Inconsequenti-AL
Breaks Games
I really like this idea. I think it's strange that magical gizmos are the only way to get better than a +1 to hit! The differences between elven and dwarven manufacture are neatly done...
How does the elven +Dex finesse ability work?
A couple of things...
Crafting:
How about teamwork. A master with 5 helpers - each adding +2 for assisting him on his skill check... going to make things go a little faster? Given that and some masterwork tools, even the 5th level expert human could be able to make some impressive stuff - (+8 skill ranks, +3 skill focus, +3 Int, +2 tools, +10 helpers - total of +26)?
Time is another whole issue though, but surely rich people would make it worth his while to make this kind of stuff?
Or 9th level high craft skill wizard with a Fabricate spell...
Costs:
These do seem to work out cheaper than magical weapons... IMO their non magical nature is in some ways a bonus - it makes them still functional in an antimagic field, not subject to dispel/disjunction/etc. Also, if it exists, the application of the first level spell Magic Weapon will make them magical when you really need it? Not that this is a bad thing!
If creation/comissioning is dropped into player hands, it might lead to some interesting choices... 2 handed weapon, spend only on + to hit, take power attack... it would be cheap and very nasty. If these are only found items, then it's not really a problem!
Course some players give you all sorts of problems with any system you let them near.
How does the elven +Dex finesse ability work?
A couple of things...
Crafting:
How about teamwork. A master with 5 helpers - each adding +2 for assisting him on his skill check... going to make things go a little faster? Given that and some masterwork tools, even the 5th level expert human could be able to make some impressive stuff - (+8 skill ranks, +3 skill focus, +3 Int, +2 tools, +10 helpers - total of +26)?
Time is another whole issue though, but surely rich people would make it worth his while to make this kind of stuff?
Or 9th level high craft skill wizard with a Fabricate spell...
Costs:
These do seem to work out cheaper than magical weapons... IMO their non magical nature is in some ways a bonus - it makes them still functional in an antimagic field, not subject to dispel/disjunction/etc. Also, if it exists, the application of the first level spell Magic Weapon will make them magical when you really need it? Not that this is a bad thing!
If creation/comissioning is dropped into player hands, it might lead to some interesting choices... 2 handed weapon, spend only on + to hit, take power attack... it would be cheap and very nasty. If these are only found items, then it's not really a problem!
Course some players give you all sorts of problems with any system you let them near.
