GM: | The group will need a light source | |
As you push through a slender crack in the sunburnt walls of the canyon you discover that it widens into a dangerous looking passage. The air is dark and dry, with dust drifting up from your every footstep to scratch at your eyes and lungs. The passage is jagged, with two long stalactites near the entrance that give you the impression of a cruel, fanged mouth opening wide to bite you.
As you push on through the passage you enter a room-like cave. Many evil symbols of power and pain are deeply marked into the walls here. Their terrible appearance causes a shudder to run through your body for a brief moment. The darkness in the passages ahead seems unnaturally deep, having an almost liquid appearance.
A foul and evil looking statue of an old hag stands at the center of the room. She is holding a human skull in her left hand that looks quite real. Deep in its blackened eye sockets are tiny flickers of light. There appears to be no natural explanation for this strange phenomenon. You cannot escape the feeling that there is more to this statue than it appears. The old crone's right hand is tightly clasped around a gnarled walking stick. Its many grooves and curves reminds you of the shriveled flesh of a mummy.
[sblock=Perception=25(rolled or passive)]
You notice that the skull has a small line like crack running around the top. It looks like it can be opened.
[/sblock]
GM: | Note: Nested sblocks with the same skill check use the same roll. | |
[sblock=Arcana=20(rolled)]
You examine the runes and find they they appear to be a trap of some kind focused on the statue. You should be able to disable the runes, at least for a small amount of time. (using another arcana check).
[sblock=Arcana=25]
The runes also seem to be powering the unnatural darkness ahead, this should be able to be disabled as well. (using another arcana check)
[/sblock]
[/sblock]