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Adv: A Night at the Opera; Judge TwoHeadsBarking

Standing, Incarnation snarls at the cherub nearest to him and sends to quick blasts of power its way.[sblock=Actions]Move to stand, Minor to curse, and standard and AP action to blast it: Both hit for 30 damage with curse damage (15 first, 11 second, 4 curse).[/sblock]
 

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Standing, Incarnation snarls at the cherub nearest to him and sends to quick blasts of power its way. The cherub shatters under the force of the second blast, exploding in flame and showering the stage with bits of rock.

[sblock=Actions]Move to stand, Minor to curse, and standard and AP action to blast it: Both hit for 30 damage with curse damage (15 first, 11 second, 4 curse).

**Down to three enemies, nearly two.**[/sblock]

The great stone wizard looms on the stage, undaunted by it's allies falling all around. The orb in it's hand comes crashing down on Dane with deadly pressure, only lessened by Qynn's magic. The brief relief granted through that shielding allows Dane to hold his shield firmly against the next assault.

In the audience, Hadrak fends off the mental onslaught of the remaining cherub but Rurdev is less fortunate against the red more. It pulses, close to death, and a surge of radiant energy burns the shifter to his bones.

[sblock=ooc]S.Mauros attacks Dane. Crit. 20 damage. Reduced by 7 by Qynn's Aegis.

Follow up attack at the end of it's turn. 12 vs AC, Miss

The cherub attacks Hadrak. 14 vs Reflex, Miss

The mote attacks Rurdev. Crit 15 radiant damage.[/sblock]

------------------------------------------------------

Initiative!

Round 8

17 - Rurdev - @R10, 1st Floor - 27/46 - +2 to all defenses TEHNT - Acted
15 - Qynn - R12, 1st Floor - 18/35 +4 thp - Acted
13 - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - Bloodied - Acted
9 - Enemies - Acted
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 130/170 hp - Cursed, Marked
Cherub 1 - @U8, 5 ft up - 31/31 hp -
Red Energy Mote 3 - @Q11, 1st Floor - 2/37 - Bloodied
6 - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 13/48 hp - Bloodied, prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Red Mote: AC 16, R 15, W 15
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st19.png
[/sblock]

[sblock=2nd Floor]
Final2nd19.png
[/sblock]

[sblock=3rd Floor]
Final3rd19.png
[/sblock]
 
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OOC: When the cherub dies, any adjacent (1 square away) enemy takes 7 fire. I believe "Mauros" was adjacent by your map.
 



Ignoring the Cherub blasting away from barely 10 feet, Hadrak launches a deadly barrage of holy light against the giant statue, the afterglow of it invigorating Dane and Rurdev.

-''You gonna have to try harder you little cherub. See, I am ignoring you, you ain't even worthy of an attack. How does that make you feel?''

[sblock=Actions]
Standard + AP, 2 sacred flames
vs Maros (1d20+8=26, 1d6+7=10, 1d20+8=27, 1d6+7=13)

Yay, +4 thp to Dane and Rurdev, +1 defenses TENT to Hadrak.

Move Action: I moon the Cherub. I am fine with taking a few hits for the team. keep 'em coming.
[/sblock]
 

Rurdev growls back at the orb, taking the pain in stride. "Not going down easy huh?" The shifter crosses his blades in front of him, a scissoring strike at the orb, but he nearly cuts off his own arm instead.

[sblock=Actions]Twin strike the orb. Ha! Two nat ones. 1d20+8=9, 1d20+9=10, 1d8+3=10, 1d8+3=10, 1d6=2[/sblock]



[sblock=Stats]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 21, Fort: 20, Reflex: 19, Will: 18 — Speed: 5
HP: 29+4/46, Bloodied: 23, Surge: 11, Surges left:6/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike

Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

Qynn d'Cealis, Eladrin Swordmage 2

Qynn suspects a hex, seeing the shifter fumbling and his sword awarded. At least, he is still connected to the statue. He reaches further inside and finally manages to destroy the sphere. Now he can help the priest!

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.

Standard: Frigid Blade (1d20+9=13, 1d8+5=9)
AP: AP Frigid Blade (1d20+9=19, 1d8+5=13)
Move to V10, avoiding OAs.

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 18 / 35 Bloodied: 17
Temporary Hit Points: 4
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 7 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp

[/sblock][/sblock]
 


Dane regains his composure and focuses his energy into the moment. Oye, gonna fel dat in da mornin'.

He attempts to stand from his prone position, but the wizard knocks him down once more, as if targeting his movement.

[sblock=Actions] Minor Second Wind, 12 hps & +2 all def TENT.
Move: Stand from Prone
**Immediate action from Mauros. 23 vs AC, including -2 from mark, and +2 from CA. Hit. 17 damage. Dane stays prone and his turn is ended.**

Standard: Basic Attack vs AC (1d20+9, 1d12+7=[14, 9], [2, 7]) AC 23, 9 pod [/sblock]

Ignoring the Cherub blasting away from barely 10 feet, Hadrak launches a deadly barrage of holy light against the giant statue, the afterglow of it invigorating Dane and Rurdev.

-''You gonna have to try harder you little cherub. See, I am ignoring you, you ain't even worthy of an attack. How does that make you feel?''

[sblock=Actions]
Standard + AP, 2 sacred flames
vs Maros (1d20+8=26, 1d6+7=10, 1d20+8=27, 1d6+7=13)

Yay, +4 thp to Dane and Rurdev, +1 defenses TENT to Hadrak.

Move Action: I moon the Cherub. I am fine with taking a few hits for the team. keep 'em coming.
[/sblock]

Rurdev growls back at the orb, taking the pain in stride. "Not going down easy huh?" The shifter crosses his blades in front of him, a scissoring strike at the orb, but he nearly cuts off his own arm instead.

[sblock=Actions]Twin strike the orb. Ha! Two nat ones. 1d20+8=9, 1d20+9=10, 1d8+3=10, 1d8+3=10, 1d6=2[/sblock]

Qynn suspects a hex, seeing the shifter fumbling and his sword awarded. At least, he is still connected to the statue. He reaches further inside and finally manages to destroy the sphere. Now he can help the priest!

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.

Standard: Frigid Blade (1d20+9=13, 1d8+5=9)
AP: AP Frigid Blade (1d20+9=19, 1d8+5=13)\

** the orb explodes! Damaging no one**
Move to V10, avoiding OAs.
[/sblock]

------------------------------------------------------

Initiative!

Round 9

17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - Acted
13 - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - Bloodied -
9 - Enemies - Acted
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 107/170 hp - Cursed, Marked
Cherub 1 - @U8, 5 ft up - 31/31 hp -
Red Energy Mote 3 - @Q11, 1st Floor - 2/37 - Bloodied
6 - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 7/48 hp +4 thp - +2 to all defenses TENT, Bloodied, prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Red Mote: AC 16, R 15, W 15
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st20.png
[/sblock]

[sblock=2nd Floor]
Final2nd20.png
[/sblock]

[sblock=3rd Floor]
Final3rd20.png
[/sblock]
 
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Into the Woods

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