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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)


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edit: for some reason i didn't think Fierro could attack; changed to charge

GM: Fierro (NPC)
Move: X26>R5
Standard: Charge R5>V5; knockdown assault against goblin hexer (Fort 15): +10+1(charge) vs. Fort; 5 damage and knocked prone: 1d20+10=23 5 damage and knocked prone.
Minor: says something in Spanish


i have sent a PM to pacdidj and haven't received a response yet.[/gm]
 
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OOC: At this point I'm just waiting to see if Jesse can help me get CA against the sharpshooter.

Also, there is an arena style adventure forming jsb if your character in the tavern is interested.
 

*Cyrus grins to himself as he sees the bugbear plow into the small goblin and knock him off his feet. He narrows his eyes and lunges upon the helpless goblin. Driving his blade in between the goblin's ribs.*

[sblock=Actions]Minor: Predatory Eye
-Target: Goblin Hexer 1 (W6)
-Effect: If Cyrus has combat advantage against a target, he deals +1d6 damage on the next attack he makes against that target. He must apply this bonus before the end of his next turn.

Standard: Charging Basic Melee Attack
-Move: Charge to X7
-Target: Goblin Hexer 1 (W6)
-Attack: +12 vs. AC (Hit; 19)
-Damage: 1d10+5 Damage + 1d10 Surprising Charge + 1d8 Attack Finesse + 1d6 Predatory Eye. (16 damage)

Action Point: Basic Melee Attack
-Target: Goblin Hexer 1 (W6)
-Attack: +11 vs. AC (Hit; 19)
-Damage: 1d10+5 Damage. (14 damage)[/sblock]

[sblock=Cyrus]Cyrus- Male Khan Executioner 2
Passive Perception: 16, Passive Insight: 11

AC: 20, Fort: 14, Ref: 18, Will: 12

Initiative: +6, Speed: 6

HP: 12/31, Temp HP:
Bloodied: 15, Surge Value: 7, Surges left: 9/9

Powers-
Garrote Strangle
Poisoned Dagger
Quick Lunge
Silent Stalker

Action Point [X]
Assassin’s Strike [X]
Predatory Eye [X]
Second Wind [ ]
Sneak Attack [X]

Carrion Crawler Brain Juice [ ]

Arrows 23/24[/sblock]
 
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As Jesse creeps forward, the sharpshooter that he was looking for came into sight. Quickly, he sent forth a barrage of images which penetrated the tiny goblin's mind.

[sblock=Actions]-Move to U20
-Phantasmal Assault @ Sharpshooter (HITS for 8 psychic damage)[/sblock]

OOC: Summary:
Jesse moves to U20
Sharpshooter is hit for 8 Psychic Damage, grants CA, can't make OAs, -2 to attack rolls against Jesse until EONT.
 
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OOC: Darksteed, how does Cyrus move after charging? Charging usually ends your turn (except for free actions).

treex, the link to you die roll is missing.


Finnean approaches the sharpshooter and sticks him with his rapier.

[sblock=actions]Move: AE28
Standard: Sly Flourish (1d20+8+2=28, 2d6+1d8+8=17)[/sblock]

[sblock=Finnean Fairhand]Status:

Finnean Fairhand - Level 2 Rogue|Ardent
Init: +5 Speed: 6
Passive Perception: 13; Passive Insight: 13
AC: 18 (28 OA) Fort 12 (14 OA) Ref 16 (18 OA) Will 16 (18 OA)
HP: 21/29 Surges: 6/7 Surge Value: 6 AP: 0
Languages: Common, Elven
Str:8 Dex:18 Wis:14 Con:12 Int:10 Cha:18

Powers:
Intent Laid Bare
Sly Flourish

Second Chance[x]
Ardent Surge[x]
Opening Move[x]
Second Wind[]
Lurker's Cloak[]

Mental Turmoil[]
Thought-Eater Armor[]
[/sblock]

OOC: Finnean hits the sharpshooter for 17 damage.
 




Round 5 – Goblin Encampment
[sblock=Previous Rounds] Surprise Round
Round 1a
Round 1b
Round 2
Round 3
Round 4 [/sblock]
Ixenvalignat reaches the berm just in time to see the hexer slide down the rise, "Hold, *huff* still! *puff*." The dragonlord climbs down and rushes again toward his moving target. (Double Move)
GM: Fierro (NPC)
Move: X26>R5
Standard: Charge R5>V5; knockdown assault against goblin hexer (Fort 15): +10+1(charge) vs. Fort; 5 damage and knocked prone: 1d20+10=23 5 damage and knocked prone.
Minor: says something in Spanish.

