Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)


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As the party draws nearer to the village, an eerie quietness seems to settle upon the area. While the storm remains as intense as ever and the swirling vortex of evil over your heads continues to shred the clouds with lightning, all sound takes on a muffled quality. The wind swirling around your company seems to come from every direction at once and your words are carried away to be destroyed by the ever echoing thunder of the maelstrom.

As the road turns to clear a small copse of trees and top another rise, you get a better look at the town ahead of you. What looked at first to be nothing more than a quaint little village has been revealed to you as a scene of unspeakable horror. What had seemed to be nothing more than a wall of white stone around the hamlet is now clearly something more sinister-a barrier of living skeletons. Standing roughly ten deep, these frightening creatures gaze out mindlessly with burning red eyes and the twisted, evil smiles of the undead set sternly on their faces.

Behind one section of this wall of living dead, a torn and battered sign rocks back and forth in the wind. With each new gust of wind it threatens break free of its mountings and fly away into the boiling clouds overhead. A single word has been carved into the sign, identifying this place as "Homlock".

Taking a deep breath, you walk past the skeletons and enter the town. The village beyond the tortured gate looks empty and dead. You cannot help but wonder if the people who once lived here have all been transformed into the grinning minions of death that encircle this forlorn village. It is hard to imagine the horror that must have come to this quiet town of Homlock.

Putting that thought out of your mind, you allow your eyes to drift across the town. You quickly pass over the straw huts and wooden buildings that occupy most of the village and fix your gaze on an incredible sight. On the far side of town, outside the wall of skeletons, stands a tall hill with a large wooden building atop it. Behind that, however, is a great structure composed of bone. Huge ribs curve upwards like a protective ring directly under the heart of the vortex in the sky. A great plume of grey mist reaches up from the huge bones to touch the center of the cloudy vortex above. The winds racing outward from this massive structure carry the evil of that place to every corner of this accursed valley.

You climb the hill and head towards the building Radaga identified as the church. Although the markings on it give an impression of kindness and hope, there is an air of evil about the place. None can doubt that this was once a place devoted to the worship of a good deity. It is just as clear, however, that a foul corruption has settled upon it. Evil now holds court here, and there seems little chance that this can ever be reversed.

You open the main door and pass through the entry way and enter a place of worship. The sweet smell of spices and incense lingers in the cool air of this chamber along with the smells of oils, wines, and other sacraments. Rows of candles along the walls cast a dim, yellow light throughout the chamber. Some form of service is taking place. Slow, droning music issues from a macabre black pipe organ in the front of the church. It fills your heart with a sense of ultimate evil and unchecked darkness. The powers being invoked here can be nothing but profane.

In addition to the organ, the raised area in the front of this chamber supports a number of other things. Several tall chairs carved from a dark wood and padded with red velvet cushions stand to one side of an ornate altar. Numerous small items are scattered across the top of this table, although you cannot make them out clearly from your current position. A pair of brass candelabras stand to either side of the altar. Each is roughly seven feet tall and set with half a dozen black candles. Roughly half of the candles are alight, but their flames spark and sputter in the thick, scented air.

The front third of this place is filled with robed figures sitting in the pews. Their attention is focused on a black cloaked figure who stands with its back to them facing the altar. Two other individuals, dressed in flowing red robes, are in the process of lighting the candles in the candelabras. Several other figures, each cloaked in brown robes, sit comfortably on the highbacked chairs while another individual plays the pipe organ.

The black cloaked figure turns towards the party and uncovers its hood.



seahag.jpg

So you have finally come. I was worried you would not join us! Radaga says with a cackle, her face now so much more monstrous than it once was. She claps her hands and a huge shadow passes overhead. Looking up you notice that the roof of the church is gone. Suddenly a giant creature flies into view and lands next to Radaga, who climbs on its back. Its skeletal form is that of a dragon, except no skin or muscle covers its body. Only bleach white bones are to be seen and that of the eerie red glow emanating from its eye sockets.

Now give me my crown! Radaga shrieks from atop the Dracolich. If you do so your deaths shall be quick and easy. If not, I will make them as painful as possible!

9422a3b6b9e60e1ded4cb5e975df4673-d4bs6g6.jpg


GM: Funny enough I planned on having a Dracolich even before Sir ExSixTen mentioned dragons. I thought Jax may have missed fighting dragons. Lucky them ;)

 

AH, GOOD, A DRAGON - JUST WHAT I'VE BEEN LOOKING FOR! Sir Exsixten says cheerfully, readying his axe and shield and marching up to fight it.

