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Adv: Rhapsody; Judge: renau1g

Nyar sees the opening Narvala left, but this time his fireball explodes too far away from the kenku to damage it.

[sblock=actions]
Standard: Scorching Burst vs. Kenku 2 (reflex): 1d20+11, 2d6+6 → ([2, 11], [1, 2, 6]) Roll Lookup Likely a miss vs. reflex 13.

Minor: Move over 3 squares to G-14 (-3).
[/sblock]

[sblock=Readied Interrupt] Nyar will use Shield when appropriate [/sblock]

[sblock=ministats]
Nyar Harbor, Level 6 Wizard
Status: none
Init: +6 Speed: 6 Perception:14 Insight: 19
AC: 18 NAD: F: 14 R:19 W:17 (+2 vs. Illusion Attacks/Perception)
HP: 41/41 Surges: 6/6 Surge Value: 10 AP: 0
Languages: Common, Primordial
Str:8 Dex:16 Wis:12 Con:11 Int:20 Cha:10

Powers:
At-Will: Ghost Sound, Light, Mage Hand, Prestidigitation, Phantasmal Assault, Storm Pillar, Scorching Burst
Encounter: Empowering Lightning, Fire Shroud, Second Wind, Wand of Accuracy, Shield, Dispel Magic
Daily: Bracers of Escape, Stinking Cloud, Flaming Sphere
Item: Potion of Healing x1
Full Character Sheet: http://leb.wikia.com/wiki/LEB:PC:Nyar_Harbor_(FourMonos)#Summary [/sblock]
 

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OOC: Waiting on [MENTION=24380]Neurotic[/MENTION] and [MENTION=360]drothgery[/MENTION] for their PC's actions. Also, [MENTION=73730]johnmeier1[/MENTION], Baern's action was illegal since he is 10 feet away.
 

OOC: I didn't get to see the map posting on my iPod. Do the Kenku have reach with their weapons? He moved to me and attacked right. Wait did he attack twice. I don't think I can reach him from where I am since I can't move Down and Right, correct?
 

Narvala ir'Sarhain, female human invoker 6 (Silver Flame)

Narvala tries to pin the last of the creatures down with a prayer.[sblock=actions]minor:slow her fall to move to I18
standard: attack the last Kenku; Chains of Carceri vs REF; dmg (1d20+10=26, 2d6+5=8) 26 vs REF should HIT; 8 dmg, and the target is slowed until the end of Narvala's next turn.[/sblock][sblock=ministat](stats altered to reflect that Narvala lacks her staff of defense
Narvala—Female Human Invoker 6
Initiative: +3, Passive Perception: 18, Passive Insight: 25
AC: 19, Fort: 16, Reflex: 19, Will: 21; (ranged attacks from >5 sq take a -1 penalty) — Speed: 6
HP: 21/46, Bloodied: 23, Surge: 11, Surges left: 5/6;
Action Points: 1, Second Wind: Used
Powers -
Sun Strike
Grasping Shards
Vanguard's Lightning
Forceful Denunciation
Chains of Carceri
Purging Flame
Wall of Light
Grasping Chains of the Justicar
Astral Step
Rebuke Undead
Preserver's Rebuke [/sblock]
 
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OOC: I didn't get to see the map posting on my iPod. Do the Kenku have reach with their weapons? He moved to me and attacked right. Wait did he attack twice. I don't think I can reach him from where I am since I can't move Down and Right, correct?

OOC: Yes, he is using a longspear which has reach. And you are correct, Baern cannot get to him in a single round because of the movement restrictions. He only attacked once (but, he also OAed once).
 


Cairn points his head down and dives for kenku troubling Narvala.

OOC: minor: drop two squares to G16

As a personal note, I need to stop posting IC comments between combat actions because that way I remebmer I posted something :(
 

Nyar sees the opening Narvala left, but this time his fireball explodes too far away from the kenku to damage it.


Narvala tries to pin the last of the creatures down with a prayer.


Hoping that Narvala's attack holds him, Baern positions himself close enough to come in next time.


Cairn points his head down and dives for kenku troubling Narvala.


With perhaps more valor than common sense, the Kenku stays around to attack Narvala again. But, it misses her by a lot.


[sblock=OOC]
Nyar misses the Kenku.

Narvala hits the Kenku for 8.

The Kenku misses Narvala.

4+mods misses.

(1) Baern, 47/57
(0) Narvala, 21/46, marked by Kenku 2, bloodied, +2 to defenses USNT Narvala
(0) Cairn, 70/77
(1) Kenku 2, 80, hunter's quarry by Baern, bloodied, slowed UENT Narvala
(-3) Nyar, 41/41

Note: PCs can attack Kenku 1 or 3 if they have a range 20 attack. These Kenku are currently about 12 squares further than they were a round ago.

It's the PCs turn.


Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map).

This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling.

Once a turn, as a minor action, a PC can direct their fall in ONE of the following ways:

1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares).
2. Fall an additional 2 squares (for example, moving from the G row to the H or I row)
3. Fall 2 squares less (for example, moving from the G row to the E or F row).
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OOC: KarinsDad, in the future, if there is only movement option available, don't wait, just go with what you think right. In general Cairn will try to attack. If not, move toward the tower.

Cairn drops like a stone and swings about his dagger although it seems there is no chance of reaching the kenku. But green translucent wines shoot out and wrap around the flying menace trying to pull it closer.

[sblock=Actions]
Move: drop to I 16 (behind Baern)
Standard: Thorn Strike vs Kenku AC; damage (1d20+10=17, 1d4+47=48) (type error it's 5 damage :) )

If AC 17 hits kenku is pulled adjacent to Cairn to J16 (0) and MARKED
[/sblock]
 

Into the Woods

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