[Adventure] Dive into Darkness (Judge: stonegod)

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ScorpiusRisk

First Post
Cairn takes the attacks in stride, not really expecting this to be easy.
"Moving skeletons? Bah, like moving rocks, just more fragile! Now let's see..."
He swings at the big thing

[sblock=Actions]
Standard: Earthgrasp strike vs Big One (1d20+9=20, 1d10+5+4=10, 1d10+5+4=11) If hit, he's prone (6 cutting +4 cold damage) and cannot stand up until Cairn's TENT. After that whenever he does get up he gets second damage(7+4cold)

**hit**

Free: mark both big one and #1

Move: If attack hit, move to H2, mark both adjacent, move to F1, crouch
If attack missed, just shift to I1 and crouch

**The gray squares are outside the map. Solid wall. So where did you want to move?**

Minor: warforged resolve regaining 5hp and gaining 5tmp hp

[/sblock]

---------------------------

Initiative!

Round 1

28 - Enemies
Skeletal Cyclops - H3/I4 - -10 hp - prone TECNT, Marked
Decayed Skeleton 1 - G2 - Marked
Decayed Skeleton 2 - K4
Decayed Skeleton 3 - K9
Decayed Skeleton 4 - F11
Decayed Skeleton 5 - B9
Decayed Skeleton 6 - B4
24 - Cairn - 26/56 +5 thp - +2 to all defenses TSNT, Bloodied - Acted
15 - Filo
11 - Elec-squall
9 - Euphie

Stats

Skeletal Cyclops
AC 17

Map

[sblock=Room of Eyes]
DelveMain36.png
[/sblock]

[sblock=Treasure Room]
DelveTreasure01.png
[/sblock]

The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.

The center four squares is difficult terrain due to treasure.
 

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Neurotic

I plan on living forever. Or die trying.
OK, here it goes:
Assuming cyclops cannot make OA while he's down and I'm on the wall: Move to H2, mark both giant and #1
AP: Nature's abundance covers E2-K6 square (burst 3)


Nature abundance gives cover to Cairn and his allies

Sorry for all those contingencies. Contingencies resolved
 
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ScorpiusRisk

First Post
Cairn takes the attacks in stride, not really expecting this to be easy.
"Moving skeletons? Bah, like moving rocks, just more fragile! Now let's see..."
He swings at the big thing and as Ghalad Zar connects the floor rumbles and cracks open under Cyclops feet toppling it over and squeezing caught extremities.

Cairn moves and on his call dust and pebbles from the floor whip up into whirlwind, obscuring him from archers view
[sblock=Actions]
Standard: Earthgrasp strike vs Big One (1d20+9=20, 1d10+5+4=10, 1d10+5+4=11) If hit, he's prone (6 cutting +4 cold damage) and cannot stand up until Cairn's TENT. After that whenever he does get up he gets second damage(7+4cold)

Move: If attack hit, move to H2, mark both adjacent,

Minor: warforged resolve regaining 5hp and gaining 5tmp hp

AP: Nature's abundance. Creates zone from E2 to K5. Party has cover while within zone till the end of the encounter.
[/sblock]

---------------------------

Initiative!

Round 1

28 - Enemies
Skeletal Cyclops - H3/I4 - -10 hp - prone TECNT, Marked
Decayed Skeleton 1 - G2 - Marked
Decayed Skeleton 2 - K4
Decayed Skeleton 3 - K9
Decayed Skeleton 4 - F11
Decayed Skeleton 5 - B9
Decayed Skeleton 6 - B4
24 - Cairn - H2 - 26/56 +5 thp - Bloodied, cover - Acted
15 - Filo
11 - Elec-squall
9 - Euphie

Stats

Skeletal Cyclops
AC 17

Map

[sblock=Room of Eyes]
DelveMain36.png
[/sblock]

[sblock=Treasure Room]
DelveTreasure02.png
[/sblock]

The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.

The center four squares is difficult terrain due to treasure.
 
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hero4hire

Explorer
Filo hopped onto the teleportation circle and once he appeared in the treasure room decided to immediately back away from the big undead thing in front of him. Seeing large cracks beginning to form on Cairn he yelled "Stand fast my Elemental Ally! Help has arrived!" and laced his words with Jorasco healing magicks to seal the fissures caused by the undead attack.