He glances back at the others as he goes. SORRY COMPANIONS, THEY DON'T SEEM TO HAVE A 'FULL' DRAGON, JUST THE REMNANTS OF ONE SOME OTHER LUCKY HERO ALREADY GOT TO SLAY. WE'LL HAVE TO MAKE DO WITH WHAT WE HAVE. I CAN TELL FROM YOUR DISMAYED EXPRESSIONS THAT THIS DOESN'T MAKE YOU VERY HAPPY, BUT LOOK AT IT THIS WAY - SOME DRAGONSLAYING IS BETTER THAN NO DRAGONSLAYING!
 


OOC: "Crown? What crown? We gave that old thing to some guy named Harkon Lukas, back in the next town over. If you want it, get it from him." ;)

Maybe we can go back and fight the goblins instead.
 

[sblock=Luinnar]As tempting as her offer of a quick death is, I think Jax will hang on to the crown.[/sblock]
Jax is too petrified with fear to come up with any sort of response. He's also kind of disgusted by the fact that a softskin is riding a dragon (whether his Largeness is a skeleton or not).
 

"Crown? What crown? We gave that old thing to some guy named Harkon Lukas, back in the next town over. If you want it, get it from him."
[FONT=&quot]I can sense it, feel its energy calling to me its rightful owner. You have it! [/FONT][FONT=&quot]Radaga points to Jax. [/FONT][FONT=&quot]It may be in an dimensional pocket but I can still feel its power![/FONT][FONT=&quot]With that crown I shall have the power to complete the ritual and open a gateway to the prime material plane. There I shall send my armies to conquer and bring those lands into my domain, increasing my power until there is none an stop me![/FONT] You recall being told that domain lords are trapped in their domains.
[FONT=&quot]
Kill them and seize the crown! she shrieks. The robed figures around the party throw off their hoods revealing a legion of skeletons and two goblyns.
[/FONT]

[sblock=Combatants]
Radaga:
HP 223; Bloodied 112
AC 26; Fortitude 20; Reflex 26; Will 30
Immune disease, poison
Saving Throws +2; Action Points 1

Dracolich:
HP 330; Bloodied 165
AC 31; Fortitude 32; Reflex 28; Will 28
Immune disease, fear, poison;
Resist 10 necrotic; Vulnerability radiant 10
Saving Throws +2

Skeleton:
HP 1; a missed attack never damages a minion
AC 27; Fortitude 26; Reflex 25; Will 25
Immune disease, poison

Goblyn:
HP 95; Bloodied 48
AC 27; Fortitude 24; Reflex 25; Will 23
[/sblock]

[sblock=Terrain]
Furniture is difficult terrain.
[/sblock]

[sblock=notes]Radaga is mounted on the Dracolich (10 feet up), shares a move action it and can be targeted separately.[/sblock]

GM: Badguy init=18
If you roll equal and higher go post your turn. :)
http://invisiblecastle.com/roller/view/3343363/
 

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[sblock=init 28 / tactics]Initiative 28. (1d20+13+2=28)

Wow, that's a lot of bad guys. I'm thinking we'll want to kill off the skeletons and goblins first? It should be a long fight against the dragon and radaga, so we don't need a bunch of minions chipping away at us.

I'll wait to see if Sir Exsixten makes his init roll before I go charging off on my own. If he does, I'll go to N26 and attack the goblin. If he doesn't, I'll probably use a ranged attack and move somewhere else (I don't want to be grouped up when fighting a dragon, hehe).[/sblock]
 

[sblock=init 14, also tactics]Thanks for that 2, Invisible Castle.

I agree with Dekana: kill bats, then boss. Also, anyone who goes before the monsters should probably disperse out of our close formation.[/sblock]
 

[sblock=Crucial Info - please read]
Via Dorn's paragon path, whenever Dorn spends an AP, Dorn and all allies gain +3 to hit TSNT, so we should all coordinate when we want to go nova to maximize the benefit. Ideas welcome.
[/sblock]

[sblock=init 30, yet more tactics]
Roll Lookup

Blasting through clumps of enemies is right up Dorn's alley - for the first round he can't hit that many at once, so Dorn will first try and hit a few skeles in the back - once some more clumping is evident, then he can lay on the pain.
[/sblock]
 

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