- Boasting. Yes monologuing BBEG are probably best saved for Shakespeare but a little bit of banter and bravado before a fight can go a long way.
Oh, man. Every time I've tried to have a villain monologue at least one PC will interrupt by attacking. It makes my heart sad that I don't have villainous monologues in any of my games.
That’s what Infernal Rebuke is for!Oh, man. Every time I've tried to have a villain monologue at least one PC will interrupt by attacking. It makes my heart sad that I don't have villainous monologues in any of my games.
Oh, man. Every time I've tried to have a villain monologue at least one PC will interrupt by attacking. It makes my heart sad that I don't have villainous monologues in any of my games.
I have a house rule that time freezes during a villainous monologue, so no interruptions are possible. I refuse to run a game if I can't monologue from time to time.Oh, man. Every time I've tried to have a villain monologue at least one PC will interrupt by attacking. It makes my heart sad that I don't have villainous monologues in any of my games.
My problem is the players come up with all sorts of ways to gather intelligence, usually through the use of divination spells. So I've had to get creative--usually, an investigation with mundane or magical means reveals things like "Stand next to the Fountain of the Daybreaker, facing west, as the sun rises over the church spire." Then put some clue like two couriers secretly transferring a message, or someone is whispering to someone else, or even the PCs witness a crime, and one of the criminals knows some info, etc.
--anthony
I have a house rule that time freezes during a villainous monologue, so no interruptions are possible. I refuse to run a game if I can't monologue from time to time.
The same rule applies to heroic monologues, but none of my players have ever used the opportunity to make one.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.