Adv: Rhapsody; Judge: renau1g


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[sblock=ooc] I was just waiting to see if Baern was going to use his AP to continue his attack before I went. I misread the initiative order at first, I see now I'm supposed to go before Dalvach. I'll post after Baern decides [/sblock]
 


[sblock=OOC] Baern, I can only give you a melee basic attack with Ire Strike. So Nyar and I have to act for round 10 then the enemies then Baern? [/sblock]
 

The mage seems to limp more after the arrows slash into his skin. Nyar steps forward to have better range. Almost without thought, he makes a pulling motion with his hand. Dalvach's craghammer skids through the dirt until it is laying at his feet again. Tinder starts to smoke as Nyar gestures violently toward the goblin archers. Two fireballs explode on the arena floor.

[sblock=actions] Move: Move to I12.
Minor: Mage Hand move Dalvach's hammer to his square.
Standard: Scorching Burst to R11: 1d20+8 → [3,8] = (11), 1d20+8 → [17,8] = (25), 1d20+8 → [6,8] = (14) Roll Lookup . Ouch some crappy rolls. Damage: 1d6+6+2 → [6,6,2] = (14) Roll Lookup .

Use AP to gain Standard Action: Scorching Burst to R17. 1d20+8 → [7,8] = (15), 1d20+8 → [2,8] = (10). Roll Lookup Ouch more crappy rolls. Damage: 1d6+6+2 → [1,6,2] = (9) Roll Lookup [/sblock]

Nyar frowns, "Not nearly as much damage as I had planned..."
 



Dalvach's freshly healed wounds open once more as blood spills forth. A cool breeze gently flutters around Dalvach as he musters himself for the next wave of attacks. The crowd goes silent to Dalvach as a white fog coalesces, much like the breaking of a wave on rocks, at the base of his neck and grows ever upwards. The noise of the crowd rolls back in all too soon. The old dwarf spits up a hunk of something soft and bloody and draws his crossbow up to aim at one of the goblins. He looses a bolt that goes wide, pinging off the north wall some 30 feet up.

[sblock=Actions] Minor to heal myself with Ardent Surge, 1d6 → [6] = (6) Roll Lookup surge plus 6, I'll be at 32/43 and +1 to all my defenses until the end of my next turn.

last one of those. 5 temporary hit points to Baern when I spend a surge because of my feat. I'm going to target R17 goblin with my crossbow.
1d20+6;1d8+2 → [4,6] = (10) vs AC
1d20+6;1d8+2 → [7,2] = (9) untyped damage Roll Lookup well that stinks. Nyar I hope you can spend your second wind if you need to I've got one heal left that needs to be a melee attack to go off..arrgh I think we're in for it this time friends.[/sblock]





[sblock=Mini-stats]
Triggers- Ardent Mantle: Mantle of Clarity. Allies within 5 get +3 to all defenses against opportunity attacks. +2 to Perception and Insight checks. Status:Bloodied Init: +3 Speed: 5 Perception:17 Insight: 22
AC: 21 NAD:16/13/17 HP: 32/43 Surges: 7/10 Surge Value: 10 AP: 1 Languages: Common, Dwarven
Str:10 Dex:12 Wis:16 Con:16 Int:8 Cha:18 Powers:

At-Will-Melee basic, Ire Strike, Prescient Strike, Energizing Strike Encounter: Fey Strike Craghammer, Ardent Surge (0/2)

Daily: Chainmail of Dwarven Vigor, Endure Pain, Wormhole Plunge, Targeting Repeating Crossbow [/sblock]
 

Baern moves his limbs to snap out the arrows that struck him. He swings at both of the gnolls adjacent to him killing them both with strong slashes across the chest. He walks menacingly over towards two of the goblins, holding both axes up before him. I can take out two at a time, Dalvach.

[sblock=OOC]
Standard: Twin Strike 1d20+9=28;1d20+8=19 vs AC (probably both dead)
Move: Walk to M10
Minor: Quarry Goblin 1
[/sblock]

Nyar shouts over the ruckus, "Dalvach, I'll blast that group to the north!" Pointing the the three goblins north of the stage.

The mage seems to limp more after the arrows slash into his skin. Nyar steps forward to have better range. Almost without thought, he makes a pulling motion with his hand. Dalvach's craghammer skids through the dirt until it is laying at his feet again. Tinder starts to smoke as Nyar gestures violently toward the goblin archers. Two fireballs explode on the arena floor.

[sblock=actions] Move: Move to I12.
Minor: Mage Hand move Dalvach's hammer to his square.
Standard: Scorching Burst to R11: 1d20+8 → [3,8] = (11), 1d20+8 → [17,8] = (25), 1d20+8 → [6,8] = (14) Roll Lookup . Ouch some crappy rolls. Damage: 1d6+6+2 → [6,6,2] = (14) Roll Lookup .


