Atanatotatos
First Post
Uhm... I was thinking a plain beguiler would be good too, for my concept...and much simpler, with a lot more survivability at low levels...
"Boot to the head!"Starman said:"The best defense is a good offense. You know who said that? Mel, the cook on Alice."![]()
Isida Kep'Tukari said:"Boot to the head!"
Tee hee.
A-hem.
Anyways, Mista Collins, I have a character, a human druid Child of Winter that I made for another campaign that died after about a month. Her backstory directly ties into Morgrave, and though she's not Good, she's also not Evil. I'd have to scale her back, but for your consideration I present Se'ket.
[SIZE=5]Sinon[/SIZE]
Male Human Fighter 1
Neutral Good
Representing Drowned Hero
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 10 (+0)
Size: Medium
Skin: Brown
Eyes: Light Brown
Hair: Red; Curly; Average Beard
Total Hit Points: 12
Speed: 20 feet [armor]
Armor Class: 19 = 10 +7 [half-plate] +2 [heavy steel]
Touch AC: 10
Flat-footed: 19
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Region of Origin: Breland
Dragonmarked House: Tharashk [Mark of Finding]
Languages: Aquan Common
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Half-plate armor [heavy; +7 AC; max dex +0; check penalty -7; 50 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Dodge
Point Blank Shot
Precise Shot
Traits:
Action Points: 5 (this level)
Skill Name
Appraise Int 1 = +1
Balance Dex* 3 = +2+1
Bluff Cha 0 = +0
Climb Str* 3 = +3
Concentration Con 2 = +2
Diplomacy Cha 2 = +0+2
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Info Cha 0 = +0
Handle Animal Cha 2 = +0+2
Heal Wis 1 = +1
Hide Dex* 3 = +2+1
Intimidate Cha 1 = +0+1
Jump Str* -2 = +3+1 -6 [speed 20]
Listen Wis 1 = +1
Move Silently Dex* 3 = +2+1
Ride Dex 3 = +2+1
Search Int 1 = +1
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 4 = +3+1
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Human
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Equipment to come xxx
Shayuri said:Yar, Treb's been a warforged warmage.
In hindsight, I'm not sure that's the best way to do him though. Warmages are so -limited-. I could just as easily make him a warlock. Or I could pay to have his armor enchanted with the Twilight modifier and make him an artillery sorceror.
I am unsure. I do like how many blasties warmages have, but at early levels their lack of defensive and utility options really hurt them, it seems like.
Goddess FallenAngel said:Curse you! I just created a character for a different Eberron PBP on this site. You couldn't have been a little sooner...
That said, I might try to come up with a character concept or two to post. Are you making decisions on finished characters (i.e., do you want us all to stat them out), or mainly on character backgrounds?