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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

dimsdale

First Post
GM: It's about time DM! :) Sorry for the delay everyone. Let's go!


The heroes attack the two guards in the front. Skalisss lands a brutal attack against one of the guards will Rocco and Primera combine for multiple wounds on the other guard. Quan's arrow misses, but in the leader's attempt to dodge the attack, he looses his balance and falls into the fire. The enemies quickly arm themselves and counter attack. Skalisss and Sigarr take minor wounds from the archers.
The gaurd that Skalisss attacked misses badly, still shaken from the paladin's attack. The guard Sigarr attack counters scoring a minor wound on the frost giant. Two guards rush from the north. One charges Primera and slices right through the unicorn. It vanishes. Nementah cringes in pain. The other guard moves towards Skalisss. The leader moves out of the fire, equipping his swords as he moves towards the paladin. His attack is a minor wound, but the paladin knows from the leader's attack that the leader is well versed in the art of melee attack.
[sblock=Heroes turn]
Heroes turn:
Quan:: miss, but slides Leader into fire
Rocco:: Hit G2 for 13 and G2 marked
Skalisss:: hit g1 for 20
Nementah::
Primera:: hit g2 for 9, grants 5 temp hp to rocco
Sigarr:: miss
[/sblock]

[sblock=Enemy Turn]
Baddies turn:
S1
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skaliss AC: = miss
Roll Lookup

S2
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Sigarr AC: = miss
Roll Lookup


S3
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Sigarr AC: = Hit (27) for 9
Roll Lookup

S4
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skalisss AC: = miss
Roll Lookup

S5
attack: Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 vs Skalisss AC: = Hits for 7
Roll Lookup

G1
minor: equip executioner axe
Attack: 1d20+15 vs. Skalisss AC 1d12 + 7: = miss
Roll Lookup

G2
Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = Hit (27) for 8
Roll Lookup

G3
minor: equip executioner axe
Double move to current location:

G4
minor: equip executioner axe
Move to N8, charge Primera: +15 +1 (charge) vs. Primera's AC 1d12 + 7: = Hit (26) for 17
Roll Lookup

L
takes 15 fire damage
movement: move to current location
minor: equip weapon
Attack: +19 vs. Skalisss AC ; 1d6 + 4 damage (crit 2d6 + 10). = Hit (27) for 11\
Roll Lookup
[/sblock]

[sblock=Damage to Enemies this round]
Total Damage to Enemies:
Leader: -15
G1: -20
G2: -21 and marked by Rocco
[/sblock]

[sblock=Total Damage to Allies this round]
Total Damage to Allies:
Skalisss: Hit for 7 (S5), hit for 11 (Leader)
End of Round: -18

Rocco:
End of Round:

Quan:
End of Round:

Nementah: -11 (Primera vanishes)
End of Round: -11

Primera: Hit for 17 (vanishes)
End of Round: -17

Xerzuzu:
End of Round:

Sigarr: hit for 9 (S3), hit for 8 (G2)
End of Round: -17

[/sblock]

[sblock=Heroes Stats]
Party:
Nementah
HP 77/88, Bloodied 44, Surge Value 22, Surges 12/12
AC 23 Fortitude 27 Reflex 24 Will 26

Primera: Vanishes
HP -1/16 AC 23 Fortitude 27 Reflex 24 Will 26
If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)

Xerzuzu:
HP: 22
Healing Surges: none, but you can lose
a healing surge for the guard if an effect allows it to spend one
Defenses: AC: 23; Fort: 26; Ref: 24; Will 26

Rocco:
HP: 99/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23

Sigarr:
AC:26, Fort:28, Reflex:25, Will:23
HP:85/102, Bloodied:52, Surge Value:25, Surges left:11/11

Skalisss:
HP: 80/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL

Quan:
AC: 26, For: 21, Ref: 25, Will: 25
HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8
[/sblock]

[sblock=Enemy Stats]
Leader: 160/175
G1: 86/106
G2: 85/106 marked by Rocco
G3: 106/106
G4: 106/106
S1: 50/50
S2: 50/50
S3: 50/50
S4: 50/50
S5: 50/50
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]
Enemies:
Dragonborn Scouts
HP 50; Bloodied 25
AC 22; Fortitude 18, Refl ex 17, Will 16
Speed 7

mBattleaxe (standard; at-will) ✦ Weapon
+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;
see also pack attack.

