Adventure Across Khorvaire - Reflections

Thanks! This looks like an interesting group. I'll finalize equipment and so on tomorrow or over the weekend.

Connection-wise, Sven might have befriended anybody who is a current student-type. He is about the same age, and works at the university, and could easily tag along to the lecture with some of his acquaintances. Either that or he might be at the lecture "on duty" as a guard/crowd control-type for the university- he picks up a few silver doing such things when the school doesn't want to pay full rate for a Deneith guard for the night.
 

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Drigg (0 XP)
Male human paladin 1
LG Medium humanoid
Init +0; Senses Listen +1, Spot +1
Languages: Common, Goblin
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AC 15, touch 10, flat-footed 15; +3 armor, +2 shield
HP 12 (1 HD)
Fort +4, Ref +0, Will +1
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Spd: 30 ft.
Melee longsword +4 (1d8+2/19-20/x2) or
Melee dagger +3 (1d4+2/19-20/x2) or
Ranged longbow +1 (1d8/x3)
Base: Atk +1; Grp +3
Special Actions: Silver Smite, Smite Evil (1/day)
Action Points: 5
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Abilities Str 14, Dex 10, Con 14, Int 12, Wis 12, Cha 16
SQ: Aura of good, detect evil
Feats: Silver Smite, Weapon Focus (longsword)
Skills: Concentration +3 (1), Diplomacy +5 (2), Intimidate +4 (1), Knowledge (nobility & royalty) +2 (1), Knowledge (local/Sharn) +2 (1), Knowledge (religion) +3 (2), Move Silently +2 (1), Sense Motive +4 (3)
Possessions: longsword, dagger, longbow and arrows (20), studded leather armor, heavy steel shield; backpack, holy symbol, hempen rope, waterskin, torches (2); 16 gp, 9 sp, 8 cp; 46 lbs (light load)
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Aura of good (Ex): As detect good spell.

Detect Evil (Sp): At will as the spell.

Silver Smite: Drigge does +1d6 points of extra damage on a successful smite attack.

Smite Evil (Su): Once per day, Drigge may smite an evil foe with a melee attack. Add his Cha bonus (+3) to the attack roll and 1 point of damage/level (+1) to the damage roll if successful.

Weapon Focus (longsword): Drigge adds +1 to attack rolls with a longsword.

Description:
Drigge is slight over six foot tall and has a stocky build. He has wavy, blond hair that always seems to be tousled. His eyes are a deep blue with a slight twinkle. Drigge has a deep desire to help people, especially the poor. He remembers all to well his own life on the streets and wants to help everyone he can rise above their troubles. One way he thinks he can do that is by combating evil and those who exploit others for selfish gain. He is most comfortable around lower class people and feels out of place amongst garish wealth. Drigge is also somewhat shy around women, especially the beautiful ones. He can find himself stuttering and unsure, quite different from his usual confident demeanor.

Goals: Discover his heritage and the story of his parents. Be a faithful champion of the Silver Flame.

Longterm goals/Dreams: Eradicate all poverty and evil (he's not naive; he just dreams big).

Background:
Drigge grew up on the streets of Sharn not knowing his parents. When he was seven, he was poking around Morgrave University and caught the attention of one Professor Vingingale, a cantankerous half-elf who found himself charmed by the youth. Drigge began spending a lot of time at the University, mostly because he could get something to eat and occasionally a place to sleep, though he also enjoyed reading some of the books he could get his hands on, especially any about adventurers. One book changed his life, though; it was about the Church of the Silver Flame. After seeing many horrific evils growing up on the streets, Drigge was mesmerized by the idea of an organization dedicated to thwarting evil. He decided to become a Paladin in the service of the church. Vingingale was disappointed because he had hoped Drigge would become a professor at the University, but he understood and gave Drigge his blessing.

Shortly before he left for his training, a man approached Drigge one day. He was hooded and had a low gravely voice. The man said, "Drigge?" When the boy nodded, the man handed him a small scrap of paper and said, "Your father wanted you to have this." Without another word, the man turned and walked off. Drigge tried to catch him, but the man seemed to have just disappeared. Examining the piece of paper, Drigge saw that it seemed to have a crude map as well as some indecipherable writing. Vingingale said he thought the map appeared to be a location within the Demon Wastes, but that the writing must be some sort of code that he could not figure out without more time.

