Adult: Guide to Unlawful Carnal Knowledge

Anabstercorian

First Post
Welcome to the new thread! Please go back to the old thread and copy over any documents you had there to THIS thread as soon as possible.

-- CURRENT HOT TOPIC --

Piercing jewelry magic items: How should they work?

(Just make them magic items that don't take up slots - double cost as normal.)

(Let's make the Needles of Piercing, which let you replace another item slot with a piercing item.)

(Let's let you replace any slot with a piercing item without need for Needles of Piercing, and have them somewhere between x1 and x2 cost to balance this.)
 

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I haven't been involved in this project at all, but I thought I'd throw in some suggestions about piercing jewelry:

- the more piercings = more power. Hence, a +5 effect would require 5 different piercings (or something to that effect).

- a limiting factor might be similar to the tattoo magic in the FR campaign book, where it's a spell and there's a set number of effects you can choose from. Limiting factor could be a set # of effects you can have active.

- Other Types of limits could be the # of piercings utilizing Con stat or Con bonus or piercing related level, or a mix thereof, as a max # of piercings allowed.

- Another: temp hp reduction based on number of piercings "in use"? (magically charged)
 

I would favor not rquiring a magical item to USE a magical item. Perhaps allow it to replace any slot at 2X cost. I'm not too sure about the more normal EARrings though. I would think those might constitute a "New" set of slots entirely, although perhaps require a matched set (So "ears" is one new slot, not left and right ear being two new slots.) Have nasty side effects for those trying to bypass the "Matched set" rule.
 

Anabstercorian said:
Welcome to the new thread! Please go back to the old thread and copy over any documents you had there to THIS thread as soon as possible.
Whats the reason for this? To get everything in one palace withot the discussion? or will the old thread get delteted? Or something else?
 

Here's a question as we near the deadline:

a while back, when we first set the deadline, Isawa was proposing changes to the Sexual Prowess Mechanic as well as altering some of the Sex Tricks. . .

Is the new rule being worked into the Book?

And Isawa, do we have a list of new sex trick?
 

First up. . . .

A repost of something a friend posted to the boards

Hulberry

The Hulberry (also known as the Fuddleberry or Virgin's Bane) is a unique plant that contains a natural aphrodesiac. Thought to have been created by a wizard many years ago, it apparently escaped by cross-pollinating with wild blueberries and now grows in mountainous regions throughout the land. Hulberries resemble blueberries in size and shape, though they are a rich red color that deepens as they become ripe. They have a pleasantly tart flavor and may be used in jellies, juices, pies and other desserts.

Eaten raw, the berries make it easier for a character to become Aroused. The effect is similar to a poison, with an onset period of approximately one hour after ingestion. Instead of taking damage, however, the affected character receives a penalty to their Will save for purposes of resisting arousal checks. The effect is generally mild, -2 or so per "dose" (roughly one handful).

Hulberry Wine: This potent drink, favored by the elves, combines the effects of hulberries with those of alcohol. Thus, anyone drinking hulberry wine will start to become aroused at the same time they begin to lose their inhibitions. Overindulging in Hulberry Wine is not advised unless one is not easily embarrassed.

Due to the increased potency of Hulberry wine, affected characters receive a -3 to their will save for the purpose of resisting arousal checks. Furthermore, the wine itself forces an arousal check every few minutes (more often as the character drinks more) and characters are also faced with the consequences of being drunk as per d20 rules.

There you go. Comments and the like are welcome, of course.


-- Spoffy
 

Secondly. . . .

My own take on Anab's Savage Plains concept

The Savage Plains

It is a place where the men are separated from the children
It is where competition reins supreme
It is the place where women serve men, eternally


The Savage Plains is a demiplane counterminus to and coexistent with the Plane of Eros. It can be reached via the Eros Shift spell used specifically to reach this place, or via one of the rare portals from the Prime Material Plane into the heart of these lands.

Life on the Savage Plains is both a monotonous and suicidally dangerous. Each morning, all the men of the planes awaken from nights of true bliss (more on these nights later) to find themselves in a dilemma. No edible items that are gathered on the plains last more than a single day without being reduced to rot, so the men must hunt their own. However, all the food on the Plains that can be hunted is hunting the men. As a result, life is exceedingly difficult here. If that were it, perhaps it would be bearable, but magic is also barely operative here.

What would make any sane man stay in this place, then? Well, it’s rather simple. When night falls, from hidden places the Nymphs of the Savage Plains emerge. Each man recieves, at the beginning of each night, a docile, obedient, and overwhelmingly attractive plaything for the entire night. If one has sex with one of these nymphs, it counts as an hour of sleep for purposes of rest, so the men no longer need sleep and can enjoy the company of the nymphs all night. In the morning these feminine beauties become insubstantial as they flee back to their homes, and the cycle begins again.