R Greatbow (standard; at-will) ✦ Weapon
Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6
damage while bloodied; see also pack attack.

Pack Attack The scout deals an extra 5 damage on melee and
ranged attacks against an enemy that has two or more of the
scout's allies adjacent to it.


Dragonborn Guards
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7
damage.

M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.

C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Gladiator’s Strike When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.

Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Leader
HP 129; Bloodied 64; see also dragonborn fury
AC 27; Fortitude 23, Refl ex 24, Will 21
Speed 7

m Katar (standard; at-will) ✦ Weapon
+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).

M Twin Katar Strike (standard; at-will) ✦ Weapon
If the dragonborn leader doesn’t take a move action on its turn, it
shifts 1 square and makes two katar attacks, or vice versa.

C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid
damage.

Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat advantage
against.

Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.

Infiltrating Stride (move; recharges after the dragon born raider
attacks two different enemies with twin katar strike)
The dragonborn leader shifts 3 squares.
[/sblock]

[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.
15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich.
[/sblock]
 

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Neurotic

I plan on living forever. Or die trying.
Rocco bursts from the forest in his typical spinning way. He circles the combatants around and ends his rotation with a mighty roar which draws attention of all enemies.

He catches new guard with his axe and pulls him along with his momentum, while the dagger only scrapes along second guards armor.

"Surrender now and you won't be disemboweled!"

[sblock=Actions]
Move: Pass Forward (move behind Sigarr, not provoking from G2) to N11
Minor: Kirre's roar: MARK G1; G2; G3; G4; Leader, Rocco gains resist all 2 vs those opponents

Standard: Funneling Furry vs G4; axe damage; vs G2; dagger damage (1d20+18=34, 1d8.minroll(2)+11+1d6=18, 1d20+16=20, 1d4+8+1d6+3=19)

hits only G4 for 18 + 3(Marked fury) = 21
G4 is slid to O11


Interrupts:
if Skaliss is hit and Rocco would be missed, he uses guardian counter to exchange places with the paladin and hits the attacker with MBA
if Sigarr is attacked or G2 or G4 shift, Rocco hits with CC attack
if G2 or G4 move, Rocco hits with OA
[/sblock]

[sblock=Rocco Stats]
STATUS: +1 all defenses vs marked opponents
resist all 2 TENT
MARKED: G1-4; Leader

Initiative +8; Senses Passive Insight 21, Passive Perception 26
HP: 99/99 TEMP: 0 SurgeValue: 25 Surges: 12/13
AC:30+1(ring) Fort:27 Reflex:24 Will:23
(+1 AC & Ref against L or larger opponents)

1/1 AP
Speed 5
MBA: +18/1d8.minroll(2)+11 (off-hand: +15/1d4+8) +1d6 from the ring
CC: +21/1d8.minroll(2)+14 (off-hand: +18/1d4+11) +1d6 from the ring
OA: +21/1d8.minroll(2)+11 (off-hand: +18/1d4+8) +1d6 from the ring

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind
Echoing Assault
Guardian's Counter
Shadow Step
Clearheaded
Sly Charge


Villain's Menace
Dancing Defense
Bone Crusher


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco - NOT EQUIPED
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter
Floating Shield - Rocco does not sink unless he wants too, he gets +3 to Athletics and Endurance roll for swimming and he can swimm his speed on the surface (but not under it) - commonly NOT EQUIPPED
Davros Elden's Defensive step - on shift Rocco gains +1 item bonus to AC and Ref. Encounter Minor: Rocco shifts 2 squares
Ghost Mask Ki Focus: Encounter Free Action: Rocco makes the attack that targets AC. That attack targets Will and does psychic damage.

[/sblock]
 
Last edited:

JRYoung

First Post
Skalisss shrugs off two arrow hit without flinching. Pressed by three hostile Dragonborn warriors he prays to Nerari and unleashes a blast of Divine energy on them. Then he breathes crackling lightning on them.

[SBLOCK=Actions]
Standard Action: Divine Reverence on G1, G3, and L
G3 is hit for 10 points of damage, G1 takes a critical that does 17. Both are DAZED TENT!

