[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

Sabynha was nonplussed by Soryth's disappearance. She felt a surge of violent frustration well up inside her, and it bubbled to the surface with a yell, "Aaaaaggghhhh! Witch! You will not escape justice for what you have done here so easily!"

Even Sabynha was taken aback by her change in tone; her voice had a meanness to it that it didn't normally. She did not realize how she had tapped into this magic, but magic it was. Her enemies could feel it, surely. Their skin prickled with the sound of her yell, and left them distracted, and they found that while close by her, their ability to concentrate was disrupted by the dance of blades.

She whipped her head about, looking for an enemy, and spotted the Xivort through the doors. Her rage needed an outlet and this one would have to suffice until Soryth showed her cowardly face once again. The vistani let out another yell and charged toward the hapless creature, weaving her lithe form around the statuary adroitly.

[sblock=actions]Focused Discipline (Tactics) - free action shift-1 on hit with MBA
Minor Action: Disruptive Words - Enemies in aura grant CA. Once before the end of the encounter an enemy in the aura can be Dazed (save ends) when they are hit by an attack.
Move Action -> Minor Action: Song of Savagery
Standard Action: Charge to H6 to attack X2; 1d20+10+1+2=24, 2d6+7+1d8=15 Hit for 15 Damage.
Free Action: Shift-1 to H7[/sblock]

She crashed into the blue-skinned creature fiercely, her blade leaving its mark upon it, though not fatally as the last time she had faced these things. She threw herself into an arching backflip to disengage from the Xivort, and glanced about looking for Soryth again. Her assault left her allies inspired to do violence.

OOC: Enemies in the Skald's Aura grant CA. Once before the end of the encounter, when an enemy in the aura takes damage from any source, I can choose for that enemy to be dazed (save ends). I'll leave it to whomever would like to use it to do so, but I'd imagine it best used against Soryth.

Also, Song of Savagery has a +4 to damage for someone within my aura.

Two Skald heals available, though not necessary yet.
 

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Rain draws her Farbond Spellblade and throws it hard at the somewhat obscured (but now vulnerable) Xivort facing Sabynha. It strikes true and magically appears again in her hand.

She moves quickly through the southern door that, thanks to Sir Flibertigibbet, is now suddenly clear, blade in hand and her magical shields at the ready. Standing over the first Xivort's corpse, she stands ready.

[sblock=actions]Minor Action: Draw Farbond Spellblade.

Standard Action: Throw Farbond Spellblade as a Ranged Basic Attack at Xivort 2, with cover (-2) and from Sabynha's Disruptive Words, Combat Advantage (+2) - Total to Hit = 22, damage is 12.

Move Action: Moves from I11 to G12 (where Xivort 1 was recently standing.


Potential Interrupts:

If an enemy attacks an ally and criticals, then she might try:

Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +7 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.

Guardian's Counter might be used, if it is appropriate and can cause a total miss.

Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.

Rain has this to hand, should Soryth or another unleash something nasty at her:

Cape of the Mountebank +1 (Armour, Daily, Immediate Interrupt)
Trigger:Power (Daily, Teleportation): Immediate Interrupt. Trigger: Use this Power when you are hit by an attack.
Effect: Teleport 5 squares and gain Combat Advantage against the attacker until the end of your next turn.
Enhancement: +1 to Fortitude, Reflex and Will.


Then there is this if Rain and an ally are both caught in an attack by a marked foe (none are marked this round, but I'd save myself some pratting about for later):

Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.


[/sblock]







[sblock=Ministats]Rain


Female Tiefling Swordmage, Level 4.
Initiative: +3, Passive Perception: 11, Passive Insight: 12. Senses: Low-light vision.
AC: 22, Fort: 16, Reflex: 17, Will: 17.
HP:
47 + 5 THP/50 (+0 THP), Bloodied: 25, Surge Value: 12 +1 THP, Surges left: 3/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: +2 Feat bonus to Saving Throws.
Action Points: 1

Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power

Conditions: None.
[/sblock]
 

Zuri unhooks her hand-crossbow, loads it quickly and steps up off the staircase.

Taking aim at the Xivort attacked by Sabynha and then Rain, she fires. The bolt takes the unfortunate in the ear and it expires with a brief squawk.

[sblock=Zuri's actions]Minor Action: Draw hand-crossbow.

Free Action: Load!

Move action: Moves from J11 to I11.

