[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

"-born" Ixenvalignat finishes his taunt, and sees a bolt of energy coming at him, vearing neither left nor right. "Oooouuuuchththth! Thhat hurth!" he screams as the archers' shafts strike him in his wounded shoulder, nearly dropping him to the floor. Fortunately, the effects of the gnome's magic are anesthetizing (or inebriating, he's not really able to tell the difference at this point). The dragonborn sees little flashes of light popping in and out of his vision, "Ooooooooh, shthiny." For some reason, his tongue has gone weirdly numb, but in the numbness he finds a little healing.

Finally the sounds of battle burst through the haze and confusion of the gnome's spell, and the battle-bludgeoned Ixenvalignat returns to awareness. "Oh you're going to get it mister!" but this time, for some reason, he doesn't roar his threat. [sblock=Actions]Minor: Inspiring Word[sblock=Power Info]
InspiringWord.png
[/sblock]
Target: Himself

Free: Save vs. Dazed.

See rolls using native dice roller below: IC was down.[/sblock][sblock=Ministats]Ixenvalignat Male Dragonborn Warlord Level 1
Initiative: +0
Speed 5
Passive Perceoption: 10; Passive Insight: 10; Senses: Normal Vision
Draconic Fury: +1 to attack rolls while bloodied
Languages: Draconic, Common
AC: 19; Fortitude; 16; Reflex: 12; Will: 16
HP: 9/22 Bloodied
Surge Value: 5; Surges Left: 7/7
Action Points: 0

At Will Powers:
:bmelee: Melee Basic Attack 1d20+7 vs. AC
Hit: 1d10+5 damage

:branged: Ranged Basic Attack 1d20 vs. AC
Hit: 1d4 damage

:melee: Wolfpack Tactics 1d20+7 vs. AC
Hit: 1d10+5 damage and one ally adjacent to Ixenvalignat or the target can shift 1 square as a free action

:melee: Viper's Strike 1d20+7 vs. AC
Hit: 1d10+5 damage. Effect: If the target shifts before the start of Ixenvalignat's next turn, it provokes an opportunity attack from an ally of my choice.

Encounter Powers:
:close: Powerful Warning
Effect:
The target gains +4 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.

Battlefront Shift

Effect: Target shifts speed on initiative roll

:close:Inspiring Word 1 2
Effect: Target within 5 squares spends healing surge for HS value+1d6 hitpoints
Special: Can be used twice per encounter

:close: Dragonfear 1d20+7 vs. Will
Hit:
Target takes -2 to attack rolls and grants Combat Advantage until the end of Ixenvalignat's next turn.

Daily Powers:

:melee: White Raven Onslaught 1d20+7 vs. AC
Hit: 3d10+5 damage and Ixenvalignat slides an adjacent ally 1 square. Until the end of the encounter, whenever Ixenvalignat or an ally within 10 squares of himself makes a succesful attack, the attacker slides an adjacent ally 1 square.
Miss: An ally within 10 squares slides an adjacent ally 1 square on each successful attack for the rest of the encounter.
[/sblock]
 
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Round 3: Pirate Attacks!

Jesse flicked another bolt. The barrage of blows to the Pirate Leader's feeble mind was too much and this time he succumbed and dived forward in an attempt to dodge the imaginary bolt.

Using the dragonborn's distraction, Finnean bounds for the gangplank, but he failed to appreciate how slippery the wet wood could be and face-plants, he brings himself to his feet and fires a quick shot at the gnome, but it ricochet's off the crate.

The arrow flies thru the air and would have hit the pirate captain dead center had he not been blown to the side from the tiefling's magic. Frustrated Damien gathers himself and prepares another arrow to launch at the pirate leader. This time the grubby human had no one around him to take the fall for him and soon a large chunk of his left hand lay on the side of deck because of it. The force of the impact was so great the pirate leader began spinning and dropped to the ground from the pain.

"You'll pay for that!" Ardens yells at the captain as he rushes up to the side of the ship and thrusts out his hands. A burst of fire shoots out towards the pirate ship, engulfing half the deck in a fiery chaos.

Cyrus sprung into action, dashing across the deck of their ship and leaping up onto the railing with one foot then a leap across to the other ship. He dashed forwards and weaved behind one of the pirates backs. His massive black cloak bellowing outwards as he rushed forwards making it rather difficult to judge just where to strike Cyrus's actual body. Hitting the edge of the upper deck he leaped down upon the unsuspecting Captain, impaling him deeply in the neck with his rapier.

