• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adv: Rhapsody; Judge: renau1g

The coin rolls into the chamber ahead. The team sees two large ceiling to floor grills that cover either side of an aisleway up the middle of the room. Behind the grills are wine racks with many hundreds of bottles of wine. The grills prevent anyone from reaching in and stealing a bottle of wine. The wine bottles are out of reach, even if someone could manage to wedge open a large enough hole in the cross sectional iron bars of the grills. There is a metal door in each grill to allow entry to the wine racks.

It appears that the establishment is very protective of its wines.

At the far end of the aisleway is another oaken door.
 

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Nyar checks to see if there is a way to bar or lock the door they just came through. He leaves the coin where it is for now, squinting into the area of the wine racks. He whispers very quietly, "Do you see anything suspicious?"
 


There does appear to be a way to lock the door to the wine cellar, but the locking mechanism is on the outside of the door in the pantry, not the inside within the wine cellar.

And at the moment, nobody notices anything unusual amidst the wine racks.
 

Cairn simply steps toward the door, keeping ready for an attack.

OOC: total defense if possible outside of combat.
 

Nyar picks up the coin as the group moves forward, keeping the light cantrip in place, coin in the middle of his hand.

(if we go interrupted to the door) He closes his palm, covering the light before Cairn opens the door.
 

[sblock=ooc] [MENTION=2011]KarinsDad[/MENTION] I got the impression we were ready to open the next door. Were you waiting on anything from the group? [MENTION=24380]Neurotic[/MENTION] do you have any weapons out? [/sblock]
 


OOC: Busy week.


The next door is locked. When Nyar opens his hand a bit, the team notices that there is a standard in door lock on the door with a keyhole.
 


Into the Woods

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