ScorpiusRisk
First Post
[sblock=ooc]Sorry for the delay. At first I was just giving Dlavach more time to post, and then I just kept getting interrupted when I tried to update this thread.
You know plus. . . this is kinda a big post for me.[/sblock]
Baern draws his next to last handaxe and looks around nervously. Blood pours from the half-dozen small cuts all over his body. I'm not to last much longer friends, but I will make them pay in blood first. He shifts away from the near goblin and tosses the small axe at it. The creature dodges easily and Baern ignores it, charging instead the goblin by Dalvach. His axe comes down, but the goblin quickly dodges.
[sblock=mechanics] Minor: draw handaxe
Move: shift to P17
Standard: Throw and Stab 1d20+8=11 What? and 1d20+11=13 Huh? End in O20
Goblin 10 can shift away **he does not**
Jaw drops open.
[/sblock]
Nyar strides confidently south. While things look grim for the heroes, he knows their strength lies together, not separated.
As he moves south, Nyar motions with Tinder and a bolt of arcane force strikes the north goblin down.
With a sweep of his hand, Baern's hand ax slides through the dirt to lay next to his left boot.
[sblock=ooc]
Actions: Movement: Walk to P18.
Standard: Magic Missle to Goblin at R16. 8 damage, dead.
Minor: Mage Hand: move Baern's hand ax to his square.[/sblock]
Dalvach looks to Baern, still hanging on by a thread, and slicing into the goblin before him with great power.
[sblock=ooc]Dalvach attacks the remaining goblin and kills it.[/sblock]
The crowd cheers and boos, but its hard to tell which is for whom. Our heroes know they only have seconds to ready themselves for the next wave.
One of the the kobold handlers, by the southern portcullis readies himself, but keeps darting his eyes back to the monster in the cage next to him. Suddenly the earth shifts and it seems to our terrified handler that monster has targeted him. The southern portcullis opens before the others as the kobold runs down the hall, behind the safety of the next gate.
Audrey, begins to struggle again, desperate to do something, but is silenced by a swift backhand of the adjacent changeling. Its enough to spur a fire within our heroes. Dalvach's spirits increase in outrage, and his psionic link to his friends spurs them on to greater action.
In amongst the crowd, hides a familiar face, who was also moved by the display of force. A young kalashtar, keeps to the shadows of her hood. Having earlier, found the broken window the others used to enter, something deep within her told her to go another path. That instinct led her here, amongst the crowd mere moments ago.
She longed to enter the fray, but knew guards to be close by, and the elven warrior on the stage, seemed beyond her single skill. She would have to play her hand carefully.
[sblock=Information]Nyar, Dalvach, and Bearn have each earned an Action Point, which can be used, even if you have already used an action point. You also regain you'e second wind.
You three also get an extra set of actions at the beginning of this round. 1 Minor, 1 Move, and 1 Standard. In addition to your normal actions you can use just these extra actions differently. You may spend a minor action to spend a healing surge, and you can spend the standard action to recharge an encounter power. This means, if you wanted to, you could spend all three actions as minor actions, and send three healing surges.
Cairn, since your initiative is higher than the enemies you may post at any time. You do not have to wait for our three arena veterans.
Veruza, feel free to post as well. Just not actions. You have combat advantage against all enemies until you make yourself known. You may be sitting or standing to start.
You are 35 ft above the action. Its a DC 22 Acrobatics check to get over the spikes safely. I'll let you tie a rope to the spikes as a minor action, before going over. . .if you had a rope. You did see security on the way in.[/sblock]
---------------------------------------------
Initiative!
Round 1
**; Nyar;
**; Dalvach;
**; Baern;
21; Cairn; N24; 63/63;
16; Nyar; P18; 18/33;
15; Baern; O20; 1/47; Bloodied;
13; Enemies; Acted
Lizardman; N3;
Hobgoblin Spear; E13;
Hobgoblin Halberd; E14;
11; Dalvach; M20; 27/43;
8; Veruza; K3 (Bleachers); 40/40;
Stats
White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes.
