[Adventure]Curious & Curiouser (Judge: Stonegod)

Voda Vosa

First Post
Muzdum grunts under the succession of blows. "I'm sick of this hittin' the dwarf contest ye have, woody! Take that!" Muzdum hacks at the treant again, this time scoring a devastating blow. He also tries to punch the creature, buck his fist bounces off painfully.
"Ouch! Ye son of newt!"

Hits Treant for 20 dmg, misses the secondary attack. Muzdum regains 16 hp, and then uses second wind as a minor, gaining +16 more, and +2 to defenses. Shifting to U 18. Mark Treant. Made save vs ongoing dmg.
 

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johnmeier1

Explorer
Quan seems rejuvinated as the returns to elven form and swirls with punches and kicks at the remaining nature folk. Knocking one to the ground and menacing the other. Get back, tribesmen he calls half-heartedly.

[sblock=actions]Heal 10 hp
Minor: Wild Shape to elf, shift to O16
Move: Shift to O17
Standard: Five Storms on Woad 3 and 4 HITS both but Woad 3 still has 1 hp I think
Free: Centered Flurry of Blows 5 more damage to Woad 3, let me know if I am wrong, I would put the 5 on Woad 4
[/sblock]

[sblock=ministats] Status: +5 to defenses TENT Orsik

Init: +7 Speed: 7 Perception:22 Insight: 14
AC: 22 NAD:17/19/16
HP: 34/42 Surges: 7/7 Surge Value: 10 AP: 1

Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, Stoneskin Robes
Daily: Supreme Avalanche Combination, Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
 
Last edited:

jsb420

First Post
Taboo Grove – Round 4
[sblock=Previous Rounds]Surprise Round
Round 1
Round 2
Round 3 [/sblock]
"Go and help Braddock, hunters. We have this one in hand!" The maul annihilates a branch on the tree. Unfortunately, it's one that Muzdum already chopped off and it has no further impact on the treant. The runes flare and seem to die down. But then small explosion bursts from the head of Osvetnik and it strikes down the treant. Orsik quickly draws a shield-like rune sending it in front of Braddock. "Braddock, touch the rune to shield you and heal!" (Sustain; MISS; AP – HIT)
GM: [MENTION=87106]MetaVoid[/MENTION]: Each direction given to the shifter hunter requires one command (i.e. one direction to shift (move) makes only one shifter move, etc)

As the treant toppled over, Rikka moved past its carcass, shifting briefly into her elven form. She stepped quickly around into a better position, then made a sharp gesture with her totem- in an instant the air around three of the wood woads exploded in a burst of glittering black shards. (MISS, HIT & HIT)

Braddock laughs at the wood woad as its fey enchantment grasps hold of his limbs. "Aye ye little stick man! This is where I wanted ye. Come now and see what ye've got in store for ya!" Despite the bravado, Braddock cannot break free enough to hit the fey guardian. (MISS)

Muzdum grunts under the succession of blows. "I'm sick of this hittin' the dwarf contest ye have, woody! Take that!" Muzdum hacks at the treant again, this time scoring a devastating blow. He also tries to punch the creature, buck his fist bounces off painfully. "Ouch! Ye son of newt!" (HIT & MISS)
GM: [MENTION=51271]Voda Vosa[/MENTION]: pathfinderq1 is correct that the Wicker-Man is dead. Orsik’s attack targets Will not AC. I’ll say that this attack hits the wood woad 5 instead.

Quan seems rejuvenated as the returns to elven form and swirls with punches and kicks at the remaining nature folk. Knocking one to the ground and menacing the other. Get back, tribesmen he calls half-heartedly. (HIT & HIT)

The hunters find themselves out of position to do anything to help the allies defeat the twisted fey creatures. (nothing)

With a thunderous crash, the Wicker-Man slowly begins to topple. A deep groaning reverberates through the forest clearing, and with a CRACK! the twisted treant snaps off, its trunk slamming to the ground while its roots remain planted in the forest loam beneath it. (Dramatic death).

