The hero's quickly dispatch many of the mangy creatures and only 3 remain. They each take a measured bite at their respective foes and slowly being to back off now that their numbers are much thinner.
Round 2 recap
[sblock=Initiative Order]
Thorn = 21
Zharne = 21
Hyenas (Bad Guys) = 20
Minharath = 19
Martelai = 18
Gellan = 15
Gloom = 13
Leonard = 6
[/sblock]
[sblock=Mechanics]
Good Guys
Gloom
Move: Walk to E11
Minor: Divine Strength
Standard: Charge to F13 on Hyena 2:
Ardent Strike vs AC on Hyena2 (1d20+10=28, 1d12+9=19) Probably hit for 19 damage and Hyena 2 is under Gloom divine sanction.
Minharath
Move to 11, Astral Seal
(hit) on Hyena W3, Healing Word on Thorn
(Surge+17hp)
Leonard
Move to A11,
Stealth Check (1d20+9=16), Deft Strike
(Critical Hit) (Shift to C13 if he can retain stealth, otherwise to B13) against Hyena3
Martelai
Move: D9,
shadow walk concealment
Minor: Curse H2
Standard:
Eldritch strike vs H2 ref with curse damage (1d20+6+2=23, 1d10+5+1d6=15)
In case this drops it, Rod of Corruption flares and curse is placed on all enemies within 5 of the target
Gellan
Move: Combat Sprint: walk to D-15
Standard: Attack Hyena W6 with
Whirling Rend: hits
AC 26 for 12 damage. Hyena W3 takes 8 damage.
Assuming those are minions, and thus defeated, Gellan uses
Whirling Lunge to shift to D-16 and do
4 damage to Hyena 1.
Zharne
Standard Action: Darting bite on Hyena 1(
hits Reflex 18 for 15 damage) & Hyena W5(
hits Reflex 19 for 7 damage) then shifts 4 squares to G17
Move Action:N/A
Minor Action

erception check(
28)
Thorn
Free: spend healing surge + 17 (from 5 hps to 30 hps)...thanks!
Standard:
Sure Strike Hyena W4 (in square F15).
1d20+11 (vs AC)=20 for
1d10+1 (damage)=5
Bad Guys
- Hyena2 nips at Gloom, hits AC 26 for 6 damage and shifts to G14
- Hyena1 nips at Gellan, Hits AC 20 for 5 damage and shifts to D18
- Hyena3 nips at Thorn, Misses and shifts to G15
[/sblock]
[sblock=Status]
Good Guys
Gellan – HP: 28/33; HS: 9/9; AP: 1 <= Used Combat Sprint, Whirling Lunge
Gloom – HP: 33/39; HS: 11/11; AP 1
Martelai – HP: 38/38; HS: 9/9; AP 1 <= Has Concealment
Minharath – HP: 29/29; HS: 8/8; AP 1 <= used 1 Healing Word
Thorn – HP: 30/35; HS: 11/11; AP 1
Zharne – HP: 22/36; HS: 9/9; AP 1
Leonard -
HP: 20/20; HS: 1/1
Bad Guys
Hyena W1: -
Dead
Hyena W2: -
Dead
Hyena W3: -
Dead
Hyena W4: -
Dead
Hyena W5: -
Dead
Hyena W6: -
Dead
Hyena1: Hit Points -19 AC <20, Fort ?, Reflex <18, Will ? <=
Bloodied
Hyena2: Hit Points -34 AC <20, Fort ?, Reflex <18, Will ? <= Under Divine Sanction, Cursed By Martelai &
Bloodied
Hyena3: Hit Points -19 AC <20, Fort ?, Reflex <18, Will ? <=
Bloodied
[/sblock]
[sblock=Map]
Squares that are at least 50% trees or bushes provides concealment. Squares that are covered in trees or bushes provide concealment and is considered difficult terrain.
You may also notice some new icons on the tokens representing Marks and Conditions. If you have any questions please ask.
[/sblock]