[sblock=Map]
[/sblock]
You know plus. . . this is kinda a big post for me.[/sblock]
Baern draws his next to last handaxe and looks around nervously. Blood pours from the half-dozen small cuts all over his body. I'm not to last much longer friends, but I will make them pay in blood first. He shifts away from the near goblin and tosses the small axe at it. The creature dodges easily and Baern ignores it, charging instead the goblin by Dalvach. His axe comes down, but the goblin quickly dodges.
[sblock=mechanics] Minor: draw handaxe
Move: shift to P17
Standard: Throw and Stab 1d20+8=11 What? and 1d20+11=13 Huh? End in O20
Goblin 10 can shift away **he does not**
Jaw drops open.
[/sblock]
Nyar strides confidently south. While things look grim for the heroes, he knows their strength lies together, not separated.
As he moves south, Nyar motions with Tinder and a bolt of arcane force strikes the north goblin down.
With a sweep of his hand, Baern's hand ax slides through the dirt to lay next to his left boot.
[sblock=ooc]
Actions: Movement: Walk to P18.
Standard: Magic Missle to Goblin at R16. 8 damage, dead.
Minor: Mage Hand: move Baern's hand ax to his square.[/sblock]
Dalvach looks to Baern, still hanging on by a thread, and slicing into the goblin before him with great power.
[sblock=ooc]Dalvach attacks the remaining goblin and kills it.[/sblock]
The crowd cheers and boos, but its hard to tell which is for whom. Our heroes know they only have seconds to ready themselves for the next wave.
One of the the kobold handlers, by the southern portcullis readies himself, but keeps darting his eyes back to the monster in the cage next to him. Suddenly the earth shifts and it seems to our terrified handler that monster has targeted him. The southern portcullis opens before the others as the kobold runs down the hall, behind the safety of the next gate.
Audrey, begins to struggle again, desperate to do something, but is silenced by a swift backhand of the adjacent changeling. Its enough to spur a fire within our heroes. Dalvach's spirits increase in outrage, and his psionic link to his friends spurs them on to greater action.
In amongst the crowd, hides a familiar face, who was also moved by the display of force. A young kalashtar, keeps to the shadows of her hood. Having earlier, found the broken window the others used to enter, something deep within her told her to go another path. That instinct led her here, amongst the crowd mere moments ago.
She longed to enter the fray, but knew guards to be close by, and the elven warrior on the stage, seemed beyond her single skill. She would have to play her hand carefully.
[sblock=Information]Nyar, Dalvach, and Bearn have each earned an Action Point, which can be used, even if you have already used an action point. You also regain you'e second wind.
You three also get an extra set of actions at the beginning of this round. 1 Minor, 1 Move, and 1 Standard. In addition to your normal actions you can use just these extra actions differently. You may spend a minor action to spend a healing surge, and you can spend the standard action to recharge an encounter power. This means, if you wanted to, you could spend all three actions as minor actions, and send three healing surges.
Cairn, since your initiative is higher than the enemies you may post at any time. You do not have to wait for our three arena veterans.
Veruza, feel free to post as well. Just not actions. You have combat advantage against all enemies until you make yourself known. You may be sitting or standing to start.
You are 35 ft above the action. Its a DC 22 Acrobatics check to get over the spikes safely. I'll let you tie a rope to the spikes as a minor action, before going over. . .if you had a rope. You did see security on the way in.[/sblock]
---------------------------------------------
Initiative!
Round 1
**; Nyar;
**; Dalvach;
**; Baern;
21; Cairn; N24; 63/63;
16; Nyar; P18; 18/33;
15; Baern; O20; 1/47; Bloodied;
13; Enemies; Acted
Lizardman; N3;
Hobgoblin Spear; E13;
Hobgoblin Halberd; E14;
11; Dalvach; M20; 27/43;
8; Veruza; K3 (Bleachers); 40/40;
Stats
White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes.
[sblock=Map]
