"Let's go," Halleck said to Rocco,  directing him toward the bone monstronsity, and following right behind.  He lashed out at the creature, and yelled 
"Come on you bagabones!" to lure it into an attack. Halleck took the hit, but made an opening for Rocco. 
| 
OOC:
 | 
 
I always roll amazing for the enemy MBA in brash assault. Therefore, I'm letting @Neurotic roll his own, so I don't screw it up. You have an MBA, with combat advantage and another +2 for being adjacent to Halleck.  
 
 |   
 
 | 
 
 
[sblock=Note to other Players: Knight Commander Powers]
     Halleck has the 
PP Powers:
     
1. All adjacent allies get +2 to attacks
2. When I spend an AP, all allies who can see/hear me get +1 to defenses TENT-Halleck
  
     [/sblock][sblock=Note to other Players: Bravura]
     Halleck has the 
Bravura Presence:
     
When an ally who can see you spends an action         point                                           to take an extra      action     and    uses    the        action    to      make    an               attack,       the            ally   can       choose to      take           advantage    of   this           feature       before         the         attack          roll.        If  the  ally         chooses    to   do        so     and    the     attack       hits,      the         ally    can            either   make  a        basic        attack   or         take   a   move           action      after      the        attack as  a            free         action. If     the             attack    misses,        the      ally         grants     combat            advantage       to   all               enemies     until  the       end     of  his   or         her     next       turn.
  
Melee characters might also want to save their AP until I hit  with 
Withering Courage, so they can double dip on the +5 damage bonus.  
     [/sblock][sblock=Note to other Players: If you miss on something REALLY important]
     Halleck has daily power 
Unintended Feint:
     
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA. 
  
But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it. 
   [/sblock][sblock=Action Block, Mini-Stats]
          [sblock=Action Block]
     
Initiative: 
19
 
Free: Battlefield Shift: Move Rocco to K5
 
Free: Resist All: 2
 
Move:  to K6 
 (+1 to AC / Ref) 
 
   Minor: NA
 
 
Standard:  Brash Assault
   
- Target: KRORG
 
- Attack: 1d20+16=32 vs AC hit
 
- Damage: 1d8+8=13 (+2 shield) = 15
 
- Effect:                                              Against   the  target              of            this       exploit,  you      gain a               bonus        to                           defenses                                   equal   to          your                  Charisma                 modifier         (+6)            until      the       start          of       your                      next                    turn             (due        to            Feat).      The               target      can             make a             melee           basic                      attack                   against                 you       as  a          free                 action        and     has          combat                            advantage           for           the                  attack.   If                 the      target        makes                                 this              attack,       an    ally      of       your                   choice                      within 5                       squares      of      the                target      can                     make a          basic                attack                       against           the           target  as           a            free             action      and           has                     combat                      advantage         for   the                     attack.
 
        
        
  
 
 [sblock=ignore]
Standard: Brash Assault
       
- Target: B2
 
- Attack: 1d20+15=23 Miss
 
- Damage: 1d8+8=0 (+2 shield) =
 
- Effect:                                              Against   the  target              of            this       exploit,  you      gain a               bonus        to                           defenses                                   equal   to          your                  Charisma                 modifier         (+6)            until      the       start          of       your                      next                    turn             (due        to            Feat).      The               target      can             make a             melee           basic                      attack                   against                 you       as  a          free                 action        and     has          combat                            advantage           for           the                  attack.   If                 the      target        makes                                 this              attack,       an    ally      of       your                   choice                      within 5                       squares      of      the                target      can                     make a          basic                attack                       against           the           target  as           a            free             action      and           has                     combat                      advantage         for   the                     attack.
 
