As the party draws nearer to the village, an eerie quietness seems to settle upon the area. While the storm remains as intense as ever and the swirling vortex of evil over your heads continues to shred the clouds with lightning, all sound takes on a muffled quality. The wind swirling around your company seems to come from every direction at once and your words are carried away to be destroyed by the ever echoing thunder of the maelstrom.
As the road turns to clear a small copse of trees and top another rise, you get a better look at the town ahead of you. What looked at first to be nothing more than a quaint little village has been revealed to you as a scene of unspeakable horror. What had seemed to be nothing more than a wall of white stone around the hamlet is now clearly something more sinister-a barrier of living skeletons. Standing roughly ten deep, these frightening creatures gaze out mindlessly with burning red eyes and the twisted, evil smiles of the undead set sternly on their faces.
Behind one section of this wall of living dead, a torn and battered sign rocks back and forth in the wind. With each new gust of wind it threatens break free of its mountings and fly away into the boiling clouds overhead. A single word has been carved into the sign, identifying this place as "Homlock".
Taking a deep breath, you walk past the skeletons and enter the town. The village beyond the tortured gate looks empty and dead. You cannot help but wonder if the people who once lived here have all been transformed into the grinning minions of death that encircle this forlorn village. It is hard to imagine the horror that must have come to this quiet town of Homlock.
Putting that thought out of your mind, you allow your eyes to drift across the town. You quickly pass over the straw huts and wooden buildings that occupy most of the village and fix your gaze on an incredible sight. On the far side of town, outside the wall of skeletons, stands a tall hill with a large wooden building atop it. Behind that, however, is a great structure composed of bone. Huge ribs curve upwards like a protective ring directly under the heart of the vortex in the sky. A great plume of grey mist reaches up from the huge bones to touch the center of the cloudy vortex above. The winds racing outward from this massive structure carry the evil of that place to every corner of this accursed valley.
You climb the hill and head towards the building Radaga identified as the church. Although the markings on it give an impression of kindness and hope, there is an air of evil about the place. None can doubt that this was once a place devoted to the worship of a good deity. It is just as clear, however, that a foul corruption has settled upon it. Evil now holds court here, and there seems little chance that this can ever be reversed.
You open the main door and pass through the entry way and enter a place of worship. The sweet smell of spices and incense lingers in the cool air of this chamber along with the smells of oils, wines, and other sacraments. Rows of candles along the walls cast a dim, yellow light throughout the chamber. Some form of service is taking place. Slow, droning music issues from a macabre black pipe organ in the front of the church. It fills your heart with a sense of ultimate evil and unchecked darkness. The powers being invoked here can be nothing but profane.
In addition to the organ, the raised area in the front of this chamber supports a number of other things. Several tall chairs carved from a dark wood and padded with red velvet cushions stand to one side of an ornate altar. Numerous small items are scattered across the top of this table, although you cannot make them out clearly from your current position. A pair of brass candelabras stand to either side of the altar. Each is roughly seven feet tall and set with half a dozen black candles. Roughly half of the candles are alight, but their flames spark and sputter in the thick, scented air.
The front third of this place is filled with robed figures sitting in the pews. Their attention is focused on a black cloaked figure who stands with its back to them facing the altar. Two other individuals, dressed in flowing red robes, are in the process of lighting the candles in the candelabras. Several other figures, each cloaked in brown robes, sit comfortably on the highbacked chairs while another individual plays the pipe organ.
The black cloaked figure turns towards the party and uncovers its hood.
So you have finally come. I was worried you would not join us! Radaga says with a cackle, her face now so much more monstrous than it once was. She claps her hands and a huge shadow passes overhead. Looking up you notice that the roof of the church is gone. Suddenly a giant creature flies into view and lands next to Radaga, who climbs on its back. Its skeletal form is that of a dragon, except no skin or muscle covers its body. Only bleach white bones are to be seen and that of the eerie red glow emanating from its eye sockets.
Now give me my crown! Radaga shrieks from atop the Dracolich.
If you do so your deaths shall be quick and easy. If not, I will make them as painful as possible!
GM: | Funny enough I planned on having a Dracolich even before Sir ExSixTen mentioned dragons. I thought Jax may have missed fighting dragons. Lucky them | |