[sblock=ooc]Move: Shift to Teleportation Circle U5
Std: Shift to K2 (Treasure room Map)
Minor: Majestic Word on Cairn; he gets a Healing Surge +6[/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
OOC: You could take standard without fear of the giant, he'll be prone until Cairn's NEXT end turn. And you've already seen the effect so there's IC reason not to shift...if you want.
 



ScorpiusRisk

First Post
[sblock=ooc]Congratulations. You are now the dynamic duo. I have adjusted the encounter appropriately.

Something has happened to Elec and Euphie that you don't know about yet.[/sblock]

Filo hopped onto the teleportation circle and once he appeared in the treasure room decided to immediately back away from the big undead thing in front of him. Seeing large cracks beginning to form on Cairn he yelled "Stand fast my Elemental Ally! Help has arrived!" and laced his words with Jorasco healing magicks to seal the fissures caused by the undead attack.

[sblock=ooc]Move: Shift to Teleportation Circle U5
Std: Shift to K2 (Treasure room Map)
Minor: Majestic Word on Cairn; he gets a Healing Surge +6[/sblock]

Unable to move, the cyclops struggles in the foliage below. The two closest skeltons drop their bows and engage our two heroes with their swords. One manages to dig into Filo's arm before the remaining guardians take fire. They apparently did not take their aim with them into the undeath.

[sblock=ooc]Skeleton 1 attacks Cairn. 7 vs AC Miss.

Skeleton 2 moves to K3. Attacks Filo Crit. 4 damage

Skeleton 3 and 4 vs Cairn. Both Miss[/sblock]

Skeleton 5 and 6 vs Filo. Both Miss

---------------------------

Initiative!

Round 2

28; Enemies; Acted
Skeletal Cyclops - H3/I4; -10 hp; prone TECNT, Marked
Decayed Skeleton 1; G2; Marked
Decayed Skeleton 2; K4
Decayed Skeleton 3; K9
Decayed Skeleton 4; F11
Decayed Skeleton 5; B9
Decayed Skeleton 6; B4
24; Cairn; H2; 46/56 +5 thp; cover;
15; Filo; K2; 37/41; cover;


Stats

Skeletal Cyclops
AC 17

Map

[sblock=Map]
DelveTreasure03.png
[/sblock]

The outer 1 square ring, is raised 5 feet up and can be reached with an athletics check.

The center four squares is difficult terrain due to treasure.
 

hero4hire

Explorer
Filo jabbed his sword at the skeleton next to him. He quickly found that thrusting his blade at a skeleatal opponent had little effect as his sword passed skittered harmlessly between his opponents ribs.

[sblock=occ]OOC:
Going to go ahead and post before I leave tonight since there are only two of us.

Std: warsong strike vs skeleton (1d20+9=11, 1d8+5=6) That will miss I bet.
Mov: Nada
Min: Nope[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
OOC: this assumes all effects originate from Cairns position. If you rule that secondary attack goes under the skeleton, change thunder-ram assault to Weight of Earth and cyclops is slowed TENT, no push. I believe this push gives you good excuse for us finding plenty of useful (for others), but unfortunately broken, stuff :) I don't know how difficult terrain affects large creatures, he's two squares in. If he needs to be within fully, tough luck :(

Seeing skeleton still standing after Filo attack, Cairn decides to clear their side of the battlefield. He slams his halberd down crashing it into prone giant. Stone floor ripples after the slam and small ram-like ripple travels along the ground pushing the skeleton next to Filo into the wall shattering it.

[sblock=Actions]
Free: mark cyclops and #1
Standard: Thunderram assault vs AC (1d20+9=26, 1d10+5=10) - pushed 4 squares to F7-G8 avoiding teleport circle (doesn't look like it can get out, but why risk it.
Secondary: Thunderram assault secondary vs Fort (1d20+10=22, 1d6=6)
Move: shift to I2
[/sblock]

[sblock=Cairn Stats]
STATUS: bloodied
MARK: Cyclops and #1)

Initiative +4; Senses Passive Insight 13, Passive Perception 18
HP 46+5tmp/56, Bloodied 28, Surge Value 14, Surges 7/13
AC 20; Fortitude 19, Reflex 16, Will 17
0 AP
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, feat and psychic effects
Resist 5 psychic

An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll

Speed 6

Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike


Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike


Form of Winter's Herald
Nature's Abundance

[/sblock]

[sblock=Private request for Scorpius]
There is kalashtar priest Venakhad on wikia. Could you give it one over when you have time? It's Cairns next in line :)
[/sblock]
 
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