[Adventure] Dive into Darkness (Judge: stonegod)

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[sblock=OOC]

Ah sweet success! 23

That leaves Elec-Squall ten feet up, with one hand and his feet holding the rope, and the other hand holding the Magic Wand +2.


Also he does use Feather Fall to catch Filo, and gently land him.

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[sblock=OOC] Depending on the moment Elec stops Filo's fall, could he use minor action to get me up? Falling is much quicker then descending (70' takes only about two seconds) **I'm letting Filo fall as a free action. He has a full turn ahead of him.
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Elec-Squall was all surprise for a moment, Animated Marble Men, attacking Cairn? Heads up! The warning is far to late as most everyone has sprung into action.

He drops the hammer, hoping the magical light may penetrate the magical darkness.

Attempting to repel down onto Cairn, the wizard took a defensive stance, and clapped. The resounding BOOM echoed in the close quarters, but the force of the blow would blast Cairn's invisible attackers into the light.

The wizard looks up, seeing his newly made friend having trouble with the rope, he shouts.

Filo, just let go of the rope, I'll float you down!


[sblock=OOC]

Free, drop hammer

Move down to stand on Cairn (8 Athletics). **Failure, you do not move.**

Minor Pull Magic Wand +2

Elec-Squall will use his standard action for the climb check (athletics is a +4)
If successful Elec-Squall will move down two squares, leaving him ten feet or two squares, above Cairn.

Ah sweet success! 23

That leaves Elec-Squall ten feet up, with one hand and his feet holding the rope

Also he does use Feather Fall to catch Filo, and gently land him.
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"Let go of...?" Filo gulped at Elec's words as they echoed up at him. He had just met the man today and now he was supposed to trust him not to let Filo go splat? "Ah well..The life of an adventureRRRRRRRRRRR" the halfling said as he het his grip go. The last part of his sentence accentuated by his fall.

[sblock]OOC: Free Action let go of rope. I will land in F4[/sblock]

Cairn continues fighting, though it may be difficult to tell. . .

[sblock=occ]Death saving throw. 17[/sblock]

Up above, Edward looks over the edge in wonder and takes little notice to the prisoners. The shifter suddenly realizes that the are relatively undefended. He lowers his shoulder, and with a low growl charges. Edward barely manages to lift his eyes to meet his attacker and by then his feet are no longer on the ground.

He manages to drop to the ground, and pull himself just barely over the edge. When the Half-orc comes up behind and tries to kick him down, Edward quickly slides down onto the rope.

[sblock=ooc] Shifter makes a Bull Rush vs Edward. 28 vs Fort. Nat 20.

Edward saves vs falling. 15 He falls prone.

Half-orc bull rushes. 7

Edward moves to I7, 85 ft.[/sblock]

With Cairn at their feet, the statues turn to the two new targets on the ground. They don't appear to survey the scene, they simply turn toward their targets and charge. Three more join the fray from the magical darkness.

[sblock=ooc]3, and 4 move into position next to Filo, provoking attacks of opportunity. 1 and 2 charge Filo. They then attack.

Filo, OA against 3. 15 vs AC, Miss.

3, and 4 attack. 25 and 21 vs AC. 11 damage each

1 and 2 charge. 25 and 19, 1st fits, 8 damage

5, 6, and 7 move into position next to Shanairra. 7 and 6 provoke attacks of opportunity. 8 charges. They all attack.

Shanairra OA vs 6. 23 hits, 4 damage

5, 6, and 7 attack. 22, 25, and 18, 1st 2 hit. 17 damage.

8 Charges. 27 hits, 13 damage[/sblock]

\Euphie climbs down the rope as quickly as she can. "I'm coming!"