Ixenvalignat stands his ground and gathers his wits after being addled by the gnome arcanist. Murmuring words of inspiration to himself.

Roger’s good eye follows Cyrus’ charge, and takes the opportunity himself to attack. Rogar steps over the downed pirate, his legs still twitching, and with an acrobatic move, he is up and onto the gangplank. ”Outta me way, Halfling!”, he yells, and surprisingly deft, passes FInnean, carefully spinning around him and the onto the pirate’s cutter. Landing in a crouch, he hunches down, compacting, then suddenly launches himself at the elven archer, who is at that moment drawing back on his bowstring. Rogar swings his hammer hitting, and the elf reacts immediately by stepping back and firing its shortbow point blank, missing wide.

Jack sees Cyrus streak out and – with an amazing feat of skill – vault himself into the only position possible to strike the pirate captain in one swift blow. This battle is already over. He stands and cautiously moves towards the stern, intending to ascend to the wheel deck.

The motley crew lackey, a veteran of many a sea battle himself, knows the laws of the seas for pirates. He knows he is a dead man, but seeing the prone Halfling, he decides he won’t be going alone. Resigned to his fate, he says a quick prayer to Luato, drops the empty crossbow, he picks up his cutlass and then attacks the Halfling, hitting for some damage.

The archers are taken aback by the turn of events. Having served the pirate captain for many years, they plan to avenge him. One stands from prone, draws and fires at Ardens, missing, the arrow passes right between the human and dragonborn. The two other elves drop their bows and draw their swords, the first attacking Cyrus - deflected by a bloody rapier, the other attacks Rogar, who parries with his hammer.

The gnome is clearly distraught about the pirate captain being nearly decapitated, but there is no honor among thieves. He sees Rogar enter melee with the elf by the wheel, and he sends a blast of scintillating colors towards the otherwise distracted dwarf. I staggers the dwarf, confounding him.

[sblock=Actions] h13; Rogar: move to gangplank, Acrobatics; charge elf archer (i13), hits for 7 damage
Jack: moves to M9

Motley crew 1: dead
Motley crew 2: dead
Motley crew 3: m11, attacks prone Finnean, hits for 5 damage
Motley crew 4: dead
Motley crew 5: dead
Motley crew 6: dead
Motley crew 7: dead
Motley crew 8: dead
Elf archer 1: f11, shoots at Ardens, misses
Elf archer 2: shifts to i14, reacts to Rogar’s attack (miss), free: drop bow, minor: draw weapon, attack Rogar misses
Elf archer 3: free: drop bow, minor: draw weapon, shift to h13, attacks Cyrus and misses
Gnome arcanist: M14; fires at Rogar, CRIT! 10 radiant damage and dazed (save ends).
Pirate Captain: dead[/sblock]

[sblock=Terrain, please read]The Salty Dog
Rogar keeps a tight ship, everything is secured and tidy.
Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.
Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks.
Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter.
Booby hatch (H5:J6): Considered difficult terrain to avoid tripping.

Pirate Ship
(*NOTE: disregard catapults!)
Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.
Mast (H12 not really shown): provides cover against ranged attacks.
Stairs (i11 and i14): ascends 5 feet to fo’csle.
Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock]

[sblock=Map]
Qwyxl.jpg
[/sblock]

[sblock=Combatants]
Rogar: J13; DAZED (save ends)
Jack: M9
Damien: F6
Cyrus: H14
Ardens: H9
Finnean: J10
Jesse: G6, DAZED (save ends)
Ixenvalignat: G8

Motley crew 1:
Motley crew 2:
Motley crew 3: j11
Motley crew 4:
Motley crew 5:
Motley crew 6:
Motley crew 7:
Motley crew 8:
Elf archer 1: f12
Elf archer 2: i14
Elf archer 3: h13
Gnome arcanist: m14 (hiding behind crate)
Pirate Captain:

Motley crew: HP 1 (a miss never damages a minion); AC 15; Fort 13; Ref 11; Will 11; MBA cutlass: +6 vs. AC; 5 damage.
Elf archer 1: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.
Elf archer 2: HP 2/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage, Status: Bloodied
Elf archer 3: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.
Gnome Arcanist: AC 16; Fort 13; Ref 15; Will 13; MBA dagger: +6 vs. AC; 1d4 damage.
Pirate Captain: HP 0/48; AC 19; Fort 15; Ref 15; Will 15; MBA cutlass: +10 vs. AC; 2d6+3 damage, and the target is slowed (save ends); RBA hand crossbow +9 vs. AC; 1d6+4. Status: dead

