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General Adventure Begins D&D introductory boardgame

Sacrosanct

Legend
Well, it’s finally been released to pretty much zero fanfare. Haven’t seen it advertised anywhere, and only heard about it because someone mentioned it the other day.


Looks like it’s a decent game after a quick overview, albeit very basic mechanically. Which is to be expected based on the type of product it is. Replayability after the four bosses are defeated is pretty low, which is a bit of a disappointment. But I imagine it would be easy to add expansions. One other disappointment was how the customization for your characters is false. Yeah, you get to select which abilities your character get, but mechanically they are all identical. See the image below. I would have liked to see more mechanical variation.
 

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Sacrosanct

Legend
When I said this was released with zero fanfare, I guess I wasn't kidding. It's been officially released, and no one is even talking about it at all lol. Maybe they should have called it "D&D Apathy"
 

I had high hopes for this game, but you are right, the lack of hype is notable. I have not listened to DragonTalk Podcast in the last two weeks, does anyone know if they at least brought it up?
 


I received mine and opened the box. Wasn't sure what to expect so I can't say whether I'm pleased or disappointed. Haven't played it with the family yet, but will report when I do. (Caveat: both of my children are younger than the recommended "10+" age.)

One thing I like, that differs from canonical D&D, is that there are a number of mechanics that ask the players to inventively describe their actions. E.g., "Describe how you use nature to damage your foe, and add X" or things of that type.
 

Cadence

Legend
Supporter
I guess my question would be... I introduced my then 7 or 8 yo (?) to Dungeon and Munchkin Treasure Hunt. Would this have been better?
 

TwoSix

Unserious gamer
Supporter
I doubt hype is particularly relevant for this type of product; it's a filler that gets put on the shelves at Target/Walmart/other retail locations to take advantage of the moderate familiarity people have with the D&D name for holiday sales.
 

Sacrosanct

Legend
Played the first game with the kid. While mechanically it's all the same for every ability, what I really like about the game is that every special maneuver asks you to describe the maneuver.

An example for the dragonborn is: "describe how you use trickery by using an item from your pack", then apply the attack roll results.

There are also scenario cards like "otto's irrisistable dance. Every player dances, and the DM decides who was best bthey get +1 gold"

Those things really help bring in the role playing into D&D, which is where most of the fun of this game comes in.
 

The art for the game is, as per usual with WotC's D&D branch, just straight up mediocre. I don't understand how Magic can have so much beautiful art but for almost every D&D product they get the same low to middling quality art for it. Where's all the money for these books going?
 

Ath-kethin

Elder Thing
Played the first game with the kid. While mechanically it's all the same for every ability, what I really like about the game is that every special maneuver asks you to describe the maneuver.

An example for the dragonborn is: "describe how you use trickery by using an item from your pack", then apply the attack roll results.

There are also scenario cards like "otto's irrisistable dance. Every player dances, and the DM decides who was best bthey get +1 gold"

Those things really help bring in the role playing into D&D, which is where most of the fun of this game comes in.
I really like that. I ask basically those same kinds of questions to my players, for (it sounds like) the same reasons. It's good to hear an official product, of any type, encouraging the same approach.
 

DMMike

Guide of Modos
I really like that. I ask basically those same kinds of questions to my players, for (it sounds like) the same reasons. It's good to hear an official product, of any type, encouraging the same approach.
Is this a new concept that WotC wanted to try (and then subsequently tanked by not promoting it), or is it just for newbs and kids, given that it might be more prominent in this product than the full-fledged game?

Like Ath-kethin, I've been asking players to describe their actions for a long time. It's so much better than "which action do you take? Okay, roll."

Edit: I just noticed the "1-10 nothing happens" entries. So no, there's nothing radical going on here.
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
The art for the game is, as per usual with WotC's D&D branch, just straight up mediocre. I don't understand how Magic can have so much beautiful art but for almost every D&D product they get the same low to middling quality art for it. Where's all the money for these books going?

I thought that art was good for a family game. I would not have wanted magic-style art, but I would have liked a more high-contrast, cartoonish style art, like Dungeon Mayhem. I found that some of the cards were difficult to make out from accross the table (note that the encounter cards have an art side to be displayed to the other players, which there is a DM side for the player currently acting as DM). Might just be my aging eyes.
 

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