[sblock="Actions"]2 made checks is 30' right? **yup

1d20+9=21, 1d20+9=17[/sblock]


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Round 2

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @G5 0 ft
Stone Guardian 2 - @G4 0 ft
Stone Guardian 3 - @F5 0 ft
Stone Guardian 4 - @E5 0 ft
Stone Guardian 5 - @G7 0 ft
Stone Guardian 6 - @E8 0 ft - -4 hp
Stone Guardian 7 - @F8 0 ft
Stone Guardian 8 - @G8 0 ft
21 - Euphie - @I7 15 ft - 43/43 - Acted
21 - Filo - @F4 0 ft - 11/41 - Bloodied
21 - Shanairra - @F7 0 ft - 12/42 - +2 to all defenses TSNT, Bloodied -
13 - Cairn - @I7 0 ft - -13/56 - DYING
6 - Elec-Squal - @I7 10 ft - 33/35
3 - Stasi @I7 35 ft - 39/44 -

Edward - @I7, 85 ft

Stone Guardians: AC 20

[sblock=Map!]
DelveMain3.png
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[sblock=OOC:] Immediate Interrupt on Stone Guardian 3 to Second Chance forcing him to reroll that 25 please.

Don't we get a OA on each one that provokes?[/sblock]
 
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Filo put his healing skills into overdrive, reviving Cairn with a word and tossing Shanairra a little cocktail he whipped up earlier that day.
"This fight isn't over yet Chums!" the halfling shouted, triumphantly lacing his voice with magicks to drive his enemies back and urge Shanairra to move into an advantageous position.

[sblock=ooc]
Action Point: Second Wind; healing 10hp and gaining +2 to defenses TSNT
Minor: Majestic Word on Cairn he gets a Surge +6 (and a save if he needs one)
Move: Healing Infusion on Shainarra she gets a Surge +6 (and a save if she needs one)
Standard: Shout of Triumph on squares e-g/5-7 (1d20+7=17, 1d20+7=22, 1d20+7=15, 1d20+7=20)
Shout Damage (1d6+5=6)
17 fort vs SG4, if hit he takes 6 damage and is pushed to D7
22 fort vs SG3, if hit he takes 6 damage and is pushed to H7
15 fort vs SG1, if hit he takes 6 damage and is pushed to I6
20 fort vs SG5, if hit he takes 6 damage and is pushed to G9
Slide Shanairra up to 2 squares (wherever she wants to end up)

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Filo put his healing skills into overdrive, reviving Cairn with a word and tossing Shanairra a little cocktail he whipped up earlier that day.
"This fight isn't over yet Chums!" the halfling shouted, triumphantly lacing his voice with magicks to drive his enemies back and urge Shanairra to move into an advantageous position.

[sblock=ooc]

Immediate Interrupt on Stone Guardian 3 to Second Chance forcing him to reroll that 25 please.

**21 Still hits.

Don't we get a OA on each one that provokes?

**No. Only one One Opportunity attack per combatants turn. . . .oh. . . .oh. . . why yes you do. I don't think my RL party have been using that rule correctly.**

Filo, OA vs 4. 23 hits, 7 damage.

Shanairra, OA vs 7, 6 Misses.

Action Point: Second Wind; healing 10hp and gaining +2 to defenses TSNT
Minor: Majestic Word on Cairn he gets a Surge +6 (and a save if he needs one)
Move: Healing Infusion on Shainarra she gets a Surge +6 (and a save if she needs one)
Standard: Shout of Triumph on squares e-g/5-7 (1d20+7=17, 1d20+7=22, 1d20+7=15, 1d20+7=20)
Shout Damage (1d6+5=6)
17 fort vs SG4, if hit he takes 6 damage and is pushed to D7 *Miss
22 fort vs SG3, if hit he takes 6 damage and is pushed to H7 *Hit
15 fort vs SG1, if hit he takes 6 damage and is pushed to I6 *Miss
20 fort vs SG5, if hit he takes 6 damage and is pushed to G9 *Hit
Slide Shanairra up to 2 squares (wherever she wants to end up)

[/sblock]

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Round 2

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @G5 0 ft
Stone Guardian 2 - @G4 0 ft
Stone Guardian 3 - @H7 0 ft - -6 hp
Stone Guardian 4 - @E5 0 ft - -7 hp
Stone Guardian 5 - @G9 0 ft - -6 hp
Stone Guardian 6 - @E8 0 ft - -4 hp
Stone Guardian 7 - @F8 0 ft
Stone Guardian 8 - @G8 0 ft
21 - Euphie - @I7 15 ft - 43/43 - Acted
21 - Filo - @F4 0 ft - 21/41 - Bloodied, +2 to defenses TSNT - Acted
21 - Shanairra - @F7 0 ft - 28/42 - +2 to all defenses TSNT -
13 - Cairn - @I7 0 ft - 20/56 - Bloodied
6 - Elec-Squal - @I7 10 ft - 33/35
3 - Stasi @I7 35 ft - 39/44 -