The wood woads quickly advance on the allies. Though the Wicker-Man is dead, they fight on. (MISS, HIT, MISS & MISS)
[sblock=Enemy/NPC Actions]Shifter Hunter 1 (Q19): nothing
Shifter Hunter 2 (Q18): nothing

Wicker-Man:
Murder of Crows:

Wood Woad 1 (S24): 1d6=4 NO RECHARGE; Move: Shift: R23>S24; Standard: MBA (Club) against Braddock (AC 19+2(curse)+5(Orsik): +13 vs. AC; 1d8+6 damage: 1d20+13=24, 1d8+6=10 miss

Wood Woad 2 (M16): 1d6=3 NO RECHARGE; Move: Shift: N20>M19; Standard: Charge M19>M16; MBA (Club) against Rikka (AC 23): +13+1(charge) vs. AC; 1d8+6 damage: 1d20+13+1=33, 1d8+6=12 HIT for 12 damage

Wood Woad 3:

Wood Woad 4 (Q15): Standard: MBA (Club) against Quan (AC 22+5(Orsik)): +13 vs. AC; 1d8+6 damage: 1d20+13=23, 1d8+6=10 miss; Move: Shift: P16>Q15

Wood Woad 5 (V17): Standard: MBA (Club) against Muzdum (AC 25+5(Orsik)+2(2nd wind)): +13 vs. AC; 1d8+6 damage: 1d20+13=21, 1d8+6=8 miss
Wood Woad 6: [/sblock]
[sblock=Map]

Illumination: bright light; Early Afternoon
Trees: blocking terrain
Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge.[/sblock]
[sblock=Combatants]Wood Woad: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; Nature’s Judgment (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; Nature’s Mystery (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.
Wood Woad 1 (S24): 33/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery ; Status: BLOODIED; Cursed (Braddock)
Wood Woad 2 (M16): 67/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 3:
Wood Woad 4 (Q15): 28/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery ; Status: BLOODIED; -5 to all defenses TENT (Rikka)
Wood Woad 5 (V17): 56/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 6:
[sblock=Picture] URL=http://imgur.com/CcNI4]
CcNI4.jpg
[/URL][/sblock]

Wicker-Man

Murder of Crows:


Shifter Hunter – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Shifter Hunter 1 (Q19): 35/72hp; Longtooth Shifting ; Status: BLOODIED
Shifter Hunter 2 (Q18): 43/72hp; Longtooth Shifting ; Status:
Shifter Hunter 3:
Shifter Hunter 4:
[sblock=Picture][/sblock]

Braddock (S23): 36/52 hp; HS 10/11; AP 1; Dwarven Resilience; Status: +2 to all defenses against wood woad 1; +1 F/R/W TENT; immobilized and OG 5 (save ends both); +5 to AC TENT (Orsik)
Quan (O17): 34 /42 hp; HS 7/7; AP 1 (+1); Second Wind; Elven Accuracy ; Status: +5 to AC TENT (Orsik)
Orsik (R19): 32/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance; Rune of Mending [1] , [2]; Status:
Muzdum (U17): 51/62; HS 11/12; AP 1 ; Dwarven Resilience ; Status: +5 to AC TENT (Orsik)
Rikka (N15): 43/60 hp; HS 8/8; AP 1 ; Second Wind; Elven Accuracy ; Status:[/sblock]
[sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have ONE Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you MUST be within 2 squares of the hunter your character wishes to control.

(your) Minor Action -> (hunter’s) Move Action (shift, run or move) OR Minor Action (Longtooth Shifting power)

(your) Move Action -> (hunter’s) Move Action (shift, run or move)

(your) Standard Action -> (hunter’s) Move Action (shift, run or move) AND Minor Action (Longtooth Shifting power)

*NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).

**NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round.

***NOTE: All normal combat rules apply to these creatures.[/sblock]
GM: Summary: I’ll keep track of all OG damage and MBAs by hunters
Shifter Hunter 1: -
Shifter Hunter 2: -

Braddock: +14hp (Orsik); missed; 5 damage (OG 5 @SNT) and immobilized (save ends both)
Quan: +10hp (Orsik); missed
Orsik: -
Rikka: 12 damage
Muzdum: +16hp (Orsik); +16hp (2nd wind); missed
 

johnmeier1

Explorer
Quan reaches out to a tree-man with a sweeping leg, breaking a wooden root from afar. Get the other one over there, he monk gestures to the remaining shifters.

