Seeing his thunder fail, Georg turns his attention to the sphere across the river. He holds out his off hand and moves it towards the bloodied hobgoblin.
Stay away from my flaming balls, comrades.
[sblock=OOC]
**thats pretty funny**
Minor: Maintain Sphere
Move: Move Sphere 6 to R20
[/sblock]
As Rurdev's axe cuts true and the hobgoblin moves around him, the shifter pulls out his other axe. The larger weapons were a more brutal weapon than his previous scimitars and they hack unforgiving wounds into the goblinoid, who can barely stand.
"You'd b-b-better r-run now."
[sblock=Actions]
Draw axe and twin strike hobbo.
twin strike vs hob with quarry (1d20+10=21, 1d20+10=24, 1d10+2=12, 1d10+1=6, 1d6=6) 24 damage! So close! Not worth off hand strike I think.
Immediate Reaction: Use Yield ground to shift to U16 and gain +2 to all defenses.[/sblock]
Seeing the path open up, Dane side steps into view of the other hobgoblin. He then sets his shield in front of his entire body. Stomping at the ground and tearing up the field like a bull, Dane makes a charge at the hobgoblin. When the dwarf crashes into the goblinoid, he pounds him in the chest and knocks him into the river!
CANNONBALL!
[sblock=Actions]
**also funny**
Shift to R15. Charging Shield bash against Hobgoblin 2.
Shield Bash vs Ref (1d20+9, 1d10+7=[20, 9], [1, 7])Nat 20 for 14 pod! Pushed to M14 and knocked prone . . . what ever that does in the water. =v) Ending at P16
**I think you mean P15. Makes an immediate Endurance Check.
10, Fail. He is underwater, and will need to get out before failing two more such checks. since he's under deep water, I do not think prone matters.**
http://l4w.wikia.com/wiki/L4W:PC:Dane_(Nebten)
[/sblock]
Seeing that Hadrak and Incarnation have the barbarian under control, Raiyek gives chase to the wereserpent.
"Come back here, snake! By Palladys, you'll fight me today, not the rest of these!" The elf spins and slashes at the lycanthrope, nearly missing but making a small adjustment just before the blow lands to turn it into a hit. As his sword cuts in, Palladys grants him strength to withstand the likely counterattack.
[sblock=Actions]
Move: to I12
Minor: DC on wereserpent
Standard: Strength from Valor vs. wereserpent:
1d20+10=12 vs. Fort, 1d10+4=14 damage.
Burning Elven Accuracy to reroll:
1d20+10=25 vs. Fort. That better hit

On a hit, Raiyek gains 5 temp hp. Going to assume a hit for now, for purposes of my stat block.
**hits**[/sblock]
As the holy light weakens the warrior, darkness and flame erupts from its wounds. Smoke flows quickly to Incarnation's shadowy form, boosting him slightly.
[sblock=Bloodied Boon]I'm going to call in my Boon now, gaining 2 THP (if there are any invisible enemies next to the "barbarian", they also take 7 fire damage

). "Barbarian" no longer cursed.
**You feel the pressence of none**[/sblock]
The wizard curses again, seeing his allies failing. He back peddles keeping an eye on the actions and muttering ancient words. Suddenly a giant snake, made of lightning appears before Dane. The unsuspecting dwarf isn't even sure how to defend himself before it seems to bite down, disappearing within is warrior form.
Meanwhile, one hobgoblin finally succumbs to the flaming sphere. The other drags himself out of the water and trys to take advantage of the shocked Dane, but he manages to get his shield up to block the strike.
The barbarian takes one look at the battlefield and darts back into the forest, moving with great speed.
The wereserpent, however grabs Raiyek, and after a brief struggle drags him to the bottom of the river.
[sblock=ooc]Wizard moves to U6.
Fails to recharge
Casts Lightning Serpent at Dane.
18 vs Reflex, Hit, 22 Lightning damage. Dane takes ongoing 5 poison and slowed (save ends both). That bloodies Dane
Hobgoblin 1 takes 7 fire damage and dies.
Hobgoblin 2 makes an Athletics check against the current.
28, Success He moves to O13, P13, Q14.
Attacks Dane.
22 vs AC, Fails
Barbarian double runs off the map to the left. He is 13 squares past 5. He takes
9 damage from Incarnation.
Action Point: Run 8 more squares. He is 21 squares past 5.
Wereserpent attempts tail grab vs Raiyek.
30 vs AC Rayek is grabbed.
Wereserpent uses Drag Foe.
19 vs Fort, hit Move to O12. Drag Raiyek to M13. As long as you are in the grab, whenever one of you fails the Athletics check, you both do.
Wereserpent purposefully fails. Wereserpent
Fails Endurance
Raiyek
Fails Endurance I realize you have a -1 modifier to Endurance. So if you crit, you succeed, otherwise . . . lets just sya you may want to escape the grab.[/sblock]
-----------------------------------------
Initiative
Round 4
21; Rurdev; R18; 46/51; Acted
18; George; G12; 32/40 +5 thp;Acted
18; Hadrak; J11; 44/52; +3 to defenses TENT; Acted
17; Raiyek; M13; 56/56 + 5 thp; Underwater, 1 Failed Drowning Check; Acted
9; Dane; P15; 10/60; ongoing 5 poison and slowed (save ends both),
Bloodied; Acted
9; Enemies
Wizard; U6;
Hobgoblin 2; Q14; 24/62 hp;
Bloodied, 1 Failed Drowning Check
Barbarian; Off the map; 68/188 hp; Bloodied
Wereserpent; O12; -23 hp;
Marked, Underwater, 1 Failed Drowning Check
7; Incarnation; I10; 28/53 +2 thp; CA vs Barbarian, +2 to hit Barbarian
Stats
Barbarian
F 19 R 21
Wereserpent
F 19 R 18
Hobgoblin
AC 19 R 17
[sblock=Map]
[/sblock]
Flaming Sphere: R20; Any creature starting adjacent to the sphere takes 7 fire damage
Boulders and trees block line of sight. They also can give cover. Athletics 15 to climb. Climbing a tree gives you cover. Being in top of a rock gives cover if you crouch or go prone.
Square containing tree, are difficult terrain.
The striped squares in the river are deep water. They require an Athletics 17 (as part of a move action) to swim across. Fail by 4 or less and you are pulled one square toward the bottom of the map and your move actions is ended. Fail by 5 or more, and in addition you also sink 1 square, loosing a healing surge. Make a DC 21 Endurance Check if you are bloodied. Fail on three times before a success and you will drown.
All water squares are considered difficult terrain and require two movement per square even with a successful Athletics check.
Boulders are large enough to be treated as a wall. You cannot move diagonally across a corner.