[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

Nejs Radan, Half-Elf Ardent 1

After the nearest enemy fall, Nejs moves toward the other dragon, cautious to not open up himself.

[sblock=ooc]
Aura 5: +3 damage on opportunity attacks, +2 to Diplomacy and Intimidate checks.

---

44 is dead? Then:

Move: Move to D -2
Standard: Full defense

[sblock=Mini stat block]
Nejs Ragan
Perception: 11 Insight: 18 Low-light Vision
AC 16 Fortitude 14 Reflex 12 Will 15
Initiative: +2
Hit Points: 14 / 28 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 0
Healing Surge:7 Surges per day: 8 / 10
At-Will Powers: Demoralizing Strike, Energizing Strike
Encounter Powers: Power Points: 0/2, Ardent Surge 0/2, Ardent Outrage, Virtuous Strike
Daily Powers: Implanted Suggestion

Condition:

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Calisto starts to be nervous seeing things doesn't seems to go well. She send a mind attack to the chillborn zombie but widely miss her target.

Cold continues to bite Morko, but it only weakens his morale slightly. Knowing he was faltering, however, the halfork put his all into one last strike, cutting wildly at the zombie. He hacks away large chunks of icy flesh, but the zombie still stands! But the cold is enough of a jolt for the barbarian to shake of his grogginess.

Fissure, tightening his grip so he blood-soaked hands do not drop his greatclub, moves towards his goliath cousin, hopping over the box in the way and charging at the drake bothering Ghorgor. He brings the club down hard upon the creature's spine. It collapses in a heap.

-''The Archers, they tickle! Ghorgor deal with you later!''

Ghorgor attacks the small dragon with some success.

After the nearest enemy fall, Nejs moves toward the other dragon, cautious to not open up himself.

"Get the half-elf, he's keeping them standing" the wizard shrieks, sounding desperate as his allies continue to fall.

The archers fire at Nejs, with two finding their target and causing minor wounds on the ardent. They drop their now useless weapons and draw their short swords and begin to advance towards the heroes, empty eye sockets staring at you.

Billar's face turns more ashen as the fight continues.

The small dragon's tail whips out and finds a small seam in Ghorgor's armour, a small stab wound is felt from the needle-like tail and is pumps some poison into the goliath.

The wand man now focuses on Nejs, the closest target for him. A blast of fire rushes out and slams into the half-elf. He cannot escape it and succumbs to the tremendous heat, it sucking the air from his lungs. The wounds are more than he can take and Nejs falls unconscious. The wizard begins to laugh "Ha! I'll be sure to test the next batch on you" as he points his wand at Callisto and the Tiefling feels herself being pulled towards the zombie against her will. She feels the icy air as she gets close to it.

[sblock=Enemies Unlocked Info]
If you start within 2 of the zombies you take 5 cold damage

Chillborn Zombies: Will is 14, AC is 19
Psuedodragon - AC is 17, Will is 14
Wand - Will is 19, Ref is 18
[/sblock]

[sblock=Actions]
archers attack - vs ac (Nejs) (1d20+8=22, 1d20+8=11, 1d20+8=12, 1d20+8=25) attack Nejs, 2 hits for 6 damage. Drop bows (free), draw shotr swords (minor), move (SA4 runs, grants CA)

Chillborn 714 - vs ac; cold (1d20+13=21, 1d6+4=10) hits Morko for 10

Billar failed death save #1- death save (1d20=8)

Pseudo 410 - sting on Ghorgor - vs ac; dmg (1d20+8=26, 1d8+4=6) hits for 4 and ongoing 5 poison (3 after reduction)

Wand Man - moves forward 1, uses immobilize ray on Nejs (minor)vs will (1d20+10=27) hits. Immobilized TENT. vs ref; fire (Nejs); vs fort (Callisto) (1d20+10=15, 2d6+4=12, 1d20+10=22) hits Nejs for 12 fire and hits Callisto with ray of telekensis, slides her to E-5 (takes 5 cold from entering aura)

[/sblock]

[sblock=Status]
Ghorgor - 16/35 - bloodied, weakened (save ends) <-need a save Mal
Callisto - 15/26 - Regen 2, +2 dam, Resist 10 fire and +2 att vs bloodied foes instead of +1
Morko - 3/29 - grants +4 to hit
Fissure - 5/25 -
Chillborn 714 - 15/54 hp - bloodied
Wand - 52/102 - 15' up again, bloodied
Psuedo 410 - 20/40
Nejs - -4/28 - prone, dying, unconscious, immobilized TENT
Billar - -2/32 - bloodied, unconscious, dying
[/sblock]

[sblock=ooc]
*well, everyone's done a good job spreading out their damage so far. Most of the enemies are close or at bloodied, unfortunately so are the heroes

The platform is 20' up, the stairs are Difficult terrain.

Initiative:
Bad Guy
Everyone else - feel free to post in any order, we'll adjudicate as posted. (Mal's rules).
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Last edited:

Nejs Radan, Half-Elf Ardent 1

Nejs keeps dying...

[sblock=ooc]
Aura 5: +3 damage on opportunity attacks, +2 to Diplomacy and Intimidate checks.

---

Deathsave (1d20=9)

[sblock=Mini stat block]
Nejs Ragan
Perception: 11 Insight: 18 Low-light Vision
AC 16 Fortitude 14 Reflex 12 Will 15
Initiative: +2
Hit Points: -4 / 28 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 0
Healing Surge:7 Surges per day: 8 / 10
At-Will Powers: Demoralizing Strike, Energizing Strike
Encounter Powers: Power Points: 0/2, Ardent Surge 0/2, Ardent Outrage, Virtuous Strike
Daily Powers: Implanted Suggestion

Condition: 1 failed death save.

[/sblock][/sblock]
 

[sblock=Callisto - morko]Did Morko spend his second-wind? Callisto Could do a heal DC 10 check on Morko. That would allow hims to survive and do one more attack.

Alternatively, Callisto attack the Zombie. His will is weak.

In either case, if I have a shot at killing the zombie after the attack is completed, I'll attack it if I have a shot at finishing him.
[/sblock]

[sblock=Save vs Weakened]
save (1d20=20)
of course[/sblock]
 

[sblock=Morko's SW]Has been used. He's going down unless someone takes out the zombie first (Fissure can't as he'll go down just getting near it)[/sblock]
 


Morko, overcome by cold, collapses in a heap.

Fissure hops around, circling the skeletons until he is in their midsts. He swings his tree-trunk in a wide arc, catching one archer solidly.[sblock=OOC]Morko: Falls from aura. Death Save (1d20=10)

Fissure: Move to F3 (avoiding OA). Five Storms vs skeletons (1d20+4=22, 1d20+4=11, 1d8+6=8). Total 17 damage to first archer with flurry. [/sblock][sblock=Morko (Dying, Bloodied)]-2/29 - bloodied, 7/10 HS, Second Wind used, AP used, Encounter used, Raging, slowed (save ends) (1st failed save sends him unconscious)[/sblock][sblock=Fissure (Bloodied)]Fissure—Male Goliath Stone Fist Monk
Initiative: +4, Passive Perception: 16, Passive Insight: 11
AC: 16, Fort: 14, Reflex: 15, Will: 14 — Speed: 6
HP: 5/25, Bloodied: 12, Surge: 6, Surges left: 7/8
Action Points: 0/1, Second Wind: Used
Powers -
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Awakening the Slumbering Hurt
Spinning Leopard Maneuver
Stone's Endurance

Fissure - L4W:PC:Fissure (stonegod) - L4W Wiki[/sblock]
 



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