Rain, saddened and worried that Sabynha had fallen, made the decision to attack at range again. Her aim was still true, with Basal being struck once more in the head by the hilt of the flying longsword.
She then moved away. The power of Basal's strikes against the group not withstanding, perhaps her Aegis might still be better used warding the others for now.
[sblock=Rain's actions]Rain can't heal too well, unfortunately.
Standard Action:
Ranged Basic Attack Farbond Spellblade (Longsword) +1 : +9 vs AC, D8+5 damage, Range 5/10, at long range, with combat advantage because of the Daze - Total to Hit =
23, Damage is 13, striking to cause subdual damage.
Sir F's Vanguard daily:
all allies get a +1 bonus to attack rolls and a +4 bonus to damage rolls until the start of my next turn.
So, 24 to hit and Damage = 17.
Move Action: Rain moves to L7. She'll always have Basal in the range of her Aegis of Shielding on the map from there.
Aegis of Shielding (Minor Close burst 2 ✦ Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.
Potential Interrupts, but with intent to subdue if damage is caused:
Aegis of Shielding to interrupt and reduce damage as above.
Leather Armour of AegisExpansion +1 (Property, Encounter,Immediate Interrupt)
Trigger: Power (Encounter):Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.
[/sblock]
[sblock=Ministats]
Rain
Female Tiefling Swordmage, Level 2.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 14, Reflex: 15, Will: 15.
HP:
37 + 5 THP/37 +5 THP, Bloodied: 18, Surge Value: 9 (10 with Moonstone Gem), Surges left:
3/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points:
1
Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder [Used]
Arcane Mutterings
Leather Armour of Aegis Expansion -
Encounter Power
Conditions: None.[/sblock]
Zuri dropped her dagger and pulled, cocked and loaded her Hand-crossbow. Taking aim at an expensive looking fluted vase on top of the bookcase, she fired the bolt; it shattered the stem, and the remnants fell fairly squarely on the giant fey.
"OK, so that was sneaky."
Zuri rapidly loaded again, then drew another dagger with her off-hand.
[sblock=Zuri's actions]Free Action: Drop dagger (she has spares).
Minor Action: Draw Hand-crossbow.
Free Action: Load Hand-crossbow.
Standard Action: Disheartening Strike against Basal, with combat advantage because of Wat's Daze. Zuri uses her Hand-crossbow - Total to Hit =
29, Damage is 10 and striking to cause subdual damage.
Sir F's Vanguard daily:
all allies get a +1 bonus to attack rolls and a +4 bonus to damage rolls until the start of my next turn.
So, 30 to hit and Damage = 14.
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv = Extra Damage is
16. Total is 30.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg
and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Free Action: Load Hand-crossbow.
Move Action as a Minor: Draw dagger in off hand.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 2
29 + 5 THP / 29 HPs 4/7 surges Surge Value 7 (8) (Moonstone Gem added)
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: 1 (Used one already in fight against Basal).
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [Used]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [Used]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [Used]
[/sblock] [/sblock]