Standard Action: Shoots at Xivort 2 with hand-crossbow and Disheartening Strike, with cover (-2) and Combat Advantage (+2) - Total to Hit = 21, with 7 plus 14 sneak attack for a total of 21 damage.

Disheartening Strike: Melee: +10 vs AC; 1d4+5 (+6 if dagger in each hand)dmg and target takes -2 to atks TENT
(Ranged: +9 vs AC; 1d6+5).

Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.

Free Action: Load!

[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 4
38 + 5 THP's / 39 (+5 THP per encounter) HPs. 3/7 surges. Surge Value 9 +1 THP
AC 18 F/R/W 14/18/15
Init +6 Speed 6
Str 15 Con 12 Dex 19 Int 14 Wis 10 Cha 14

MBA: Dagger +8, 1d4+3 (+4 if dagger in each hand) dmg
RBA: Dagger +10, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +9, 1d6+5 dmg

Skills: Stealth +11, Thievery +11, Athletics +9, Bluff +11, Intimidate +9, Streetwise +9, Arcana +6, History +6, Perception +7
Feats: Weapon Focus: Light Blades; Backstabber; Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon;

Action Points: 1

[sblock=At Will Powers]
Riposte Strike: +10 vs AC; 1d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.

Disheartening Strike: Melee: +10 vs AC; 1d4+5 (+6 if dagger in each hand)dmg and target takes -2 to atks TENT
(Ranged: +9 vs AC; 1d6+5).

Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +10 vs AC; 2d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]

Fey Step [ ]

Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]

Low Slash: (minor action) Melee: +10 vs Reflex; 1d4+5 (+6 if dagger in each hand) dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]

Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg [ ]

[/sblock][/sblock]
 

For all of his anger, Wat kept unusually calm. He knew that soon either he or the witch would be dead, and the delay was only temporary.

He walked into the middle of the room and raised his staff.

Move: G11.
Standard: Ready Thunder of Judgement targeting Soryth and up to 2 other enemies (Xivort 2 plus the next one that happens to show up, if any).
Trigger: Soryth becomes visible.
 

The second xivort crumpled in a heap, massacred by the coordinated attacks of what had now become a well oiled machine of a team. From the part of the garden where Juliana lays unconscious atop the grassy mound Soryth voice calls out from somewhere. "Love and faith have been the keys to my dominion over this place," she says. "Now, I command this isle. Whatever fine emotion motivates you, pathetic fools, it shall also be your undoing!" The hag laughs, and foul energy washes over the garden. Dead branches, roots, and foliage form into small, evil-looking plant creatures.

In the statue room a pulse of power hums in the air. Wat, Zuri , Sabynha and even Daphne's heads are drawn inexorably toward the source of the pulse, where their eyes alight on the object of their greatest desire, as for a moment they lose sense of their surroundings and the peril at hand. All they can think of is possessing what they see before them, the lust is overwhelming and intoxicating. Wat and Sabynha stumble forward a moment but are able to shake off the affect after a few steps although the spell leaves them groggy. Daphne whimpers and trots ahead in a daze, and Zuri breathes in sharply, hand out stretched clutching at thin air as she moves after the phantasms of her desire. Then she stops and stands stock still, eyes glazed.

A moment later she screams, eyes wide with fear, blood spilling from her eye lids and mouth. Sabynha, who had not fallen for Soryth's charm also lets out a blood curdle scream and runs forward to join her other companions near one of the open clear crystal doors in panic, as though she were being chased. A moment later Soryth, a vision of stunning beauty, fades into view, startlingly near where the heroes were gathered. Wat who had been awaiting the witch's appearance realises that she has manuevred him away from where he could see her quite deliberately and that they were facing a cunning and tactical foe indeed. "Kill little ones, kill that one dead"

Moments later the nasty little plant creatures rush Rain from all sides, ripping into her flesh with their poisonous thorns, many of which snap off under her skin and begin polluting her blood.

Yet despite all of the violence all those who are near Soryth feel the power of her allure despite whatever true feelings they harbour for her ... a fact that would have devastating effect when she whispered the words "Who is your enemy? Beware... they are all around..." Moments later all those near her appear suddenly surrounded by bulbous eyed xivorts, intent on stabbing them in the back ... Zuri, Sir Flibbertigibbet and Daphne, who were so overwhelmingly alert, took no pause in responding to this sudden threat. Zuri moved and fired a bolt at point blank range into the back of one of the blue skins ... Sir Flib grunted in pain as a bolt tore into his back. Thinking it a xivort he moved himself away and fired his own eldritch bolt at another ... or at least he was about to, suddenly the xivort was gone and Rain was standing there. At the last moment he wrenched his had away and the blast went up into the air. Daphne danced around the xivorts surrounding her and nipped at one of their heels ... sabynha moved her leg as one of the deformed gnomes tried to bite her ankle ... The blink hound howls a mournful sound and fades away. Wat watched with horror as he saw his companions turn on each other completely unaware of the delusions they were suffering... The hag merely cackles with glee.