[sblock=OOC]Standard: Enduring Champion vs Woad 2 CRIT for 40 damage
Move: Shifter Hunter 1 to P16
Minor: Shifter Hunter 2 to Q16
[/sblock]

[sblock=ministats] Status:

Init: +7 Speed: 7 Perception:22 Insight: 14
AC: 22 NAD:17/19/16
HP: 34/42 Surges: 7/7 Surge Value: 10 AP: 1
Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, Stoneskin Robes

Daily: Supreme Avalanche Combination, Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
 
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pathfinderq1

First Post
Rikka stepped back a pace, then gestured with her totem again. Again the air around the two nearest woodlings exploded in a haze of glittering black shards. With a satisfied snarl, Rikka shifted back into her preferred leopard form.

[sblock= OOC]
>Move: shift to N 14
>Standard: Plague of locusts, targets ww2 and ww4, 1d20+13 vs. FORT= 30, 23 (both hit, for 10 damage and WW2 and WW4 grant CA until end of Rikka's next turn); rolls Roll Lookup
>Minor: Wild Shape to leopard
[/sblock]
 

FourMonos

First Post
OOC: Braddock gets a save when the treant dies due to his pact boon:
Save: 1d20 → [14] = (14) http://invisiblecastle.com/roller/view/3255879/ Saved!
[MENTION=6672544]jsb420[/MENTION] If I was going to use Use Vulnerability, would it be nature or arcana for these woodwoads?


Braddock thanks Osrik's rune for the woodwoad's failure to hurt him. The thorny growths break when the treant dies, freeing the dwarf. He circles the fey beast, still unable to land a solid blow.

[sblock=actions]
Standard: Eldritch Strike vs. woodwoad 1: 1d20+13, 1d10.minroll(3)+11+1d6 → ([8, 13], [5, 11, 5]) Roll Lookup miss again.
Minor: Second wind (dwarven resilence), 14HP and +2 defenses TENT
[/sblock]

[sblock=ministats] Braddock the Historian, level 6 Warlock
Status: +2 defenses versus treant, ww#1, +2 defenses TENT (second wind)

Active Vestige: Xandor [sblock=Vestige of Xandor] Pact boon: Braddock can make a save. If nothing to save against, Braddock gains 5 THP.
Eyes of Vestige: Does additional 1d8 psychic damage.
[/sblock]
Init: +4 Speed: 5 Perception:13 Insight: 13
AC: 19 NAD: F: 20 R:19 W:16
HP: 50/57 Surges: 9/11 Surge Value: 14 AP: 1
Languages: Common, Dwarven, Elven, Draconic
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +13 vs. AC, 1d10+11

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind, Warp in the Weave, Use Vulnerability
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 

Voda Vosa

First Post
Free from the Wickerman's roots, Muzdum steps back, and grins, calling the woads names. "Hey thorny, ye mama so stiff no even a golem wanna lay wit 'er!" is one of the stupider jokes. However, the insults attract the two nearby woads, and the dwarf uses his advantage to hack them, but the angry wooden creatures evade his axe.

Shift to T17, Using come and get it, missing with a 18 and a 17 for 20 dmg, mark them any ways.
 


DESTRUCTION: everyone gets +1 to hit allies adjacent to Orsik (WW4)
hunters and Orsik have resist all 5 TENT


Shifters swing at the wounded foe. Although accurate, the blows are weak and fail to drop the creature. Orsik swings from behind, maul flying from his hands to clip the creature, but the need to miss the shifters throws the maul bit off balance and the wooden shaft strikes at the enemy, not hurting it.

[sblock=Actions]
Hunter 1: Hunter 1 vs WW 4 AC; damage with longtooth (1d20+10=29, 1d8+1+1+1+2=8)
Hunter 2: Hunter 2 vs WW 4 AC; damage with longtooth (1d20+10=26, 1d8+1+1+1+2=6) - not sure if longtooth activated on this one ?!

