Round 1 – Beach Party
GM: | @Son of Meepo : You are correct. I didn’t even look a everyone’s Init mods. No need to roll Initiatives.
Monsters go first (not that they can do anything effective with Move 4 lol) | |
The zombies seem to recover faster than the heroes. They stand and shamble towards the party, while the wight jumps down from its ship, and scrambles towards the group.
[sblock=Enemy Actions]Dead One 1: Move: Stand; Standard>Move: Q18 > M17
Dead One 2: Move: Stand; Standard>Move: U18 > Q17
Dead One 3: Move: Stand; Standard>Move: AA21 > X18
Dead One 4: Move: Stand; Standard>Move: Y21 > X17
Dead One Minion: Move: Stand; Standard>Move: V20 > S17
Deathlock Wight: Move: AK16 > AF15[/sblock]
[sblock=Map & Terrain]
Illumination: Pale green light provides dim light
Shore: littered with debris; difficult terrain
Water: From the shore out 3 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Jungle: inside first 2 squares: provides cover and is difficult terrain; 3+ squares: blocking terrain
Shipwreck: difficult terrain; Climb: Athletics check DC 10; 10 feet high (2 squares)
Rocks (under shipwreck): difficult terrain; if knocked prone, extra 1d4 falling damage[/sblock]
[sblock=Participants]Zombie: 54/54 hp; AC 18, FORT 17, REF 14, WILL 14; +9 vs. AC; 2d6+2 damage, or 1d12+4 against a grabbed target. Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant; Zombie Weakness (a crit kills it instantly)
[sblock=pic]
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Dead One 1 (M17): 54/54 hp
Dead One 2 (Q17): 54/54 hp
Dead One 3 (X18): 54/54 hp
Dead One 4 (X17): 54/54 hp, in water, difficult terrain
Dead One Minion (remaining from skill challenge): 5/20 hp; AC 13, Fort 15, Ref 13, Will 11; +6 vs. AC; 1d8+2 damage and grabbed (until escape). Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant; Zombie Weakness (a crit kills it instantly)
Dead One Minion (S17): 5/20 hp
Deathlock Wight: 63/63; AC 18; FORT 15; REF 16; WILL 17; +10 vs. AC; 1d6+1 necrotic damage, and lose 1 healing surge. Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant
[sblock=pic]
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Deathlock Wight (AF15): 63/63 hp
Finnean (L20): 24/24; HS 3+2/7; AP 1; Ardent Surge [1]; Status: prone, in difficult terrain
Ixenvalignat (J21): 22/22; HS 1+2/8; AP 1; Inspiring Word [1] [2]; Status: prone
Cyrus (K19): 26/26; HS 5+2/9; AP 1; Status: prone, in difficult terrain
Damien (H21): 28/28; HS 5+2/9; AP 1+1; Status: Aspect of the Pouncing Lynx; prone, in difficult terrain
Jesse (G20): 23/23; HS 4+2/7; AP 1+1; Potion of Healing; Status: prone
[FONT="]Ardens: 26/26; HS 7+2/9; AP 1; Status: currently MIA [/FONT][/sblock]