Taboo Grove – Round 5
[sblock=Previous Rounds]
Surprise Round
Round 1
Round 2
Round 3
Round 4 [/sblock]
Quan reaches out to a tree-man with a sweeping leg, breaking a wooden root from afar. Get the other one over there, he monk gestures to the remaining shifters. (CRIT)
Rikka stepped back a pace, then gestured with her totem again. Again the air around the two nearest woodlings exploded in a haze of glittering black shards. With a satisfied snarl, Rikka shifted back into her preferred leopard form. (HIT & HIT)
Braddock thanks Orsik's rune for the wood woad's failure to hurt him. The thorny growths break when the treant dies, freeing the dwarf. He circles the fey beast, still unable to land a solid blow. (MISS)
GM: | @FourMonos : That would be a Nature check (DC 23). | |
Free from the Wicker-Man's roots, Muzdum steps back, and grins, calling the woads names. "Hey thorny, ye mama so stiff no even a golem wanna lay wit 'er!" is one of the stupider jokes. However, the insults attract the two nearby woads, and the dwarf uses his advantage to hack them, but the angry wooden creatures evade his axe. (MISS & MISS)
Shifters swing at the wounded foe. Although accurate, the blows are weak and fail to drop the creature. Orsik swings from behind, maul flying from his hands to clip the creature, but the need to miss the shifters throws the maul bit off balance and the wooden shaft strikes at the enemy, not hurting it. (MISS)
The hunters move to the elf-monk’s commands and each attack the lone wood woad. (HIT & HIT (Orsik))
The wood woads regain some of their
essence of Nature and quickly use their earthen bonds to strengthen their attacks. (CRIT, HIT, HIT & MISS)
After the wood woads’ attacks, you hear a high pitched squeak. The sub-sonic sound pierces the very core of your being, rising above the din of battle. A darkened form launches itself from the surrounding trees to circle above the combatants. Quicker than it seemed able, the darkened form drops into a vertical dive and flies straight into the Tunnel Shaft at break-neck speeds and then disappears into the darkened depths.
[sblock=Perception (DC 20) Trained Only]You can briefly glimpse the familiar form of the drow werebat, Dolgrin, whom you faced in the vile temple underneath Sharn.[/sblock]
[sblock=Enemy/NPC Actions]Shifter Hunter 1 (P16): Move (Quan): Q19>P16; Standard (Orsik): MBA (Spear) against wood woad 4 (AC 20-5(Rikka)): +9(+1) vs. AC; 1d8+1(+1)+1 (Battle standard) +2(Longtooth shifting):
Hunter 1 vs WW 4 AC; damage with longtooth (1d20+10=29, 1d8+1+1+1+2=8)
Shifter Hunter 2 (Q16): Move (Quan): Q19>Q16; Standard (Orsik): MBA (Spear) against wood woad 4 (AC 20-5(Rikka)): +9(+1) vs. AC; 1d8+1(+1)+1(Battle standard):
Hunter 2 vs WW 4 AC; damage with longtooth (1d20+10=26, 1d8+1+1+1+2=6)
Wicker-Man:
Murder of Crows:
Wood Woad 1 (T24):
1d6=6 - RECHARGED; Move: S24>T24; Standard: Nature’s Judgment: (Recharge 5-6; Reliable) against Braddock (AC 19+2(curse)+2(2nd Wind)): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points:
1d20+13=33, 2d8+6=15 CRIT for 21 damage and immobilized and OG 5 damage (save ends both) ; gains 5 hp @SNT (Nature’s Judgment – Braddock)
Wood Woad 2 (M15):
1d6=5 - RECHARGE; Move: Shift: M16>M15; Standard: Nature’s Judgment: (Recharge 5-6; Reliable) against Rikka (AC 23): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points:
1d20+13=30, 2d8+6=10 HIT for 10 damage and OG 5 damage and immobilized (save ends); gains 5 hp @SNT (Nature’s Judgment – Rikka)
Wood Woad 3:
Wood Woad 4 (R15): Standard: Nature’s Judgment: (Recharge 5-6; Reliable) against shifter hunter 1 (AC 20): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points:
1d20+13=32, 2d8+6=11 HIT for 11-5(Orsik) damage, OG 5-5(Orsik) and immobilized; Move: Shift: Q15>R15; gains 5 hp @SNT (Nature’s Judgment – shifter hunter 1)
Wood Woad 5 (U17): Move: V17>U17; Standard: MBA(Club) against Muzdum (AC 25+5(Orsik)): +13 vs. AC; 1d8+6 damage:
1d20+13=28, 1d8+6=11 miss
Wood Woad 6: [/sblock]
[sblock=Map]
Illumination: bright light; Early Afternoon
Trees: blocking terrain
Tunnel Shaft: 10-foot wide; if moved forcibly into the hole, the target can make a saving throw. If made, the target falls prone at the edge. [/sblock]
[sblock=Combatants]
Wood Woad: 76/76 hp; AC 22; Fort 20; Ref 17; Will 20; MBA (Club): +13 vs. AC; 1d8+6 damage;
Nature’s Judgment (Recharge 5-6; Reliable): +13 vs. AC; 2d8+6 damage and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, a fey or plant target nearest the original target regains an equal number of hit points;
Nature’s Mystery (Minor; encounter): Close burst 2 – each enemy in burst; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). A -2 penalty is applied to any save against this unless the target can make a Nature Check (DC 18) as a free action.