Standard: Orsik's Throw vs WW 4 AC-5; damage (1d20+12+2+5=21, 2d6+5+1=9) - miss

Move: P15
Minor: Stone's Endurance, Orsik and both hunters gain resist all 5
[/sblock]
 

jsb420

First Post
Taboo Grove – Round 5
[sblock=Previous Rounds]Surprise Round
Round 1
Round 2
Round 3
Round 4 [/sblock]
Quan reaches out to a tree-man with a sweeping leg, breaking a wooden root from afar. Get the other one over there, he monk gestures to the remaining shifters. (CRIT)

Rikka stepped back a pace, then gestured with her totem again. Again the air around the two nearest woodlings exploded in a haze of glittering black shards. With a satisfied snarl, Rikka shifted back into her preferred leopard form. (HIT & HIT)

Braddock thanks Orsik's rune for the wood woad's failure to hurt him. The thorny growths break when the treant dies, freeing the dwarf. He circles the fey beast, still unable to land a solid blow. (MISS)
GM: @FourMonos : That would be a Nature check (DC 23).

Free from the Wicker-Man's roots, Muzdum steps back, and grins, calling the woads names. "Hey thorny, ye mama so stiff no even a golem wanna lay wit 'er!" is one of the stupider jokes. However, the insults attract the two nearby woads, and the dwarf uses his advantage to hack them, but the angry wooden creatures evade his axe. (MISS & MISS)

Shifters swing at the wounded foe. Although accurate, the blows are weak and fail to drop the creature. Orsik swings from behind, maul flying from his hands to clip the creature, but the need to miss the shifters throws the maul bit off balance and the wooden shaft strikes at the enemy, not hurting it. (MISS)

The hunters move to the elf-monk’s commands and each attack the lone wood woad. (HIT & HIT (Orsik))

The wood woads regain some of their essence of Nature and quickly use their earthen bonds to strengthen their attacks. (CRIT, HIT, HIT & MISS)

After the wood woads’ attacks, you hear a high pitched squeak. The sub-sonic sound pierces the very core of your being, rising above the din of battle. A darkened form launches itself from the surrounding trees to circle above the combatants. Quicker than it seemed able, the darkened form drops into a vertical dive and flies straight into the Tunnel Shaft at break-neck speeds and then disappears into the darkened depths.
[sblock=Perception (DC 20) Trained Only]You can briefly glimpse the familiar form of the drow werebat, Dolgrin, whom you faced in the vile temple underneath Sharn.[/sblock]
[sblock=Enemy/NPC Actions]Shifter Hunter 1 (P16): Move (Quan): Q19>P16; Standard (Orsik): MBA (Spear) against wood woad 4 (AC 20-5(Rikka)): +9(+1) vs. AC; 1d8+1(+1)+1 (Battle standard) +2(Longtooth shifting): Hunter 1 vs WW 4 AC; damage with longtooth (1d20+10=29, 1d8+1+1+1+2=8)

Shifter Hunter 2 (Q16): Move (Quan): Q19>Q16; Standard (Orsik): MBA (Spear) against wood woad 4 (AC 20-5(Rikka)): +9(+1) vs. AC; 1d8+1(+1)+1(Battle standard): Hunter 2 vs WW 4 AC; damage with longtooth (1d20+10=26, 1d8+1+1+1+2=6)

Wicker-Man:
Murder of Crows:

Wood Woad 1 (T24): 1d6=6 - RECHARGED; Move: S24>T24; Standard: Nature’s Judgment: (Recharge 5-6; Reliable) against Braddock (AC 19+2(curse)+2(2nd Wind)): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points: 1d20+13=33, 2d8+6=15 CRIT for 21 damage and immobilized and OG 5 damage (save ends both) ; gains 5 hp @SNT (Nature’s Judgment – Braddock)