Savage Plains traits

Mildly Chaos-Aligned: Characters of Lawful alignemtn suffer a –2 Circumstance penalty to all charisma-based checks while here.

Impeded Magic: No spell effect over 2nd level can be used by men here, and any effect that can conjure food or water covers the caster in a scent that attracts the land’s animals to the caster (without conjuring the food).

Limited Magic: Women are unaffected by the level-limit stricture, but may only use enchantment, illusion, and sex-related magics. Other spells cause the caster to become aroused as per the spell for ten minutes per spell level (although no material components are consumed, the spell is erased from a wizardess’ memory without further effect, and sorceresses use up a spell slot.)

Entrapping: Female humanoids that find themselves trapped on the Plains are entirely ignored by the native inhabitants, humanoid and animal alike unless the women attract attention to themselves. However, upon entering the plane they immediately feel a stiffling presence about them. They must make a Will saving throw at DC 20 or become confused as per the spell for one hour, wandering away from their point of entry unless forcibly stopped, often unable to make their way back. After that, every day spent on the Plains requires another Will save at DC 20 + the number of days spent on the plane or suffer the following effects.

1 failed: Woman has effective Wisdom score reduced by 1(minimum 3), Charisma enhanced by 2, and feels reluctant to take any action if unsupported by someone else (preferably male, but an unaffected woman can help)

2 failed: Woman has effective Wisdom score reduced by 3, Charisma increased by 4, and treats any orders by males as if they had used a Command spell on her.

3 failed: Woman's effective Wisdom reduced by 4, Charisma increased by 6, and begins to feel compelled to move towards the nearest Nymph colony. (More later)

4 failed: Effective Wisdom reduced by 6, Charisma increased by 6, and will obey any non-lethal, non-violent order from any male unless a save against the current plane DC is made.

5 failed: Effective Wisdom reduced by 7, Charisma increased by 10, and she feels compelled to both go naked and is striken with the nymphomania insanity.

6 failed: The woman becomes a Nymph of The Savage Plains (Retaining her own modified Wisdom and Charisma scores.) Immediately apply the template while ignoring the modifiers given for those scores already modified.


Leaving the Plains will reverse these effects at a rate of one failed save per day, including corresponding decreases in Charisma. Note that priestesses of any diety of carnal lust are spared the Wisdom loss, but instead suffers a like penalty to her Intelligence score.

A note on Gender: Some rare beings are known to exist on another level from their physical bodies, and sometimes have a “gender” opposite of the physical one. While these cases are rare, the Savage Plains treat these individuals as members of their “true” gender rather than their physical one. Males who are treated as females slowly shapeshift to become female over the first three failed saves, and will not take any measures to prevent this or return to normal. Indeed, “she” will look on this prospect with horror and revultion.

Nymph Colonies

These are places where the Nymphs stay during the days. No creature other than a feamle humanoid can approach normally, as all others are filled with overwhelming disgust (Will save DC 15 each round within a quarter mile of the center or flee at maximum rate) Many nymphs sleep, but at each colony one or two (Usually of medium level in a heroic character class) remains awake to trap new arrivals. Additionally, at all times these glades are filled with the soothing, hypnotic sound of birds singing and the breezes blowing gently, with soft, fragrant places to lie down. In addition, the fruits are infused with the energy of the Plains themselves. Women who eat them must make a saving throw as if a full day had passed. If brought off the plane, they retain these qualities (thus large numbers of the fruit are quite valuable to certain disreputable sorts)

Upon entering one of these sites, a woman must make a Will save against 10 + the number of days spent on the plane or fall into a slumber of erotic dreams. Under this enchantment, the woman must make saves against the plane every hour instead of every day. Failure indicates the dreams have had a permanent effect on her, adding the nymphomania insanity after the first failure.
 
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Third, and help wanted

A little "magical item" based on the above

Nymph Fruits

These fruits, from the Savage Plains, have slightly different effects if consumed off-plane. While they each force a save, and failed saves have the same consequences as above, the fruits cannot apply the Nymph template alone. Also, after three saves there is a ten percent cumulative chance per day that the woman will be pulled into the Plains, so long as she remains at three or more failed saves. Planting a tree with seeds from one of these fruits results in a tree in one year which produces more of that type of fruit Many abaondonded towns feature one of these trees, as the women became addicted to the fruit and faded away, leaving the men to go elsewhere.


Also, I'm having trouble with the nymphs themselves. If someone could help me (or even do their own version of the template) it would be helpful.
 


Out of interest *cough cough* have you guys got a Bulletproof Nudity feat yet? :)


Bulletproof Nudity [General]

Prereqs: BAB +1, Cha 15+

Benefit: You may add your Cha bonus to your AC when not wearing armour. If you are actually nude (no clothing), you add double your Cha bonus to AC instead and your opponents suffer a 25% miss chance on attacks.

Special: This feat only works against members of the opposite sex (and homosexual members of your own sex).


Feel free to hack it to pieces.
 

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