[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

Damien smiles as he watches his opponent's life escape from him as Cyrus stabs the pirate.

His keen senses picked up the crack of energy released from the gnome arcanist. The coward took a quick shot at Damien's captain then ducked back down behind a pile of rubble. Damien was quick to pick out the gnome with his predatory senses.

"You can run but you can't hide..." Damien snickered. With that he pulled himself behind the large mast to gain a terrain advantage and released another arrow directly at the gnome.

[sblock=Actions]Move: F6 -> E5 check to become stealth 1d20+11=20
Attack (with combat advantage) gnome arcanist with aimed shot: 1d20+10=22 for 3d6+4=11 damage

Aimed Shot
At-Will
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Martial
Standard Action Personal
Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.
[/sblock]

[sblock=Stat block]Damien Bugbear Hunter 1
Status:
Initiative +4, Passive Perception: 17+2, Passive Insight 12, Senses: Low Light
Action Point Spent
Defenses: AC: 16, Fort: 14, Ref: 15, Will: 12
HP: 17/28, Bloodied: 14, Surge Value: 7, Surges/day: 9/9, Speed: 6+2
Languages: Allarian, Hzakan
Bonuses: +1 to attack roles if did not move this turn

Powers:
Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot, Predatory Eye [X], Second Wind
Aspect of the Pouncing Lynx , Aspect of the Seeking Falcon selected
[/sblock]
 
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Seeing one of the archers take a swing at Rogar, Ardens sets his focus on that archer. He may be a filthy dwarf, but I need him alive to get me to land so I can get off this damned boat. Ardens thinks to himself as a missile of energy shoots forth from his still outstretched right hand.

The missile hits the elf in the side of the head, killing him before he even reaches the floor.

[sblock=Actions][sblock=Magic Missile]
At-Will
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Arcane, Evocation, Force, Implement
Standard Action Ranged 20
Target: One creature
Effect: 2 + Intelligence modifier force damage.
Special: If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack.[/sblock]
Magic Missile deals 6 force damage to Elf Archer 2, killing him.[/sblock]
 


[sblock=ooc]I really wanted to wipe out Elf Archer 1, but I would have left him with just a couple of hp. Much better off killing the one engaged with Cyrus outright and letting him charge the other, hopefully killing it as well.

Besides, Magic Missile is just too good at cleanup. Automatic damage? Yes please.[/sblock]
 

*Cyrus parries the elf's blow off to the side then grins as the two elves around him are picked off by his allies. He looks around only noticing the elf archer left standing but then his keen eyes spot it. The gnome coward hiding behind a crate, though his flank lay open to Cyrus. He dashes forwards once again across the deck of the ship, slamming his shoulder hard into the unsuspecting gnome. The blow knocking the gnome off balance enough for him to slip his rapier between the gnome's ribs. Pulling the blade back out, he stands to his full height. The shadowed figure looming over the gnome. Cyrus grinned.*

[sblock=Actions]Standard: Charging Basic Melee Attack
-Move: Charge to L14
-Target: Gnome Arcanist (M14)
-Attack: +9 vs. AC (Hit; 20)
-Damage: 1d10+5 damage + 1d8 Attack Finesse. (18 damage)[/sblock]

[sblock=Cyrus]Cyrus- Male Khan Executioner 1
Passive Perception: 10, Passive Insight: 15

AC: 18, Fort: 13, Reflex: 16, Will: 11

Initiative: +5, Speed: 6

HP: 26/26, Temp HP:
Bloodied: 13, Surge Value: 6, Surges left: 9/9

Powers-
Garrote Strangle
Poisoned Dagger
Quick Lunge

Action Point [ ]
Assassin’s Strike [X]
Predatory Eye [X]
Second Wind [ ]
Sneak Attack [X]

Carrion Crawler Brain Juice [ ]

Arrows 59/60[/sblock]

[sblock=OOC]Sorry about the mess up there jsb. That was my bad.[/sblock]
 
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[sblock=darksteed]ArdensFinnean killed that elf in the response right before yours. Go ahead and re-do your move.