**Only hits 1**
Use AP to gain Standard Action: Scorching Burst to R17. 1d20+8 → [7,8] = (15), 1d20+8 → [2,8] = (10). Roll Lookup Ouch more crappy rolls. Damage: 1d6+6+2 → [1,6,2] = (9) Roll Lookup [/sblock]

Nyar frowns, "Not nearly as much damage as I had planned..."


Dalvach's freshly healed wounds open once more as blood spills forth. A cool breeze gently flutters around Dalvach as he musters himself for the next wave of attacks. The crowd goes silent to Dalvach as a white fog coalesces, much like the breaking of a wave on rocks, at the base of his neck and grows ever upwards. The noise of the crowd rolls back in all too soon. The old dwarf spits up a hunk of something soft and bloody and draws his crossbow up to aim at one of the goblins. He looses a bolt that goes wide, pinging off the north wall some 30 feet up.

[sblock=Actions] Minor to heal myself with Ardent Surge, 1d6 → [6] = (6) Roll Lookup surge plus 6, I'll be at 32/43 and +1 to all my defenses until the end of my next turn.

last one of those. 5 temporary hit points to Baern when I spend a surge because of my feat. I'm going to target R17 goblin with my crossbow.
1d20+6;1d8+2 → [4,6] = (10) vs AC
1d20+6;1d8+2 → [7,2] = (9) untyped damage Roll Lookup

**Miss**
[/sblock]

Three of the goblins drop their bows and charge the approaching ranger, with daggers drawn. The dwarf manages a masterful parry in the center of the attack but takes two minor hits in the process.

The rest of the goblins fire another hail of arrows, though their precision seems more doubtful now that the party is not clumped together.

[sblock=ooc]Goblin 1 drops bow and draws dagger.
Charges Baern at L9. 27 hits 5 damage.

Goblin 2 does same, to M9. Miss

Goblin 3 does same to N10. 23 hits 5 damage. Baern is bloodied.

Goblins 4 and 6 fire arrows at Nyar. 1 hits 5 damage

Goblin 10 moves to N21.

Goblins 7, 8 and 10 fire at Dalvach 1 hits 5 damage[/sblock]

---------------------------------------------

Initiative!

Round 10

18; Nyar; I12; 18/33; Acted
11; Dalvach; M10; 27/43; +1 to all my defenses; Acted
9; Enemies
Goblin 1; L9; 1/1 hp; Quarry
Goblin 2; M9; 1/1 hp
Goblin 3; N10; 1/1 hp
Goblin 4; R12; 1/1 hp
Goblin 6; Q17; 1/1 hp
Goblin 7; R19; 1/1 hp
Goblin 8; S16; 1/1 hp
Goblin 10; N21; 1/1 hp
7; Baern; H14; 21/47; Bloodied

Round 10

Nyar;
Dalvach;

Stats

Goblin

R 17

White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes.

[sblock=Map]
Arena12.png
[/sblock]
 

Baern allows the goblins to converge on him, not taking any steps back or away. This is the type of fight I can handle he says. The dwarf swings Tooth at the first goblin, caving in its skull with the waraxe. His swing with his other hand misses the second goblin as it dances out of reach. Baern turns that blade to decapitate the third goblin.

Taking a deep breath Baern growls Grrrrrrrr before tossing the handaxe into the face of the near goblin and taking Tooth in both hands to charge a fourth goblin, slicing it in half from shoulder to hip.

[sblock=OOC] Standard: Twin Strike vs Goblins 1 and 2 for 1d20+9=21 and 1d20+9=14 (hm, that one might miss Goblin 2, so he gets a shift perhaps)
Minor: Off Hand Strike vs Goblin 3 1d20+8=28 (CRIT)
Move: Shift away from Goblin 2
AP: Throw and Stab will attack Goblin 2 (or if dead Goblin 10) with handaxe 1d20+8=19 and charge Goblin 4 1d20+11=31 CRIT
Should end turn in Q12
[/sblock]

[sblock=ministats]
Triggers: Unbalancing Parry (enemy misses Baern with melee attack)
Status: bloodied
Init: +2 Speed: 5 Perception:22 Insight: 15
AC: 20 NAD:18/14/16
HP: 21/47 Surges: 7/8 Surge Value: 11 AP: 0
Languages: Common, Dwarven
Str:19 Dex:10 Wis:16 Con:15 Int:10 Cha:10

Powers:
At-Will: Hunter's Quarry, Throw and Stab, Twin Strike
Encounter: Disrupting Strike, Off-Hand Strike, Second Wind, Unbalancing Parry, Battle Awareness
Daily: Chainmail of Dwarven Vigor, Jaws of the Wolf, Opportunistic Waraxe

Full Character Sheet [/sblock]
 

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