With both of Zuri's and Sabynha's help through the Skald's aura, Rain rallied against the onslaught of the statues.
Egged on by Sabynha's song, Zuri felt that she couldn't let the statue she'd struck previously get away without one last pin prick, so she slashed viciously at the guardian before placing her hand-crossbow on her belt and dropping one of her daggers to the floor.
"I think that these beings would defend this place against those who bear arms in most circumstances, with or without Soryth," said Rain as she lay her shielding enchantment over one of the statues.
Rain then spoke to the heavily damaged Caryatid,
"Return to your post, Guardian! Shake off the witch's corruption and let us carry out our business!"
Then she too sheathed her blade. It was large gamble, as some of her own magical protection would be weakened!
[sblock=Zuri's actions]Minor Action: Uses Sabynha's Skald's Aura to heal Rain for her Healing Surge value (+1 THP) +1d6 ( =
4 )
Standard action: Riposte Strike against Caryatid 2, granting Combat Advantage to her - Total to Hit =
17, Potential damage is
9, plus
7 Sneak Attack and perhaps 4 for Song of Savagery for a total of 21.
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
Move Action as a Minor Action: Sheathes Hand-crossbow.
Free Action: Drops a dagger.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 3
33 / 34 (+5 THP per encounter) HPs. 3/7 surges. Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: Used
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [X]
Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [X]
Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [X]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]
[/sblock] [/sblock]
[sblock=Rain's actions and Potential Interrupts]
Minor Action: Mark Caryatid 1 with Aegis of Shielding.
Standard Action: Second Wind = 10 HP's + 1 THP. +2 to Defences until Rain's TENT.
Free Action: Rain uses Arcane Mutterings on Caryatid 2 as an 'Intimidate':
Arcane Mutterings (Encounter Free action Personal)
Trigger: You would make a Bluff, a Diplomacy or an Intimidate check.
Effect: You make an Arcana Check in place of the Bluff, Diplomacy or Intimidate check.
ACTION POINT! Standard Action: 'Intimidate' or perhaps Diplomacy (?) using Arcana Check through Arcane Mutterings against Caryatid 2 - Total =
23.
Move Action as a Minor action: Sheathe blade. Her AC drops by 3 from the value below.
Potential Interrupts:As a possible interrupt, she'll use the Aegis of Shielding:
Aegis of Shielding (Minor Close burst 2 ✦ Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.
If an enemy attacks an ally and criticals, then she might try:
Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +6 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.
Guardian's Counter might be used, if it is appropriate and can cause a total miss.
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
Then there is this if Rain and an ally are both caught in an attack by a marked foe:
Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
[/sblock]
[sblock=Ministats]
Rain
Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 40 + 2 THP/43 (+0 THP), Bloodied: 21, Surge Value: 10 +1 THP, Surges left: 3/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 0
Powers:
Infernal Wrath - Used
Second Wind - Used
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils - Used
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: +2 to Rain's Defences until the end of her next turn.[/sblock]