Cyrus grins to himself as he sees the bugbear plow into the small goblin and knock him off his feet. He narrows his eyes and lunges upon the helpless goblin; driving his blade in between the goblin's ribs. (HIT; AP – HIT)

As Jesse creeps forward, the sharpshooter that he was looking for came into sight. Quickly, he sent forth a barrage of images which penetrated the tiny goblin's mind. (HIT)

Finnean approaches the sharpshooter and sticks him with his rapier. (HIT)

With a flash of the blade, Finnean manages to take down the last sharpshooter, Jesse’s magic missile finishing off the small humanoid. Fierro and Cyrus manages to strike down the goblinoid magic-user in no time
GM: I called this round done.

[sblock=XP]150XP Goblin Cutter x6
450XP Goblin Blackblade x3
350XP Goblin Sharpshooter x2
200XP Goblin Hexer
1150XP Sub-Total
2300XP Doubled
450XP XP each

Finnean: 1268*+450 = 1718XP
Ixenvalignat: 2253*+450= 2703XP
Cyrus: 1268*+450= 1718XP
Jesse: 1268*+450= 1718XP
Fierro: 1050*+450= 1500XP

*XP totals taken from Wiki pages.[/sblock]
Searching the bodies, you and your allies find loose coin as well as more mundane items, the likes of which that is found onboard the wrecked ships.
[sblock=Loot!][sblock=Everyone]Gathered among the goblins – some stashed under crates, some sewn into the clothing – the heroes find 155sp, 250gp and 7 golden trade bars (50gp each) with a strange symbol stamped on it (unrecognizable).
[sblock=Mundane Sundry Items]10 barrels of wine, a chest with coils of chains (20-ft), numerous bundles of rope, barrels of torches, crates with smashed pottery, small barrels of oil, 10 bolts of fine silk (30gp each), crates of dried salt beef and dried fruits.[/sblock][/sblock]
[sblock=Finnean]Finnean searches the body of the goblin sharpshooter and finds a shimmering swath of clothing. He shakes it out revealing a Baffling Cloak +1*.[/sblock]
[sblock=Ixenvalignat]Ixen looks around the wrecks lining the coast and finds, discarded underneath one of the carts, the handle of a sword. Drawing it from the sand, he reveals a Vanguard Broadsword +1.[/sblock]
[sblock=Cyrus]Cyrus searches the corpses of the blackblades. One goblinoid has finely crafted bracers. Putting them on, Cyrus discovers that they are Bracers of Mighty Striking*.[/sblock]
[sblock=Jesse]Jesse searches the body of the goblin hexer. He notices that the hexer’s hands are clothed in shimmering, dark fabric. Further inspection shows that they are Resplendent Gloves.[/sblock]
[sblock=Fierro]Fierro finds nothing suitable but settles for loose coins and a couple of amethyst gems.[/sblock]
*Magic items are taken from your Wiki pages. (Be sure to keep your wishlists updated…wink, wink, nudge, nudge!)
[sblock=TimeXP/gp]…last awarded on 5/20/2011
5/20/2011-10/10/2011: +877XP and 682gp (not included in above XP).[/sblock][/sblock]
[sblock=Stats]Finnean: 21/29; HS 6/7; AP 1 ; Second Chance ; Ardent Surge [1]; Status:
Ixenvalignat: 28/32; HS 8/8; AP 1 ; Inspiring Word [1] , [2]; Status:
Cyrus: 12/31; HS 9/9; AP 1; Status:
Jesse: 29/29; HS 7/7; AP 1; Potion of Healing; Status:
Fierro: 18/35; HS 11/11; AP 1; Status: [/sblock]
The heroes take a moment to rest and bind their injuries. It is quickly becoming darker and a light fog begins to gather on the coastline. Far off in the distance to the north, a shape shows itself on a hilltop, some sort of tower. Its walls seem to catch the last rays of sunlight, causing the walls to glow.
[sblock=Tower] [/sblock]
GM: From here you guys can take an extended rest or a short rest, your choice.
 
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