Save....Special
------------------------------------------------------
1.......+0.............+2......+0......+2......Bonus Feat, Midwife, Fertile
2.......+1.............+3......+0......+3......Climax
3.......+2.............+3......+1......+3......Bonus Feat
4.......+3.............+4......+1......+4......Intimacy, Purity of Body
5.......+3.............+4......+1......+4......Bonus Feat
6.......+4.............+5......+2......+5......Improved Climax, Timeless Body
7.......+5.............+5......+2......+5......Bonus Feat
8.......+6.............+6......+2......+6......Improved Voice, Diamond Body
9.......+6.............+6......+3......+6......Bonus Feat
10......+7.............+7......+3......+7......Wholeness of Body, Quivering Palm
[/color]

All of the following are features of the Maiden of the New Moon prestige class.

Weapon and Armor Proficiency: Maidens of the New Moon are proficient with all simple weapons, martial weapons, and light armours. Note that armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

Bonus Feats: At 1st level (and every odd level thereafter), the Maiden gains a bonus feat. The feat must be selected from Sneak Attack I-X, Uncanny Dodge I-VI, Evasion (Improved Evasion), Skill Mastery, Skill Focus, Iron Will (Slippery Mind), Obscure Lore, Craft Blood of Life, Improved Unarmed Strike (Stunning Fist, Flurry of Blows), Psychoanalyst (Psychic Inquisitor), Rapid Metabolism (Psionic Metabolism).

Midwife (Ex): At 1st level, the Maiden gains the Midwife feat for free if she does not already have it.

Fertility: If the Maiden begins to ovulate, she loses all psychic or supernatural abilities gained from her Maiden levels for the duration of her cycle. If she becomes pregnant, she loses all psychic or supernatural abilites gained from her Maiden levels for the duration of her term.

Climax (Ex): At second level, the Maiden gains a +10 competence bonus to Autohypnosis to bring herself to orgasm without any stimulation.

Improved Climax (Ex): At sixth level, the Maiden can bring a sexual partner to orgasm at any time with a successful Concentration check against DC 10.

Intimacy (Ex): At fourth level, the Maiden can move a sexual partner two steps up on the attitude chart (Hostile to Indifferent, Unfriendly to Friendly, Indifferent to Helpful, Friendly and Helpful to Love). She can also impart this ability on another with a successful Diplomacy check against DC 20. When used by another, this ability only affects the next sexual partner that person takes.

Purity of Body (Su): At 4th level, a Maiden gains immunity to all diseases except for supernatural diseases.

Timeless Body (Su): After achieving 6th level, a Maiden no longer suffers ability penalties for aging and cannot be supernaturally aged, nor does she visibly age. (Any penalties she may have already suffered remain in place.) Bonuses still accrue, and the Maiden still dies of old age when her time is up. If she loses her supernatural abilities somehow, the Maiden suffers all penalties that her age would normally accrue, and her physical appearance takes its normal form.

Improved Voice (Su): At eighth level, the Maiden gains a +4 competence bonus on any Voice skill checks.

Diamond Body (Su): At 8th level, a Maiden gains immunity to poison of all kinds.

Wholeness of Body (Su): At 10th level, a Maiden can cure her own wounds. She can cure up to twice her current level in hit points each day, and she can spread this healing out among several uses. Wholeness of body is a supernatural ability.

Quivering Palm (Su): Starting at 10th level, a Maiden can use the quivering palm.

The Maiden can use the quivering palm attack once a week, and she must announce her intent before making her attack roll. Creatures immune to critical hits cannot be affected. The Maiden must be of higher level than the target (or have more levels than the target's number of Hit Dice). If the Maiden strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the Maiden can choose to try to slay the victim at any later time within 1 day per level of the Maiden . The Maiden merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + one-half the Maiden's level + Wisdom modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack (but may be affected by another one at a later time). Quivering palm is a supernatural ability.


Wondering about those new feats & skills? Here they are:



Obscure Lore [General]
You know a little about a lot.
Prerequisite: Int 13+.
Benefit: You pick up a lot of stray knowledge. You may make an Obscure Lore check with a bonus equal to your level + his Intelligence modifier to see whether you knows some relevant information about local notable people, obscure rites, legendary items, or noteworthy places. (see Bardic Knowledge, PHB pp 29.)

Craft Blood of Life [Psionic]
You can change the poisonous Earthsblood.
Prerequisite: Character level 5+, Female.
Benefit: By making an Alchemy check against DC 20 and taking at least 8 uninterrupted hours, you can transform the poisonous Earthsblood into a conciousness expanding drug. One ounce of earthsblood makes one dose of blood of life.

Midwife [General]
You are skilled at delivering children.
Prerequisite: Skill Focus (Heal).
Benefit: If you make a successful Heal check against DC 15, you give a pregnant woman and her child a +8 bonus to any Fortitude saves made against the pregnancy or birth. You may Take 10 on this check.
Normal: A successful Heal check gives a +4 bonus to any Fortitude saves against the pregnancy or birth.

Subdue Cycle [Psionic]
You can control your fertility.
Prerequisite: Autohypnosis 4 ranks, Female.
Benefit: At the beginning of your menstrual cycle, you make a check against DC 13 (you may Take 10 on this check). If you succeed, you can decide whether or not you will ovulate this cycle. If you do decide to ovulate, and you have succeeded in the check, you can raise the chance of conception to 100%.
Normal: You do not have any control over your fertility.

Autohypnosis
New Use: Climax. By making an Autohypnosis check against DC 15 if female or DC 20 if male, you can bring yourself to orgasm without any stimulation.

Heal
New Use: Midwife. By making a Heal check against DC 15, you can give a pregnant woman and her child a +4 bonus to any Fortitude saves against the pregnancy or birth. You must treat the expecting mother for at least one hour a week.

Voice (Cha)
Trained only.
You have learned to use your voice to send compelling suggestions. Use this skill to make an otherwise unappealing course of action or idea seem completely acceptable.
Check: A Voice check is opposed by the target's Sense Motive check. If successful, the target is subjected to a Suggestion effect (PHB, pg 257). Favourable or unfavourable conditions may affect the target's Sense Motive check.
 

Voice? ovulation control?

I have a sneaking suspicion someone's been reading Dune.... :)

I like it; I don't think it would be too hard to adapt to the rules that I've seen so far....

Question: this class apparently has psionic abilities, yet the prerequisites don't indicate anything psionic.... oh wait, I just noticed Subdue Cycle is a psionic only feat, nevermind then.

Lucien
 

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