-=-=-= Outside =-=-=-
Dane move forward and lead the group toward the house.
[SBLOCK=OOC]From this point, even if initiative is not up yet, I want the group to state their actions like in combat, which means you have your standard, move and minor action.[/SBLOCK]
-=-=-= Inside =-=-=-
Incarnation take some time to relax and meditate. He feels the pain fading away. It doesn't prevent him to overhear the discussion. In another room.
"They are coming armed. They don't seemed to come here to talk."
"It had to be expected. They are expecting a trap. That's what happen when you employ locals. Let's not disappoint them."
[SBLOCK=OOC][MENTION=36973]stonegod[/MENTION]: For the moment, you are considered to be on a short rest, so you still have your second wind. Once the initiative will be rolled, you won't have that luxury anymore, so you might start free of your bound, fresh to fight or still wounded and tied up.
At this moment, Incarnation have 1 new action and can:
1) Continue to rest and spend 1 HS.
2) Try to escape (Athletic or Acrobatic roll DC:15, need two success to get free)
3) Wait.
4) Be original...[/SBLOCK]
Map
[SBLOCK=Status]
Georg: 52/52, HS 5/10, AP 1;
Dane: 61/66, HS 4/12, AP 1;
Incarnation: 34/69, HS 7/12, AP 1;
Hadrak: 34/57, HS 4/9, AP 2;
Raiyek: 60/62, HS 4/11, AP 1;
Used power:
Dane:
Villain's Menace
Georg:
Cloak of Resistance,
Horrid Whispers
Hadrak:
Shield of Faith
Incarnation:
Tyrannical Threat
Raiyek:
Lay on Hand x1,
Paladin's Judgment,
Cloak of Resistance[/SBLOCK]