GM: Summary: Wat is slowed (save ends)
Sabynha takes 16 psychic dmg and is slowed (save ends)
Daphne takes 18 psychic dmg + 5 psychic dmg and is unsummoned
Zuri takes 35 psychic dmg
Rain takes 20 poison dmg and has ongoing 5 poison dmg (save ends)
Sir Flib take 23 + 5 psychic dmg = 28 psychic dmg



[sblock=Combat]
Soryth: Minor Action: Summon 4 Twig Blight Seedlings
Standard: Visions of Desire Area Burst 2 within 10 centred at H10 vs Will (Sabynha 16 vs Will= Miss Wat 12 vs Will=Miss Effect on Miss: Slide 2 and slowed (Save ends); Zuri 27 vs Will=Hit and Daphne 28 vs Will=Hit for 2d8+6=18 psychic dmg)
Action Point: Nightmare Compulsion: Soryth Makes 2 basic attacks: Nightmare Charm vs Will Sabynha 19=Hit Zuri 15=Hit Sabynha takes 16 psychic dmg and Zuri takes 17 psychic dmg and Slide up to 4 squares (Zuri remains where she is Sabynha slides 4 to H14)
Move: to I18
Turn Ends: Soryth becomes visble; Wat has no line of sight so his action does not trigger

Twig Blights Act Immediately After Soryth:
Twig Blight Seedlings 1, 2, 3 & 4 attack Rain: All 4 attacks Hit (30, 23, 27 & 21 vs AC), each for 5 poison dmg for a total of 20 dmg and Rain gains Ongoing 5 poison dmg (due to a critical hit with CAdv from Twig Blight 1; this would normally be ongoing 2 poison dmg)

Next Round: Initiative Order (Unfortunately important in this fight)
Zuri, Sir Flib & Daphne 26 (Tied)
Wat 24
Sabynha 15
Rain 12

At the Start of Zuri, Sir Flib and Daphne's turn:
Soryth: No Action: Field of Delusions
Effect: Slide Target 2 squares and the make a MBA or RBA vs Closest ally; if atk misses they take 5 psychic dmg

Zuri slides 2 into flank position and makes RBA vs Sir FLib with CAdv (-2 atk Wat's Bloodstone): 25 vs AC=Hit for 23 dmg
Sir Flib Slides 1 into flank position and makes RBA vs Rain with CAdv (-2 Bloodstone): 8 vs REF=Miss so takes 5 psychic dmg
Daphne slides 2 into flank position and makes MBA vs Sabynha (-2 Bloodstone): 11 vs AC=Miss so takes 5 psychic dmg which unsummons her.

Sir Flib and Zuri are now free to act
Then Wat
Then Sabynha: At start of her turn she suffers the same delusion as the others (I will intervene before taking your turn)
Then Rain: At start of her turn she suffers the same delusion as the others (I will intervene before taking your turn)

[/sblock]

MAP


 

In shock and sorely wounded, Zuri goes through the motion of loading her hand-crossbow before she's able to rally somewhat, though the marks of her wounds are still on her face. Changing her mind, she drops the hand-crossbow to her feet, the business end aiming at a statue.

Readying a dagger, the rogue uses her Eladrin heritage to teleport into the bush behind Soryth.

There, Zuri slashes at the Dream Queen's side with her dagger, "All or nothing, witch!" she hisses!

[sblock=Zuri's actions]Start on H15.

Free Action: Load hand-crossbow.

Standard Action: Second Wind - recovers from 8 HP's to 17 HP's + 1 THP.

Free Action: Drop hand-crossbow in H15, facing a statue point first.

Minor Action: Draw dagger.

Move action: Teleports from from H15 to the bush in I19.

ACTION POINT!

Standard Action: Precise Incision attack on Soryth - Total to Hit = 21 (Maybe 24 - see below), Potential Damage is 16.

Now, Sabynha's Skald's aura and Disruptive Words may be in play so the hit roll above would be +2 higher and Soryth will grant Combat Advantage, so if possible I'll add some possible Sneak Attack Damage here separately - +6 damage extra (poo, but every little helps).

