[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

Nejs Radan, Half-Elf Ardent 1

Nejs inhales harshly as the magic in the potion heals th worst of his wounds. He staggers to his feet, readying his spear. "Thanks." He says briefly, trying to re-forge his empathic connection to the others.

[sblock=ooc]
http://invisiblecastle.com/roller/view/2542435/Retaking weapon and standing up. If theses leaves me with a standard action, full defense.


Aura 5: +3 damage on opportunity attacks, +2 to Diplomacy and Intimidate checks.

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[sblock=Mini stat block]
Nejs Ragan
Perception: 11 Insight: 18 Low-light Vision
AC 16 Fortitude 14 Reflex 12 Will 15
Initiative: +2
Hit Points: 10 / 28 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 0
Healing Surge:7 Surges per day: 7 / 10
At-Will Powers: Demoralizing Strike, Energizing Strike
Encounter Powers: Power Points: 0/2, Ardent Surge 0/2, Ardent Outrage, Virtuous Strike
Daily Powers: Implanted Suggestion

Condition: 1 failed death save.

[/sblock][/sblock]
 
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Ghorgor moves toward the pseudodragon, taking cover from the wizard behind the huge brewing tank. His 'powerful' mind calls to the dragon and distract it while the goliath readies himself to smash it if it takes the bait.

[sblock=Actions]
Move to: -A0 (5 square)
Minor: Mark the Pseudodragon
Standard: Ready action; Iron fist on dragon if he moves adjacent to Ghorgor
+7 to attack, 1d10+5, effect: Resist 2
[/sblock]
 

Calisto grabs the potion and run to Nejs and put the potion in his throat. "Derreck, wake up, we need you." Once she is sure Nejs is awake, she turns her attention toward the Flying man and attack him again. Having touch the man's mind last round, it become easier to her to attack him, giving a serious mind blow.

The Stone is everything. Is everywhere. It feels all that passes on, under, or over it. Listen to the Stone, and it will shelter you. — Sixth Teaching of Stoneheart.

And so Fissure listened to the Stone, and dodged the undodgable ray.

As he snapped back up, he rolled his broken tree around his shoulder and then flung it along his arm at the drake before him. But again, the slickness of the weapon causes it to go askew, and it just clips the dragon, who quickly recovers.

Blood continues to flow from Morko, his life balances on a needle.

Nejs inhales harshly as the magic in the potion heals th worst of his wounds. He staggers to his feet, readying his spear. "Thanks." He says briefly, trying to re-forge his empathic connection to the others.

Ghorgor moves toward the pseudodragon, taking cover from the wizard behind the huge brewing tank. His 'powerful' mind calls to the dragon and distract it while the goliath readies himself to smash it if it takes the bait.

Billar runs up onto the box and swings his warhammer at the dragon, who nimbly dodges the clumsy blow. "I'll cover you goliath" he mutters, bringing up his shield defensively.

The dragon turns its sights on Ghorgor, flying towards the waiting goliath, but both trade awkward blows that cause no damage.

The wizard appears to be growing increasingly angry, his wand now firing rapidly at nearly everyone around him. A beam locks Billar down, while a flame ray scorches the dwarf, a black ray steals some of Callisto's strength, and another ray of fire slams into Nejs. A final black ray hits Billar and his skin turns a ghostly white as the guard falls again.


[sblock=Enemies Unlocked Info]


Chillborn Zombies: Will is 14, AC is 19
Psuedodragon - AC is 17, Will is 14, Fort is 14
Wand - Will is 19, Ref is 18
[/sblock]

[sblock=Actions]
Billar - moves and charges the dragon - vs ac; dmg (1d20+9=12, 1d8+3=9). Free action, target's Fissure with Focused Guard. Fissure gains 4thp if he starts next to Billar.