Unfortunately, Drigge did not have the time because he was leaving in two days for his Paladin training. He has recently completed this, though, and is anxious to not only begin his service in the world, but also to possibly find out more about the writing on the mysterious piece of paper. Hearing that his old mentor, Professor Vingingale, was going to be at the Wroat campus, Drigge finds himself there just as he gets caught up in bigger events...
 
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As for knowing other characters, if anyone grew up in Sharn or was ever in Flamekeep, Drigge may have met them, otherwise he probably is going to meet everyone for the first time in Wroat.
 

My character grew up in Sharn, but is unlikely to have met him growing up; he's got pretty firm middle-class roots, and he is a member of a Dragonmarked House. He might have met him once he starting going to university, though.

I will point out, though, that my character does have a scroll of Comprehend Languages, and can easily make another one with a little bit of gold. Your mysterious map wouldn't stay mysterious for very long once my guy's had a look at it. This might or might not be desireable, though given the speed play-by-posts tend to go at, we would probably never get a chance to explore it in more than cursory detail, unless the GM integrates it into his initial plot.
 
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Great googly moogly!

I'm glad I checked back in. Hee hee!

I was so bizzy getting responses off to the games I'm already in, I almost forgot to check the one I expressed interest in! Bad me! Bad!

As for Trebuchet, with the Endless Falls game coming back online, I'm less inclined to start him over again...at least in the warmage form. It seems I'm going to be the primary caster, and warmages are definitely not my first choice for primary caster.

Let me toss out a few concepts and see what y'all think:

1) Changeling Beguiler! Unlike Warmages, Beguilers have a pretty broad selection of spells at their disposal, including divinations and utility, and would make decent primary casters, I think. Ever since PHB2 came out I've wanted to try this character combination. Coolness: Fun spell loadout with more options than a sorceror and more spells per day than a wizard. Can also serve as a party 'face.' Isn't as much of a pushover as most mages are at low levels. Disadvantage: Lacks arcane firepower, which can be decisive. Has to be very clever to be useful against mindless foes like undead and constructs and so on. Lacking a cleric as well, the undead in particular will be very threatening to us.

2) Gnome Elemental Sorceror! And by elemental, I mean focusing on summoning elementals, and evoking elemental energies. De-emphasis on non-elemental spells, though I'd still take enough to be a good buffer/utility mage too. Possibly getting into elemental crafting later. Elemental or mephit familiar? HMM! Coolness: Ties to Zilargo and the Gnome Underground. Possible Elemental grafts later on! Disadvantage: Would most likely be a 'blasty mage,' and may lack some of the versimilitude that a primary caster needs.

3) Human Steampunk Mage! A wizard who's magic takes the form of little gizmos and technomagic gadgets. Angling for Effigy Master PrC, which would be really cool with an Artificer in the group...though is admittedly kind of a distant goal. Coolness: Could be fun RP with artificer; wizards make great primary casters. Disadvantage: Could be a 'competitive' concept with Artificer, as they kind of have a similar schtick. We'd have to work to make sure we had distinct conceptual ground.
 

I wouldn't mind the steampunk mage; my guy's empasis is on archeological dungeondelving and the magics that enhance it. Comprehend Languages, Arcane Sight, Passwall, et cetera.

He'd also have some utility and blasty magic; a Decanter of Endless Water majorly lightens the logistical tail of a wilderness expedition.
 

You know what might be kind of cool?

Warforged steampunk wizard.

The cha penalty wouldn't ding its spellcasting, and the Con bonus (and various warforged immunities) would really help...

Curse that composite plating! I know there's a feat to get rid of it, but...feat...sniffle. And I like the flavor of a platey clanky warforged. Warforged without the plating are like hermit crabs between shells.

I guess I could live with the spell failure until I can get it enchanted with the Twilight modification...it's only 10% I think... Or is there a feat that reduces spell failure, or lets a caster cast in light armor?
 

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