Cairn continues his focus on the held kenku, attempting to fully neutralize at least one opponent.
"Hurry up, we're falling! Don't push them away, we have limited mobility and getting them far away doesn't help. Put them adjacent to me if you can." is that trace of panic in the earth creature?
OOC:
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Remember, no OOC tactical discussions. The Kenku hear Cairn ask for this (not that it matters much in this case).
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Grrrr, growls Baern beastily as he strikes at the Kenku in his grasp with his handaxe.
Nyar looks at the bird man and just points down. The kenku follows his pointing finger just in time to see a flock of birds come shooting up and dive and peck at him. Besides being painful, he is distracted by the swarm as Nyar drifts away.
"Friends of a feather..." smiles Nyar, not likely heard over the rushing wind.
Narvala fires a bolt of divine energy at Kenku 1, which strikes it and pulls it in between her allies.
Kenku 1 rights itself and tries to escape Baern, but is unsuccessful. Kenku 2 shakes off the debilitating effects. Kenku 3 dives down on Narvala and stabs her in the thigh.
[sblock=OOC]
Cairn hits Kenku 1 for 6.
Baern hits Kenku 1 for 15 and bloodies it.
Kenku 3 misses Nyar with an OA.
3+mods misses Nyar.
Nyar hits Kenku 3 for 15.
Narvala hits Kenku 1 for 6.
Kenku 1 makes an escape attempt, but fails.
5+mods fails.
Kenku 1 and 2 make all of their saving throws.
11, 11, 17
Kenku 3 hits Narvala for 15.
10+mods hits for 15.
(1) Baern
(0) Narvala, 15, marked by Kenku 3
(2) Cairn, 7
(1) Kenku 1, 78, marked by Cairn, grabbed by Baern, hunter's quarry by Baern, slowed TENT Cairn,
bloodied
(6) Kenku 2, 47
(0) Kenku 3, 49, grants CA and cannot OA TENT Nyar.
(0) Nyar
It's the PCs turn.
Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map).
This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling.
Once a turn, as a minor action, a PC can direct their fall in
ONE of the following ways:
1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares).
2. Fall an additional 2 squares (for example, moving from the G row to the H or I row)
3. Fall 2 squares less (for example, moving from the G row to the E or F row).
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