Wood Woad 1 (T24):
38/76 hp; Nature’s Judgment (recharge 5-6);
Nature’s Mystery ; Status:
BLOODIED; Cursed (Braddock)
Wood Woad 2 (M15):
22/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
BLOODIED; grants CA TENT (Rikka)
Wood Woad 3:
Wood Woad 4 (R15):
9/76 hp; Nature’s Judgment (recharge 5-6);
Nature’s Mystery ; Status:
BLOODIED; grants CA TENT (Rikka)
Wood Woad 5 (U17):
56/76 hp; Nature’s Judgment (recharge 5-6); Nature’s Mystery; Status:
Wood Woad 6:
[sblock=Picture] URL=http://imgur.com/CcNI4]
[/URL][/sblock]
Wicker-Man
Murder of Crows:
Shifter Hunter – Level 5(+1): 64(+8)/64(+8) hp; Move: 6; AC 19(+1); Fort 17(+1); Ref 17(+1); Will 16(+1); MBA (Spear): +9(+1) vs. AC; 1d8+1(+1) damage;
Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Shifter Hunter 1 (P16):
29/72hp;
Longtooth Shifting ; Status:
BLOODIED; Stone’s Endurance (Orsik); OG 5 and immobilized (save ends both)
Shifter Hunter 2 (Q16):
43/72hp;
Longtooth Shifting ; Status: Stone’s Endurance (Orsik)
Shifter Hunter 3:
Shifter Hunter 4:
[sblock=Picture]

[/sblock]
Braddock (S23):
29/57 hp; HS 9/11; AP 1;
Dwarven Resilience; Status: +2 to all defenses against wood woad 1; OG 5 and immobilized (save ends both)
Quan (O17):
34 /42 hp; HS 7/7; AP 1
(+1); Second Wind;
Elven Accuracy ; Status: +5 to AC TENT (Orsik)
Orsik (P15):
32/53 hp; HS 10/10;
AP 1 ; Second Wind;
Stone’s Endurance ; Rune of Mending [1] , [2]; Status: Stone’s Endurance
Muzdum (T17):
51/62; HS 11/12;
AP 1 ;
Dwarven Resilience ; Status: +5 to AC TENT (Orsik)
Rikka (N14):
28/60 hp; HS 8/8;
AP 1 ; Second Wind;
Elven Accuracy ; Status: OG 5 and immobilized (save ends both);
BLOODIED [/sblock]
[sblock=Controlling the Shifter Hunters]During this encounter, you will be able to use your extra actions (thus losing that action that round) to direct the movements of the shifter hunters. Each round, the hunters will have
ONE Standard action. This can be converted to a move action or be used as a melee basic attack (including charge). You can spend your character’s extra actions to give the hunter additional actions as listed below. To be able to direct the shifter hunter’s actions, you
MUST be within 2 squares of the hunter your character wishes to control.
(your) Minor Action -> (hunter’s) Move Action (shift, run or move)
OR Minor Action (Longtooth Shifting power)
(your) Move Action -> (hunter’s) Move Action (shift, run or move)
(your) Standard Action -> (hunter’s) Move Action (shift, run or move)
AND Minor Action (Longtooth Shifting power)
*NOTE: Shifter Hunters are considered allies and as such, they can flank with the characters or other shifters. They can also be healed and they are able to use any effects that can effect a PC (i.e. Orsik’s Rune of Mending, etc).
**NOTE: Getting to Know the Hunters: Grants Orsik the ability to give two commands to the shifter hunter he is directing (i.e. initial Standard Action and either a MOVE or MINOR - without needing to spend Orsik's action). The targeted shifter hunter cannot make two attacks during the same given round.
***NOTE: All normal combat rules apply to these creatures.[/sblock]
GM: | Summary: I’ll keep track of all OG damage and MBAs by hunters
Shifter Hunter 1: 11-5(Orsik) damage; 5-5(Orsik) damage @SNT (OG 5) and immobilized (save ends both)
Shifter Hunter 2: -
Braddock: +5hp (retro – saved); CRIT for 21 damage; 5 damage @SNT (OG 5) and immobilized (save ends both)
Quan: -
Orsik: -
Rikka: 10 damage; 5 damage @SNT (OG 5) and immobilized (save ends both)
Muzdum: missed
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