Wood Woad 2 (M15): 1d6=5 - RECHARGE; Move: Shift: M16>M15; Standard: Nature’s Judgment: (Recharge 5-6; Reliable) against Rikka (AC 23): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points: 1d20+13=30, 2d8+6=10 HIT for 10 damage and OG 5 damage and immobilized (save ends); gains 5 hp @SNT (Nature’s Judgment – Rikka)

Wood Woad 3:

Wood Woad 4 (R15): Standard: Nature’s Judgment: (Recharge 5-6; Reliable) against shifter hunter 1 (AC 20): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points: 1d20+13=32, 2d8+6=11 HIT for 11-5(Orsik) damage, OG 5-5(Orsik) and immobilized; Move: Shift: Q15>R15; gains 5 hp @SNT (Nature’s Judgment – shifter hunter 1)

Wood Woad 5 (U17): Move: V17>U17; Standard: MBA(Club) against Muzdum (AC 25+5(Orsik)): +13 vs. AC; 1d8+6 damage: 1d20+13=28, 1d8+6=11 miss
Wood Woad 6: [/sblock]
[sblock=Map]

Illumination: bright light; Early Afternoon
Trees: blocking terrain
Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge. [/sblock]
[sblock=Combatants]Wood Woad: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage; Nature’s Judgment (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points; Nature’s Mystery (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.
Wood Woad 1 (T24): 38/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery ; Status: BLOODIED; Cursed (Braddock)
Wood Woad 2 (M15): 22/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status: BLOODIED; grants CA TENT (Rikka)
Wood Woad 3:
Wood Woad 4 (R15): 9/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery ; Status: BLOODIED; grants CA TENT (Rikka)
Wood Woad 5 (U17): 56/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 6:
[sblock=Picture] URL=http://imgur.com/CcNI4]
CcNI4.jpg
[/URL][/sblock]

Wicker-Man
Murder of Crows:


Shifter Hunter – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage; Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Shifter Hunter 1 (P16): 29/72hp; Longtooth Shifting ; Status: BLOODIED; Stone’s Endurance (Orsik); OG 5 and immobilized (save ends both)
Shifter Hunter 2 (Q16): 43/72hp; Longtooth Shifting ; Status: Stone’s Endurance (Orsik)
Shifter Hunter 3:
Shifter Hunter 4:
[sblock=Picture][/sblock]

Braddock (S23): 29/57 hp; HS 9/11; AP 1; Dwarven Resilience; Status: +2 to all defenses against wood woad 1; OG 5 and immobilized (save ends both)
Quan (O17): 34 /42 hp; HS 7/7; AP 1 (+1); Second Wind; Elven Accuracy ; Status: +5 to AC TENT (Orsik)
Orsik (P15): 32/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance ; Rune of Mending [1] , [2]; Status: Stone’s Endurance
Muzdum (T17): 51/62; HS 11/12; AP 1 ; Dwarven Resilience ; Status: +5 to AC TENT (Orsik)
Rikka (N14): 28/60 hp; HS 8/8; AP 1 ; Second Wind; Elven Accuracy ; Status: OG 5 and immobilized (save ends both); BLOODIED [/sblock]
[sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have ONE Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you MUST be within 2 squares of the hunter your character wishes to control.

(your) Minor Action -> (hunter’s) Move Action (shift, run or move) OR Minor Action (Longtooth Shifting power)

(your) Move Action -> (hunter’s) Move Action (shift, run or move)

(your) Standard Action -> (hunter’s) Move Action (shift, run or move) AND Minor Action (Longtooth Shifting power)

*NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).

**NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round.

***NOTE: All normal combat rules apply to these creatures.[/sblock]
GM: Summary: I’ll keep track of all OG damage and MBAs by hunters
Shifter Hunter 1: 11-5(Orsik) damage; 5-5(Orsik) damage @SNT (OG 5) and immobilized (save ends both)
Shifter Hunter 2: -

Braddock: +5hp (retro – saved); CRIT for 21 damage; 5 damage @SNT (OG 5) and immobilized (save ends both)
Quan: -
Orsik: -
Rikka: 10 damage; 5 damage @SNT (OG 5) and immobilized (save ends both)
Muzdum: missed
 
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