I'll even let you re-roll that nat 1![/sblock]

Edited: i meant Finnean
 
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[sblock=jsb]Not that I don't appreciate you trying to be nice and let Darksteed reroll everything, but he attacked Elf Archer 3. I killed Elf Archer 2.

Edit: Ok, that makes more sense.[/sblock]
 
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[sblock=jsb420 & Circio]If Darksteed re-posts and kills Archer 1, I'll re-post with fluff apropos for an ended battle. -Edit- I thought the gnome was dead too. I guess I'll simply redirect my charge at the gnome (keeping my rolls of course).[/sblock]Ixenvalignat draws his sword, "Alright, you weloh wopsit! I'm for you!"

Ixenvalignat swarms over the gangplank, gracefully (well, at least for a dragonborn in scalemale) sidestepping Jesse, and onto the cutter. Sighting the last archer, he charges for the forecastle, but trips on the stairs, managing not to fall prone, but missing the opportunity to end the poor wretch's life. Looking the archer dead in the eyes he roars, "You have thirty seconds to live suppleskin!"[sblock=Actions]Minor: Draw broadsword
Move: to J11
Athletics: 1d20+8=18 Whew!
Standard: Charge to the forecastle at G12
Target: Archer 1
Attack: 1d20+7+1(Charge)+1(Bloodied)=11 vs. AC for an epic miss! Not even the dignity of a Nat 1!
[/sblock][sblock=Ministats]Ixenvalignat Male Dragonborn Warlord Level 1
Initiative: +0
Speed 5
Passive Perceoption: 10; Passive Insight: 10; Senses: Normal Vision
Draconic Fury: +1 to attack rolls while bloodied
Languages: Draconic, Common
AC: 19; Fortitude; 16; Reflex: 12; Will: 16
HP: 9/22 Bloodied
Surge Value: 5; Surges Left: 7/7
Action Points: 0

At Will Powers:
:bmelee: Melee Basic Attack 1d20+7 vs. AC
Hit: 1d10+5 damage

:branged: Ranged Basic Attack 1d20 vs. AC
Hit: 1d4 damage

:melee: Wolfpack Tactics 1d20+7 vs. AC
Hit: 1d10+5 damage and one ally adjacent to Ixenvalignat or the target can shift 1 square as a free action

:melee: Viper's Strike 1d20+7 vs. AC
Hit: 1d10+5 damage. Effect: If the target shifts before the start of Ixenvalignat's next turn, it provokes an opportunity attack from an ally of my choice.

Encounter Powers:
:close: Powerful Warning
Effect:
The target gains +4 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.

Battlefront Shift

Effect: Target shifts speed on initiative roll

:close:Inspiring Word 1 2
Effect: Target within 5 squares spends healing surge for HS value+1d6 hitpoints
Special: Can be used twice per encounter

:close: Dragonfear 1d20+7 vs. Will
Hit:
Target takes -2 to attack rolls and grants Combat Advantage until the end of Ixenvalignat's next turn.

Daily Powers:

:melee: White Raven Onslaught 1d20+7 vs. AC
Hit: 3d10+5 damage and Ixenvalignat slides an adjacent ally 1 square. Until the end of the encounter, whenever Ixenvalignat or an ally within 10 squares of himself makes a succesful attack, the attacker slides an adjacent ally 1 square.
Miss: An ally within 10 squares slides an adjacent ally 1 square on each successful attack for the rest of the encounter.
[/sblock]
OOC: Will somebody waste this guy!?
 
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OOC: My mistake. Finean klled Archer 3, Ardens killed Archer 2, Damien hit the gnome, and Ixenvalignat FAILED TO KILL ARCHER 1!

(I thought the gnome was dead).

That still means Darksteed gets a redo right?
 
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