       
       
    REMOVE WITH NEXT BRASH ASSAULT[/sblock]
    [/sblock][sblock=Halleck Stat block]
Viscount  Ambrose Halleck - 
Male Half-Elf                    Hybrid Warlord/Bard Knight Commander 11
              Initiative: +5,
 Passive Perception: 18, 
Passive                         Insight: 20
          
Defenses:
              AC: 28*, 
Fort: 23, 
Reflex: 19, 
Will: 26                        --  
Speed: 5 (-1 Pen from armor)
              
              
Vitality:
              HP: 63/76, 
THP: 0/14 Bloodied: 38, 
Surge                       Value: 19, 
Surges    left: 10/10
              
Action Points: 1
/1, 
Second Wind: not used
              
Languages:
              Common, Elven, Goblin
              
Basic Attacks:
              
 Basic                         Melee Attack: +16 vs AC - Harmonic  Spellblade     Longsword 1d8+8 (+2 shield)
              
 Ranged                         Basic Attack: N/A
              
        
Properties:
        All Adjacent Allies: +2 to attack
 On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: 
resist 3 to ongoing damage
Superior Will Feat: 
If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
On AP: +1 to all allies defenses, TENT-Halleck
 Orb Shield Powers:
    +2 to damage
 +2 resist all
 +2 to all saving throws
 +1 to AC
+1 Inspiring Word / Encounter
+2 hp with inspiring word
   
              Powers:
At-Will: Brash                                         Assault, Vicious Mockery, Cloak of the        Walking         Wounded      Second Wind, Boot of the Fencing  Master       shift, 
              Encounter: Righteous Brand,   Inspiring                                                                              Word 1 (+2 hp),    Inspiring                                                                              Word 2 (+2 hp), Majestic   Word,       Shout          of                 Triumph, Diabolic            Stratagem, Slash & Press,               Withering                        Courage,                 Divine    Challenge,           Battlefront               Shift,  Boots of      the                               Fencing   Master            Enc, Benefactor  Armor  Enc,     Recoil              Shield   Knockdown                    Immediate         Reaction
              Daily: Stirring Shout, Stand                                              the          Fallen, Heroic                  Effort,         Song of Discord, Canon    of                        Avoidance,   Unintended   Feint, Harmonic                            Spellblade   Boon,  Benefactor   Armor   Daily,
 
Weapons:
         Harmonic Spellblade Longsword +1
            
    
Skills:
         Acrobatics +4, Arcana +5, Athletics +12, Bluff +12, Diplomacy         +20,                                            Dungeoneering +8,         Endurance    +12,  Heal     +12,         History     +5,            Insight          +10,                    Intimidate  +16,        Nature    +8,          Perception   +8,           Religion      +5,       Stealth       +4,                        Streetwise   +12,    Thievery   +4
            
            [/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
        1. 
Thorkelson, a bald, tattooed man,                                                    entered the hangman's      tavern    and        recruits         Halleck     and       Vimak          for  a          job.                 Thorkelson,       needed some            protection    at      the          docks,     but           apparently         had        some           sinister      other         motive,          since he  used         drinks         from  the        bar     to      drug               Halleck  and         Vimak.    
    
    2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating, 
    
    3. Get approached by the bandit leaders, who have two girls that look                                              exactly like that one we    want.    The     real     girl    is           revealed,     and                natural,  a          fight    breaks    out.   After   we          smash    the   goons,       their              leader,  Hank    the      Tank      comes  out.       And,       eventually, Hank       gets         killed. 
    
    4. Get the real mission: deliver Lerrick to brother Buchta, so he can                                         remove the mark of Trogdor from    her         forehead.    The      mark    is    in           indicator          to   all      that  Lerrick   has   been    chosen   to  be            sacrificed   to            the  dragon          Bosch. Your     quest  as      of  now   is  to          provide  safe     passage         for      Lerrick    to         brother       Buchta so    that    he   can      perform      the    ritual.       This       includes      taking  
her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence. 
        
    5. Delivered Lerrick, performed the ritual, saved the day. However,                     discovered an evil dragon named Bosch who wears a     necklace     which      makes        him a juggernaut. Halleck carries a     shield   which    should     counter   this      effect. Adventurers     now must   stop the    dragon.
    [/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
    2. Fight in tavern vs statues.
   3. Kick Statue butt. 
   [/sblock]1. Wait at Tavern.
    2. Get attacked by some shadow things, at tavern. 
  3. Get on the road
  4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
  5. Encounter Beholders (really hard!)
           [/sblock]
        [/sblock]