Minor Action: Lightning Breath on G1, G3, and L
L and G1 are hit for 7 points of damage.

Minor Action: Divine Challenge on L.
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin Gray Guard(Natural Humanoid) 11 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 80/98 SurgeValue: 25 Surges: 11/11
AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL

Action Points: not used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

Gray Guard Action: when you spend an AP to take an extra action shift 3 squares (Free) and gain +2 to attacks until start of next turn.
Gray Guard Vigilance: Trained in Streetwise and Preception. Enemies marked by you cannot benefit from concealment or total concealment against your attacks.

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite
Divine Reverence USED
Debilitating Smite
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Winter's Arrival
Item: Strikeback guantlets - when hit make a melee basic against the attacker
Feat: Persistent Challenge - if you fail to engage the target of your Divine Challenge on your turn, you can maintain that Divine Challenge as if you had engaged the target.
Lay on Hands x2
Healing Word
Paladin's Judgement[/U]
Sacred Circle
Martyr's Retribution
Wrath of the Gods
Crown of Glory
Item: Healing Surge from Dwarven Plate Armor
[/SBLOCK]

PC:Skalisss (jryoung) - L4W Wiki
[/SBLOCK]
 
Last edited:

FourMonos

First Post
Weighing his options, Quan decides that the best strategy is probably the "cut off the head..."

His arrow blasts right into the leaders skull, but is deflected by his helm. The dragonborn is shaken by the arrow.

[sblock=Actions]
Disruptive Shot vs. Leader: Hit AC 38 for 24 damage. And he is dazed (save ends). And -2 to range and area attacks TENT.
[/sblock]

[sblock= Quan's Stats] Leopold "Quan" Thatcher- Male Human, Peerless Hunter 11
Status:

Initiative: +11, Passive perception: 24, Passive Insight: 19

AC: 26, For: 21, Ref: 25, Will: 25

HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8

Speed: 6 squares, Languages: Allarian, Goblin

AP: 1

Second Wind: unused

[sblock=Orb of the Hunter]
1. Stealth checks: +4
2. Ranged attack Rolls: +1
3. Damage rolls: +4 to all damage
4. +1 AC (already accounted for above)
[/sblock]

Powers:
Aimed Shot
Clever Shot
Rapid Shot
Disruptive Shot 1, 2, 3, 4
Reactive Shift
Takedown Strike
Hunter's Thorn Trap
Assassin's Shroud 1 2
Healing Lore
Entangling Roots
Hero's Armor Daily


Effects:
+1 to defenses when bloodied
+3 damage to isolated targets
+1d6 damage against foes who haven't acted yet in battle
[/sblock]
 

dimsdale

First Post
GM: [MENTION=45437]JRYoung[/MENTION] Can you give me a summary of Skalisss's attack: damage dealt to equal foe he hit.


[sblock=WD] [MENTION=59043]Walking Dad[/MENTION] Feel free to have Vimak join us if you like. I noticed that you posted in a different adventure thread. [/sblock]
 
Last edited:


Walking Dad

First Post
OOC: Sorry, with my impending relocation, I temporary lost access to most of my 4e books (and I don't have DDI). I can handle the other characters, as I already typed out specifics, but I cannot level up Vimak :(
 

renau1g

First Post
Sigarr roars in protest as the guard slices his arm and tears his weapon out of the ground, slamming it hard into the enemy "You're big, I've fought bigger though" the half-giant bellows. The blow knocks the guard off his feet with the tremendous force.

Seeing that the dwarf appears to have these ones tied up, Sigarr decides to focus on the archers. A thick sheen of ice envelops the half-giant and he haughtily marches away from the prone foe, leaving himself open to an attack to his back.

Sigarr strides across the battlefield, hefting his mighty weapon in his hands, the half-giant swings another wide blow with the iced gouge, and it catches the archer in the mid-section. The force of this attack sends the dragonborn flying through the air, crashing into one of his fellows, and leaving the hapless foe lying prone next to the flames.

His rage not satiated, the half-giant then sees an opening and rushes forward, calling out "You shalt all fall before Sigarr, don of Sigdan as he unleashes another heavy blow on the dragonborn.

Sigarr stands ready for the archer to make a move....