Edward - @I7, 85 ft

Stone Guardians: AC 20

[sblock=Map!]
DelveMain4.png
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[sblock=ooc]
I have for Stasi, Post 145 Round 1, and Post 152 before Round 1 is over. I had forgot about them since I had to wait for the round to end before considering them.

So this happens before Filo's actions.[/sblock]

Stasi moves down the rope quickly before suddenly launchs herself loose, pulling her massive blade and swings an attack as she hits the ground, but the fall swings her attack wild.

[sblock=actions]
Athletics to climb down, Acrobatics to drop charge, attack roll and damage. (1d20+2=19, 1d20+7=13, 1d20+6=7, 1d12=2)

**You don't say who you're attacking or where you land. I assume you land right above Cairn at I7. 7's not good enough to hit anyone so that's not a big deal.

The statues still moved before you hit the ground so it doesn't change their position or attacks[/sblock]

[sblock=Cairn]When you stand from Prone pick a free adjacent square and count both the shift and stand as one move action.[/sblock]

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Round 2

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @G5 0 ft
Stone Guardian 2 - @G4 0 ft
Stone Guardian 3 - @H7 0 ft - -6 hp
Stone Guardian 4 - @E5 0 ft - -7 hp
Stone Guardian 5 - @G9 0 ft - -6 hp
Stone Guardian 6 - @E8 0 ft - -4 hp
Stone Guardian 7 - @F8 0 ft
Stone Guardian 8 - @G8 0 ft
21 - Euphie - @I7 15 ft - 43/43 - Acted
21 - Filo - @F4 0 ft - 21/41 - Bloodied, +2 to defenses TSNT - Acted
21 - Shanairra - @F7 0 ft - 28/42 - +2 to all defenses TSNT -
13 - Cairn - @I7 0 ft - 20/56 - Bloodied
6 - Elec-Squal - @I7 10 ft - 33/35
3 - Stasi @I7 0 ft - 39/44 - Acted

Edward - @I7, 85 ft

Stone Guardians: AC 20

[sblock=Map!]
DelveMain5.png
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[sblock=OOC]

Sorry for the delay, but no update today. Surprise interview for a promotion tomorrow morning...

I'll update ASAP, please feel free to NPC where necessary.

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[sblock=OOC note]
Shanairra's shift will be to square H6[/sblock]

Shanairra really did not like her position, and being repeatedly punched by big stone statues was definitely not her idea of a good time. To that end, she weaved her way out of the center of the enemies, her fingertips sparking once more. As she finally moved away from the she muttered a curse upon the statue next to Cairn, before preparing to blast the group clustered away from her allies.

"More lightning!"

The bolt arced towards the golem-like being, which was followed by a resounding crack of thunder... the Fey's wrath was apparent...

[sblock=Actions]
Move: Shift to I5
Minor: Curse Guardian 3
Standard: Dancing Lightning on Guardian 7
1d20+7=20, 2d10+5=23 20 versus Reflex for 23 damage. Each creature adjacent to Guardian 7 takes 5 damage.(Not sure if the 5 relies on the main strike hitting or not.)[/sblock]



[sblock=Shanairra]Shanairra—female Half-Elf Fey Warlock 4
Initiative: +2, Low-Light, Passive Perception: 11, Passive Insight: 18
AC: 18, Fort: 16, Reflex: 18, Will: 20 — Speed: 6
HP: 28/42, Bloodied: 21, Surge: 10, Surges left: 6/8;
Action Points: 0, Second Wind: Not Used
Powers -
Eldritch Blast
Eyebite

Burning Spray
Witchfire
Dancing Lightning
Ethereal Stride

Curse of the Dark Dream


Skald's Leather Armor +1 (daily)


LEB:PC:Shanairra Zanne d'Lyrandar(Theroc) - ENWiki Full sheet[/sblock]
 
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