renau1g
First Post
Nejs keeps dying...
Ghorgor, seeing the desperate situation of his comrades, lend his help by flanking the zombie. But he misses again. His good humor is quickly fading.
Morko, overcome by cold, collapses in a heap.
Fissure hops around, circling the skeletons until he is in their midsts. He swings his tree-trunk in a wide arc, catching one archer solidly.
Calisto disengage the zombie and attack the creature, hoping to bring him down. The creature seems affected but still stands up.
The skeletons move up to engage Fissure, one stabbing the monk and the warrior is on his last legs.
The zombie slams Ghorgor with a meaty fist that leaves some lingering frost on him.
The dragon moves in quickly, but its teeth fail to penetrate the scale armor of Ghorgor.
The mage locks Fissure into place and seeing that the skeletons almost have him defeated, he focuses on the others. Fissure feels a wave of exhaustion wash over him as a wand is pointed at him. The wizard laughs and points the wand at Callisto. A ray of fire slams into her, but it washes off her like water off a duck. He has a confused look on his face, but shrugs "That won't save you witch" he taunts.
[sblock=Callisto]
You spot a pair of potions on Billar's belt loop, a bluish coloured liquid swirls in it [/sblock]
[sblock=Enemies Unlocked Info]
If you start within 2 of the zombies you take 5 cold damage
Chillborn Zombies: Will is 14, AC is 19
Psuedodragon - AC is 17, Will is 14
Wand - Will is 19, Ref is 18
[/sblock]
[sblock=Actions]
archers attack Fissure - vs ac (1d20+4=11, 1d20+4=22) one hit for 3
Chillborn 714 - vs ac; cold (1d20+9=28, 1d6+4=7) hits GHorgor for 5 and immobilized TENT & ongoing 5 cold (save ends)
Billar - death (1d20=19) stable
Pseudo 410 - flyby attack on Ghorgor - vs ac; AC (1d20+8=18, 1d8+4=8)...miss
Wand Man - moves forward 1, uses immobilize ray on Fissure (minor)vs wil (1d20+10=28) hits. Immobilized TENT.
vs fort (1d20+10=20) Ghorgor is slowed (save ends) - 1st failed save = fall unconscious
vs ref; fire (1d20+10=24, 2d6+4=9) hits Callisto, but all damage is blocked
[/sblock]
[sblock=Status]
Ghorgor - 8/35 - bloodied - immobilized TENT & ongoing 5 cold (save ends)
Callisto - 12/26 - Regen 2, +2 dam, Resist 10 fire and +2 att vs bloodied foes instead of +1
Morko - -2/29 - prone, dying, unconscious, 0 failed death save
Fissure - 2/25 - immobilize TENT
Chillborn 714 - 4/54 hp - bloodied
Wand - 52/102 - 15' up again, bloodied
Psuedo 410 - 20/40
Nejs - -4/28 - prone, dying, unconscious, 1 failed death save
Billar - -2/32 - bloodied, unconscious, dying
[/sblock]
[sblock=ooc]
*well, everyone's done a good job spreading out their damage so far. Most of the enemies are close or at bloodied, unfortunately so are the heroes
The platform is 20' up, the stairs are Difficult terrain.
Initiative:
Bad Guy
Everyone else - feel free to post in any order, we'll adjudicate as posted. (Mal's rules).
[/sblock]
Ghorgor, seeing the desperate situation of his comrades, lend his help by flanking the zombie. But he misses again. His good humor is quickly fading.
Morko, overcome by cold, collapses in a heap.
Fissure hops around, circling the skeletons until he is in their midsts. He swings his tree-trunk in a wide arc, catching one archer solidly.
Calisto disengage the zombie and attack the creature, hoping to bring him down. The creature seems affected but still stands up.
The skeletons move up to engage Fissure, one stabbing the monk and the warrior is on his last legs.
The zombie slams Ghorgor with a meaty fist that leaves some lingering frost on him.
The dragon moves in quickly, but its teeth fail to penetrate the scale armor of Ghorgor.
The mage locks Fissure into place and seeing that the skeletons almost have him defeated, he focuses on the others. Fissure feels a wave of exhaustion wash over him as a wand is pointed at him. The wizard laughs and points the wand at Callisto. A ray of fire slams into her, but it washes off her like water off a duck. He has a confused look on his face, but shrugs "That won't save you witch" he taunts.
[sblock=Callisto]
You spot a pair of potions on Billar's belt loop, a bluish coloured liquid swirls in it [/sblock]
[sblock=Enemies Unlocked Info]
If you start within 2 of the zombies you take 5 cold damage
Chillborn Zombies: Will is 14, AC is 19
Psuedodragon - AC is 17, Will is 14
Wand - Will is 19, Ref is 18
[/sblock]
[sblock=Actions]
archers attack Fissure - vs ac (1d20+4=11, 1d20+4=22) one hit for 3
Chillborn 714 - vs ac; cold (1d20+9=28, 1d6+4=7) hits GHorgor for 5 and immobilized TENT & ongoing 5 cold (save ends)
Billar - death (1d20=19) stable
Pseudo 410 - flyby attack on Ghorgor - vs ac; AC (1d20+8=18, 1d8+4=8)...miss
Wand Man - moves forward 1, uses immobilize ray on Fissure (minor)vs wil (1d20+10=28) hits. Immobilized TENT.
vs fort (1d20+10=20) Ghorgor is slowed (save ends) - 1st failed save = fall unconscious
vs ref; fire (1d20+10=24, 2d6+4=9) hits Callisto, but all damage is blocked
[/sblock]
[sblock=Status]
Ghorgor - 8/35 - bloodied - immobilized TENT & ongoing 5 cold (save ends)
Callisto - 12/26 - Regen 2, +2 dam, Resist 10 fire and +2 att vs bloodied foes instead of +1
Morko - -2/29 - prone, dying, unconscious, 0 failed death save
Fissure - 2/25 - immobilize TENT
Chillborn 714 - 4/54 hp - bloodied
Wand - 52/102 - 15' up again, bloodied
Psuedo 410 - 20/40
Nejs - -4/28 - prone, dying, unconscious, 1 failed death save
Billar - -2/32 - bloodied, unconscious, dying
[/sblock]
[sblock=ooc]
*well, everyone's done a good job spreading out their damage so far. Most of the enemies are close or at bloodied, unfortunately so are the heroes
The platform is 20' up, the stairs are Difficult terrain.
Initiative:
Bad Guy
Everyone else - feel free to post in any order, we'll adjudicate as posted. (Mal's rules).
[/sblock]
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