[sblock=OOC]
Immediate Reaction to getting hit: Curtain of Steel on G2curtain of steel on s3 (1d20+18=33, 6d6+13=35) likely hits (AC 33)
Free: Drive them to their Knees - Drive them to their Knees (2d6=7) extra 7 damage to G2 and it's prone (42 total damage).

Minor: Stone's Endurance (DR 10/all TENT)
Move: To J10, drawing OA from G2 (who's marked by Rocco, I'll leave it to the DM to decide that one)
Standard: Brutal Slam on S2 - Brutal Slam (fort) on S2 (1d20+18=30, 4d6+13=29) Hits Fort 30 for 29 damage & push to G10 and knock prone, this causes S1 to take damage to S1 (1d8+13=15) 15 damage.
AP: Charge S1 - howling strike on S1 (1d20+18+1=27, 2d6+13+2d6=29) Hits AC 27 for 29 damage.

So in summary:
S3 takes 42 damage and is prone
S2 takes 29 damage and is prone
S1 takes 44 damage

Sigarr has Resist 10/all TENT & +1 AC TENT from charging
[/sblock]

[sblock=Interrupts]
So Sigarr's got a few interrupts.

1) Battle Awareness on S1 - an adjacent enemy shifts or makes an attack that doesn't include Sigarr as a target he can make an MBA
2) Shrug it Off - if affected by a save ends attack - Make a saving throw against the effect. If successful shift 1 square as a free action
3) Guardian's Counter - preferably to take the hit for a squishier member - An ally within 2 squares is hit by an attack that doesn't target Sigarr. Effect - Sigarr and ally shift 2 squares and Sigarr becomes target in place of ally. After resolved Sigarr can make an MBA against enemy.[/sblock]

[sblock=ministats]Sigarr ,Son of Sigdan Male Goliath Barbarian/Goliath Juggernaut 11
Initiative: +8, Passive Perception: 19, Passive Insight: 19, Senses: Normal
AC:26, Fort:28, Reflex:25, Will:23
HP:85/102, Bloodied:52, Surge Value:25, Surges left:11/11
Action Points: 0
Powers:
Howling Strike
Pressing Strike

Stone's Endurance
Battle Awareness
Swift Charge
Guardian's Counter
Desperate Fury
Brutal Slam
Curtain of Steel
Drive them to their Knees
Shrug it Off
Watch Out!

Tyrant's Rage
Silver Phoenix Rage
Oak Hammer Rage
Combat Surge
Marauder's Hide +2
Boots of the Mighty Charge

Important Stuff:
When Sigarr kills an enemy gain 8 THP.
After charging Sigarr gains +1 AC TENT

Conditions:

Full sheet: http://l4w.wikia.com/wiki/PC:Sigarr_(renau1g) [/sblock]
 
Last edited:

"Xerzuzu, get in there! Let's show them what The House can do!"

Spurred with the command of his Sidhe lady, bat-like creature flies through the forest landing just in front of Nementah as she moves closer to melee.

"No further, Lady." he stops her. Swirl of green gold energy comes from the branch Nementah's holding and settles over them.


"Primera, come forth! Protect the warriors!"
Unicorn appears again, stabbing her ghostly horn through one dragon born. Her presence fortifies the fighter and the paladin, the shield enhanced by the magic of the shamaness.

[sblock=Actions]
Free: call Primera to M12, Rocco and Skaliss get +1 to NADs
Standard: Protecting Strike vs Will (G3); psychic damage (1d20+14=23, 1d8+8=12) - [MENTION=24380]Neurotic[/MENTION]/Rocco and [MENTION=45437]JRYoung[/MENTION]/Skaliss get 5 temp hp

Move: Unified Front: Nementah moves to P14, Xerzuzu to P13, both gain 22 temp hp (note that the power no wiki has wrong number it's surge hp, I didn't update when I leveled)
[/sblock]
 
Last edited:

JRYoung

First Post
GM: [MENTION=45437]JRYoung[/MENTION] Can you give me a summary of Skalisss's attack: damage dealt to equal foe he hit.


OOC: Absolutely!

Damage Summary:
G1: 24 and Dazed TENT
G3: 10 and Dazed TENT
L: 7
 
Last edited:

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