Sabynha's Disruptive Words Encounter feature for Soryth as well, please: Once before the end of the encounter, when an enemy in the aura takes damage from any source, you can choose for that enemy to be dazed (save ends).

If Sabynha's Song of Savagery is available, then +4 damage (think it is).

Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg

Reliable keyword might be important here, as it is not expended on a miss.

Possible total damage is 26, with Soryth dazed (save ends).


[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 4
17 + 1 THP's / 39 (+5 THP per encounter) HPs. 2/7 surges. Surge Value 9 +1 THP
AC 18 F/R/W 14/18/15 (Zuri used Second Wind: +2 Defences)
Init +6 Speed 6
Str 15 Con 12 Dex 19 Int 14 Wis 10 Cha 14

MBA: Dagger +8, 1d4+3 (+4 if dagger in each hand) dmg
RBA: Dagger +10, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +9, 1d6+5 dmg

Skills: Stealth +11, Thievery +11, Athletics +9, Bluff +11, Intimidate +9, Streetwise +9, Arcana +6, History +6, Perception +7
Feats: Weapon Focus: Light Blades; Backstabber; Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon;

Action Points: 0

USED SECOND WIND.

[sblock=At Will Powers]
Riposte Strike: +10 vs AC; 1d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.

Disheartening Strike: Melee: +10 vs AC; 1d4+5 (+6 if dagger in each hand)dmg and target takes -2 to atks TENT
(Ranged: +9 vs AC; 1d6+5).

Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +10 vs AC; 2d4+5 (+6 if dagger in each hand) dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]

Fey Step [ ]

Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]

Low Slash: (minor action) Melee: +10 vs Reflex; 1d4+5 (+6 if dagger in each hand) dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]

Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +10 vs AC; 3d4+5 (+6 if dagger in each hand) dmg [X]

[/sblock][/sblock]
 
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"Daphne!" Sir Flibbertigibbet exclaims angrily, as though the fey wolf's sudden departure was intended as a deliberate insult. He tries to shake the fog from his head, drawing some comfort from Sabynha's great shout, which still seems to hang in the air.

Sir Flibbertigibbet winds up and charges into the creature right in front of him, crashing through it and reappearing on the other side of the room. Then, unleashing his own (high-pitched) shout, he charges straight at Soryth.

[sblock=actions, rolls]Minor: use skald's aura to heal. skald's aura healing
2(1d6) +10 = 12
. Sir Flib loses a surge and is now at 28/42 hp.

Standard: icy skewer vs AC, T1
18(1d20) +9 +2 = 29
. T1 gone.

Free: Soul step to H21.

AP: Charge to I19. icy skewer vs AC (+CA, charge), Soryth; damage
9(1d20) +9 +2 +1 = 21; 10(1d10) +9 +5(1d8) = 24
hit for 24 cold and Sir F gains +2 to defenses against Soryth until EonT.[/sblock]

[sblock=Sir Flibbertigibbet]Sir Flibbertigibbet
Male Pixie Hexblade 4
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-Light Vision
AC:20 (—), Fort:16 (—), Reflex:17 (—), Will:18 (—)
HP:28/42, Bloodied:21, Surge Value:10, Surges left:3/8
Action Points: 0
:bmelee: Icy Skewer +10 vs. AC, 1d10+9 cold damage and Sir Flibbertigibbet gets a +2 power bonus to all defenses against the target’s attacks until EoNT.
:branged: Eldritch Bolt +7 vs. Reflex, 1d10+9 force damage, range 10
Eldritch Bolt, Icy Skewer, Soul Step
[o] Pixie Dust
[x] Shrink
[o] Piercing Shard
[o] Piercing Shard
[o] Ethereal Stride
[x] Sneak Attack
[o] Second Wind
[x] Action Point

[x] Armor of Winter’s Grasp
[o] Lesser Planar Ally
[o] Vanguard Weapon daily


Conditions: +2 defenses against Soryth

Full sheet: Sir Flibbertigibbet[/sblock]
 



Throughout the chaos of battle Wat remained unusually calm. He strode forward though his muscles felt tired.

"Do not gloat yet, hag. Your own power will be your undoing."


Wat holds up his staff and lets to power contained in Soryth's bloodstone wash over the field.

Double Move to F14.
Minor: Activate Soryth's Bloodstone.
Save vs Slow (1d20=8)
 

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