Pseudo 410 - flyby attack on Ghorgor - vs ac; dmg (1d20+8=15, 1d8+4=11) miss, but triggers readied action - vs ac; dmg (1d20+7=10, 1d10+5=15) miss as well.... *sigh*

Wand Man - uses immobilize ray on Billar (minor)vs will (1d20+10=16) hits. Immobilized TENT.
Uses Ray of Fire on Billar - vs ref; fire (1d20+10=24, 2d6+4=11) hits for 11
Uses Exhaustion ray on Callisto- vs fort; necrotic (1d20+10=29, 1d8+4=5) hits for 5 and weakened (save ends)
AP's: Fire ray on Nejs vs ref; fire (1d20+10=26, 2d6+4=7) hits for 7
Exhaustion Ray on Billar - vs fort; necrotic (1d20+10=26, 1d8+4=8) drops him

*Forgot -2 on all those rolls...nothing is changed though...again

[/sblock]

[sblock=Status]
Ghorgor - 6/35 - bloodied -
Callisto - 12/26 - Regen 2, +2 dam, Resist 10 fire and +2 att vs bloodied foes instead of +1, weakened (save ends)
Morko - -11/29 - prone, dying, unconscious, 2 failed death save
Fissure - 2/25 -
Wand - 29/102 - 15' up again, bloodied, -2 to attack roll, used AP
Psuedo 410 - 20/40
Nejs - 3/28 - bloodied, full defense bonus
Billar - -1/32 - bloodied, prone, unconscious dying..again
[/sblock]

[sblock=ooc]
*well, everyone's done a good job spreading out their damage so far. Most of the enemies are close or at bloodied, unfortunately so are the heroes

The platform is 20' up, the stairs are Difficult terrain.

Initiative:
Bad Guy
Everyone else - feel free to post in any order, we'll adjudicate as posted. (Mal's rules).
[/sblock]
 
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[SBLOCK=OOC]Any reason why I'm at e-2 instead of D-3, as I state in my post?

Edit:Also, just to be sure, Morko and Billar have both spend their Second wind, right?[/SBLOCK]
 


Morko continues to struggle for life.

Fissure kneels by the guard who had defended them, though this was the place he was to guard. The dwarf required assistance, and Fissure did what he could. Whether it was providence or fate, the goliath managed to accidentally do exactly what was required, and the dwarf stabilized. Fissure then took cover behind the barrel, preparing his next move.[sblock=OOC]Morko: Death Save (1d20=14). Someone can use a heal check to stabilize Morko.

Fissure: Stabilization check success on Billar. Then move behind barrel (-A-1).[/sblock][sblock=Morko (Dying, Bloodied)]-11/29 - bloodied, 7/10 HS, Second Wind used, AP used, Encounter used, Raging, Failed 2 Death Saves[/sblock][sblock=Fissure (Bloodied)]Fissure—Male Goliath Stone Fist Monk
Initiative: +4, Passive Perception: 16, Passive Insight: 11
AC: 16, Fort: 14, Reflex: 15, Will: 14 — Speed: 6
HP: 2/25, Bloodied: 12, Surge: 6, Surges left: 7/8
Action Points: 0/1, Second Wind: Used
Powers -
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Awakening the Slumbering Hurt
Spinning Leopard Maneuver
Stone's Endurance

Fissure - L4W:PC:Fissure (stonegod) - L4W Wiki[/sblock]
 

Calisto tries to attack again the wand man but this time, she then go hide behind a crate near her.

[SBLOCK=OOC]Start: Regen 2 (14/26)
Standard: Dishearten vs Will on Wand Man (1d20+6=11, 1d6+6=7)
Move: Walk to G-1 (or G0 if it is there she need to hide behind the crate)
End:Save (1d20=5)

IC is no more my friend.

I know trying to stabilize Morko would be a good act, but Calisto is the only one who can easily attack the wand man, so that's what she try to do and hinder his attack (-2 to attack) even if that made not much difference yet...

And anyway, my d20 roll was far from being enough to stabilize Morko.[/SBLOCK]
 

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