Neurotic
I plan on living forever. Or die trying.
OOC: Wow, I don't believe we all missed the fact that those are abc questions instead of continue the sequence. And I tried to find a pattern
wasted effort
[sblock=Facts - maybe somebody can make something of it]
I'd say the answers are: Thelanis, Shadow, Stone, Unicorn
Cockatrice - Sivis, Gnome, Mark of Scribing
Gorgon - Cannith, Human, Mark of Making
Unicorn - Orien, Human, Mark of Passage
Eldritch Giant, fey
Frost and Stone, elementals
Keeper - Death, Decay and Evil
Mockery - Destruction, Evil, Trickery and War
Shadow - Chaos, Evil, Magic and Shadow
[/sblock]
Arcana; History; Religion (1d20+1=12, 1d20+1=10, 1d20+1=3)
Nature; Streetwise (1d20+8=25, 1d20+2=10)
After making his round and marking four squares, Cairn speaks:
"So, I know the following:
These three are types of powerful giants. Frost Giants are elementals known to seek out only the coldest climates. Stone giants prefer hills and mountains but can occasional be found making large underground fortifications. I'd say Stone is the answer here.
I don't know much about the houses. All three creatures represent magical creatures who appear throughout Khorvaire.
The marked squares are different. They may trigger the traps or they may be trap doors. I'd say they just trigger the messages." (P5, U5, P10 and U10) - he walks on and off south western square (P10) and observes the message
His voice stops for a moment and mist comes out of his mouth and neck and his voice sounds almost human with much less grating then usual.
"Many traps and protection wards use divine magic. Illusion and shadow magic can be employed to disguise the locations of certain paths and rooms."
he then shakes his head and the mist dissipates.
"I thought you can only do that in Mournland."
he then turns to Euphie
"It seems your sword magic didn't steal the mist, only pulled it forward."

[sblock=Facts - maybe somebody can make something of it]
I'd say the answers are: Thelanis, Shadow, Stone, Unicorn
Cockatrice - Sivis, Gnome, Mark of Scribing
Gorgon - Cannith, Human, Mark of Making
Unicorn - Orien, Human, Mark of Passage
Eldritch Giant, fey
Frost and Stone, elementals
Keeper - Death, Decay and Evil
Mockery - Destruction, Evil, Trickery and War
Shadow - Chaos, Evil, Magic and Shadow
[/sblock]
Arcana; History; Religion (1d20+1=12, 1d20+1=10, 1d20+1=3)
Nature; Streetwise (1d20+8=25, 1d20+2=10)
After making his round and marking four squares, Cairn speaks:
"So, I know the following:
These three are types of powerful giants. Frost Giants are elementals known to seek out only the coldest climates. Stone giants prefer hills and mountains but can occasional be found making large underground fortifications. I'd say Stone is the answer here.
I don't know much about the houses. All three creatures represent magical creatures who appear throughout Khorvaire.
The marked squares are different. They may trigger the traps or they may be trap doors. I'd say they just trigger the messages." (P5, U5, P10 and U10) - he walks on and off south western square (P10) and observes the message
His voice stops for a moment and mist comes out of his mouth and neck and his voice sounds almost human with much less grating then usual.
"Many traps and protection wards use divine magic. Illusion and shadow magic can be employed to disguise the locations of certain paths and rooms."
he then shakes his head and the mist dissipates.
"I thought you can only do that in Mournland."
he then turns to Euphie
"It seems your sword magic didn't steal the mist, only pulled it forward."
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