ScorpiusRisk
First Post
Feeling slightly nauseous, Hadrak asks Eefaystos for assistance in protecting himself and his allies.
[sblock=Actions]
Standard: Shield of Faith, everyone within 5 square (including me) gets +2 AC until end of encounter.
Why no do it earlier? We started spread, then most enemies on the map didn't even target AC. Right now the only serious challenge left is Mauros, so there you go.
If I keep Hadrak, I will retrain for Bless. It's less situational. save (1d20=9)
[/sblock]
Oy, dis all mi blood?
Dane turtles under his shield to improve his defenses. He then drops his axe to fumble for a healing potion. He quickly drinks it inbetween deadly blows.
Kill da cherub, save da dwarf.
[sblock=Actions]
Standard: Total defense +2 all def until starts of next turn.
Minor: Pull Healing potion.
Minor: Drink potion gain 10 hps.
[/sblock]
Qynn strides and attacks the cherub, but his sword fails to connect. Hopefully his magic will help to keep the dwarf alive.
[sblock=OOC]
Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.
Move to V9:
Standard:Frigid Blade (1d20+9=14, 1d8+5=8) *Miss*
[/sblock]
One of the crowd members, many still lingering in the door way, inches forward. He cups his hands around his mouth and shouts. "You can do it! Dwarf beats rock!"
He is soon followed but other hoots, claps and words of encouragement. "Get em!" "That's no Mauros!" "Hit it with a thing! Use a chair!"
------------------------------------------------------
Initiative!
Round 10
17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC -
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, +2 to all defenses TENT -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 107/170 hp - Cursed, Marked
Cherub 1 - @U8, 5 ft up - 31/31 hp -
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, dazed (save ends) -
5 - Dane - @S7, 1st Floor - 17/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, Bloodied, prone -
1 - Patrons, Guards, and everyone else
Statues: AC 21, R18
Cherub: R 14
MAPS!
Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.
The blue highlight represent fleeing masses. They are difficult terrain.
The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.
There is no guard fail on the stairs or between H7 and I7.
Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
[sblock=1st Floor]
[/sblock]
[sblock=Actions]
Standard: Shield of Faith, everyone within 5 square (including me) gets +2 AC until end of encounter.
Why no do it earlier? We started spread, then most enemies on the map didn't even target AC. Right now the only serious challenge left is Mauros, so there you go.
If I keep Hadrak, I will retrain for Bless. It's less situational. save (1d20=9)
[/sblock]
Oy, dis all mi blood?
Dane turtles under his shield to improve his defenses. He then drops his axe to fumble for a healing potion. He quickly drinks it inbetween deadly blows.
Kill da cherub, save da dwarf.
[sblock=Actions]
Standard: Total defense +2 all def until starts of next turn.
Minor: Pull Healing potion.
Minor: Drink potion gain 10 hps.
[/sblock]
Qynn strides and attacks the cherub, but his sword fails to connect. Hopefully his magic will help to keep the dwarf alive.
[sblock=OOC]
Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.
Move to V9:
Standard:Frigid Blade (1d20+9=14, 1d8+5=8) *Miss*
[/sblock]
One of the crowd members, many still lingering in the door way, inches forward. He cups his hands around his mouth and shouts. "You can do it! Dwarf beats rock!"
He is soon followed but other hoots, claps and words of encouragement. "Get em!" "That's no Mauros!" "Hit it with a thing! Use a chair!"
------------------------------------------------------
Initiative!
Round 10
17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC -
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, +2 to all defenses TENT -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 107/170 hp - Cursed, Marked
Cherub 1 - @U8, 5 ft up - 31/31 hp -
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, dazed (save ends) -
5 - Dane - @S7, 1st Floor - 17/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, Bloodied, prone -
1 - Patrons, Guards, and everyone else
Statues: AC 21, R18
Cherub: R 14
MAPS!
Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.
The blue highlight represent fleeing masses. They are difficult terrain.
The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.
There is no guard fail on the stairs or between H7 and I7.
Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
[sblock=1st Floor]