Ardens: 19/26; HS 9 (+1)/9; AP 1; Benefit: +1 healing surge; Status
Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status
Damien: 17/28; HS 9/9; AP 1; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon
Finnean: 19/24; HS 7/7; AP 1; Benefits: +1 to saves; +1 dmg when flanking; Status
Ixenvalignat: 12/22; HS 8/8; AP 1; Benefits: +1 to saves; +1 dmg when flanking; Status
Jesse: 18/23; HS 7/7; AP 1; Benefit: +5 temp hp; Status DAZED (save ends)

Salty crew 1: non-combatant; Awake in galley
Salty crew 2: non-combatant; Awake in galley
Salty crew 3: non-combatant; Awake in galley
Salty crew 4: non-combatant; Awake in galley
Salty crew 5: non-combatant; Awake in galley
Braedin: non-combatant; Awake in galley
Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square.
Rogar: 21/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack; Status: DAZED (save ends)
Whiggans: non-combatant; hiding in crow’s nest
Aziim: non-combatant; hiding below in cabin shared with Jack
[/sblock]
 
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[sblock=ooc]I'm going to assume that, since there were no attack rolls/damage listed under the attack against me, that the attack missed and did nothing. Please correct me if this is a false assumption.

Edit: Thanks for adding the rolls in jsb. Sorry, I didn't realize IC was down at the time.[/sblock]
 
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[sblock=ooc][MENTION=6670427]Circio[/MENTION]: even though I rolled a d10, I'll say it misses anyways.

Not fond of ENWorld's dice roller. Takes up too much space.[/sblock]
 


[sblock=son of meepo]I'll say your PC is dexterous enough, go ahead and make your move. It will provoke an opportunity attack though. the motley crew doesn't have combat superiority so it's attack won't stop your movement.

And update your wishlist![/sblock]
 

"Get out of the way, fool!"

Jesse flicks a Magic Missile towards the Motley Pirate blocking Finnean's way. The Missile streaks across the ship and lands squarely on his chest with a loud "thump".

The Pirate keels over and falls into the ocean with a loud splash, the dark waters swallows him into the sea.

[sblock=Actions]Magic Missile -> Motley Crew (M11)
No attack roll, 7 force damage[/sblock]

[sblock=Tactics]Okay, I have three choices now. Magic Missile on Motley Crew/Elf Archer 2 for a sure kill. Or Phantasmal Assault on Elf Archer 3, make it grant CA and let someone else kill that.

It depends on whether Ardens will MM the others, leaving me free to control.

EDIT: NEVERMIND. Making someone fall into the ocean is way more dramatic. Also, Arden's At-Will is a burst so he should start blowing up the Gnome :D

Also, in the block...it says that Jesse still has 1 AP, which I just spent to use Phantasmal Bolt on the Captain Pirate twice.[/sblock]
 
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Drawing his rapier, Finnean vaults the rail and up the stairs. He uses his advantageous position in an attempt to plunge his rapier into the back of the elf archer. The rapier slides easily between the ribs of the archer and stabs clean through its heart before exiting through the other side. Finnean withdraws the rapier and the elf falls in a head, its blood quickly staining the deck in spurts. Finnean appears more ready then ever to take on the rest of the pirates

[sblock=Actions]Minor: Draw rapier
Move: H12
Standard: Opening Move vs Elf 3 (Hit for 23 damage. Effect: +6 to AC/Reflex until the end of Finnean's next turn.)[/sblock]

[sblock=Immediate]Finnean will use his Second Chance if hit by the gnome arcanist's dazing attack, crit by a non-minion, or hit by a non-minion when bloodied.[/sblock]

[sblock=Finnean Fairhand]Status:

Finnean Fairhand - Level 1 Rogue|Ardent
Init: +4 Speed: 6
Passive Perception:12; Passive Insight: 12
AC: 22 (30 vs OA) Fort 13 (15 vs OA) Ref 21 (23 vs OA) Will 15 (17 vs OA)
HP: 19/24 Surges: 7/7 Surge Value: 6 AP: 1
Languages: Common, Elven
Str:8 Dex:18 Wis:14 Con:12 Int:10 Cha:18

Powers:
Impetuous Ruin
Sly Flourish

Second Chance
Opening Move
Second Wind

Mental Turmoil

[/sblock]

[sblock=jsb420]Wishlist updated![/sblock]
 
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